I wanted to know if there was a way to incorporate a macro conditional such as: /changeactionbar [pet:Felhunter] 1
to switch a bar dependent on which pet I have out; the current conditional code I have is:
where I assume its allowing me to modify bar 5 into shifting into different bars.
The goal for me is to create my own pet bar utilizing macro commands for pet attack, focus etc.
I'm essentially trying to emulate:
/swapactionbar 1 2 /cast [actionbar:1] Aspect of the Hawk; Aspect of the Monkey
but with pet conditional
Here is a sample of what I've tried to do on a different bar:
What I want to in essence do is convert some of my bars into pet bars which toggle on and off depending on which pet is out, and if they would share the same keybinds.