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    posted a message on FlexBar2 Official thread
    You didn't have slash commands in March, even though I made them for Flexbar2 (and gave them to cnc) back in November? Way to go.
    Posted in: General AddOns
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    posted a message on Grid
    Yes, that's definately the reason.

    Let's get the philosophy gridwork for this addon started: I imagine six possible unit statuses essential to quick reference around three flags: Aggro, Debuff type 1, Debuff type 2. The two types are based on the fact that no class has more than two cleansing spells.
    Posted in: Grid & Grid2
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    posted a message on Grid
    Added information. It really is hard to get this much information on a tiny box :<
    Posted in: Grid & Grid2
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    posted a message on Grid
    Alright; in reference to the attached image (the red dudes are pallies!), I propose this:

    Sorting via class or party and ability to ignore certain classes, as determined before combat. (i.e. You there! Heal only the DPS!)
    Ability to "break" 8x5 setup in class sort.
    Red aggro indicator (as seen on warriors, a druid, two mages).
    Debuff indicator (magic on first rogue, curse on second, poison/disease on third). Class-specific highlighting taken into consideration to, of course, ignore inapplicable debuffs. Seeing as no class has a different spell for getting rid of poison and disease, they can be grouped together.
    White "attention" indicator - as seen on injured but unaggroed druid and all debuffed players.

    I know this is a little obfuscated, but my head hurts.
    Posted in: Grid & Grid2
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    posted a message on Squishy 0.10 [2006/08/22]
    Though this is sort of a "kitchen sink" approach, can variable class/group roster limitations be an expected feature in the future?
    Posted in: General AddOns
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    posted a message on Question Regarding Party API
    I'm planning to make an addon which records the setup of a raid before entering a battleground and then resets the order once inside that battleground. However, I cannot find a command in the WoW API which swaps members of a party. Are there any?
    Posted in: Lua Code Discussion
  • 0

    posted a message on AceEvent 2.0 Issue
    AceEvent-2.0.lua:627: attempt to index local 'AceEvent_throttleRegistry' (a nil value)
    Occurs in latest SVN version.
    Posted in: Libraries
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    The order of party members presented in the frames and the natural order do not appear to be the same. For instance, the leader is presented as the third member, although he is clearly Party1. This makes standard F1-4 targetting difficult. Unfortunately, my knowledge of LUA is lacking somewhat, so I can't yet fix the ordering system on my own.
    Posted in: Unit Frames
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    posted a message on /dev/null 2.0
    Is it possible that you could add an extended PC ignore list? Myself and many others have found that hitting the limit on the in-game ignore list on PvP servers is far too easy :x
    Posted in: General AddOns
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    To Grennon: Make them work for their interface. >=3

    To others:
    Convert to TGA using your program of choice. If you don't have one, Irfanview is free and awesome.
    Posted in: Unit Frames
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    MobInfo-2. Disabling it appears to have made the situation worse. Not a good omen.

    edit-update: Completely refreshing the contents of the oUF directory and replacing MobInfo-2 with MobHealth-2 has dissolved the issue. Still curious about what caused it, however.
    Posted in: Unit Frames
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Er. If you're unable to recreate it, I'm mostly convinced it's a problem on my end; however, whenever I attempt to target *anything*, regardless of previous targetting condition, I get that error. I notice no problems at line 512, so I'll venture a guess that it's my problem somewhere.
    Posted in: Unit Frames
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Another odd bug; I'm targetting my friend "Juanito," a LV60 paladin, but a LV31 Hunter (Kojie) is on the target frame. The ingame circle and text are on my friend.

    edit: First bug has gotten worse in current revision; my current report doesn't apply because the frame displays no information when it comes into view.

    editedit: First bug is now located at line 512. I'll take a look at it myself, although my programming skill is highly limited.
    Posted in: Unit Frames
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    The middlemost still seems to be present.
    Posted in: Unit Frames
  • 0

    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    When targetting, especially totems:
    oUF_UnitFrames.lua:508
    "Usage:<unnamed>:SetValue(value)"

    Randomly, it seems, while partied:
    Party.lua:136
    "Attempt to index field '?' (a nil value)"

    On zoning while partied for instances:
    oUF_UnitFrames.lua:449
    "Cannot unregister an event that you are not registered with."
    Posted in: Unit Frames
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