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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Any idea when

    # Unlimited number of Bars ( limited by the number of buttons available )
    # Custom number of Buttons per Bar - BUT only upto 120 Buttons in total

    will be implemented? Trying to break away from TrinityBar which seems to be no longer supported.. but can't find a mod which does all of:

    1) stance/stealth/form bar
    2) Paging support (at least 2 pages)
    3) 5x4 and 6x4 bars.
    Posted in: General AddOns
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    posted a message on FlexBar2 Official thread
    Feature request:

    Paging support - Remap bars based on current internal Blizzard action bar page.
    Posted in: General AddOns
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    posted a message on Recount
    It would be useful if there's a minimize/maximize button. Basically, you set the bars to as big as you want, then just minimize it. Maximize will restore the previous view.
    Posted in: General AddOns
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    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Is it possible to make it so that each bar can have as many buttons as possible, such that all bars in total uses 120 buttons or less?

    I'm trying to make a config where there is are 4 4x5 bar, 2 4x6 bars and 1 2x2 bar. This is not possible with the current max of 12 buttons per bar.. and it's frustrating that I have to use another addon which is buggy and less efficient (not ACE'd).
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Ahh.. it works now. I didn't realise you need to reloadui after you set the option. ;p
    Posted in: General AddOns
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    posted a message on CooldownTimers2 - Official Thread
    Is the "grow up" option not working for anybody else? It's weird that no one seems to have reported it/fixed it.

    For me, the bars *always* grow down. I can never make them go up no matter what combination of the option (on, off, default with global on/off, etc.) that I use.

    Anyone has any ideas?
    Posted in: General AddOns
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    posted a message on pDebuffList
    Some suggestions:

    1) Sunder armour maybe somehow show how many stacks there are? Like if there's less than 5 stacks, only S should be green, A can be red. Only if there are 5 stacks then both S and A are green. Alternatively, you can make it change colours from pure red to pure green, with yellow as 3 stacks and somewhere in between yellow/red for 1/2 stacks, etc.

    2) An option to show it while in party would be nice.

    3) More debuffs with an option to toggle which to show will be good. Suggestions for other debuffs: blood frenzy, misery, shadow vulnerability, curse of tongues, curse of weakness, detect magic, seal of light, seal of wisdom, seal of <whatever else>, etc.

    Posted in: General AddOns
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    posted a message on InfiniBar - Official Thread
    Found a memory leak.

    I have 2 bars, each with 20 buttons arranged in a box with 4 rows each. Each bar has 2 pages, as well as triggering on stance changes (so, total 4 actionbars per "bar").

    I then make another button, with a macro that simply does:
    /swapactionbar 1 2

    Basically, this new button just toggles between pages 1 and 2 on both bars.

    Everytime I use the page switching button, InfiniBar uses up some memory, but never releases it. If I spam the button continuously, InfiniBar will end up sucking memory up to ~1MiB/s (reported by PerformanceFu). The memory is never released until I force a garbage collection.

    Also, the page switching is pretty slow, with a noticeable lag when the page switching button is pressed. If I hold down the turn button (A), I should get a smooth turning around. However, if I spam the page switcher meanwhile, the effect becomes very jerky, kind of like a strobe effect.

    I believe the problem maybe the when there is a page swop, InfiniBar creates some new objects, plays with them, then deletes them (or deletes what these new objects are replacing). My guess is that the bars are completely recreated when there is a page swap, or at least part of the bars.

    While this does not result in a overall memory leak (you can force a garbage collection), it does cause a temporary memory leak in that deleted objects take up memory without being actually useful. Also, this does cause quite a significant performance hit.
    Posted in: General AddOns
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    posted a message on Hourglass - Width specifier?
    Is it possible to add a width specifier for the candy bars?

    The default width is set to 200 and way too big for my interface.

    Currently, I'm manually modifying core.lua everytime I update Hourglass and it's getting really troublesome.

    The code to do it isn't particularly messy, just needs a new option for width, and then do a SetCandyBarWidth call just before the StartCandyBar call.
    Posted in: General AddOns
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    posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.
    Is it possible to add in options to change the candy bars that show up? Currently I have to manually modify hourglass every update so that I can change the width of the bars (which are too long to fit in my UI).

    Posted in: General AddOns
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