DDD was a spriest addon first. ;)
Just committed a fix for the issue where, if you have multiple users of a given dot, removal/completion of someone else's could briefly remove the bar for your dot of the same name.
- Registered User
Member for 11 years
Last active Tue, Sep, 30 2008 14:06:02
- 0 Followers
- 18 Total Posts
- 0 Thanks
Apr 19, 2008Specifically, look at the area around line 275.Posted in: General AddOns
Add something like:
'Banish' = 'Ban',
The BS and L wraps are for localization - you don't need to use them on spells you add, just make sure you add localized spellnames.
Apr 12, 2008Number of updates to ..., posted in the first post. Biggest two beyond general bugfixes/optimizations:Posted in: General AddOns
Highlighting of targetted mob's dots to ease play while multi-dotting.
Dispelled dots are now removed from bars.
Apr 6, 2008Posted in: General AddOnsQuote from wegotoeleven »
I'm sure NECB used to be able to handle this. I used to be able to view all the judgements on a target that every pala in the raid would cast, and then keep track of it refreshing whenever I use CS.
And surely, if it's true that "it can't" then how is it possible to even get view debuffs on player unit frames? Because this functionality is basically just that.
When you say it doesn't have access, what do you mean?
That's because NECB would transmit information from Player B to Player A so that Player A would have information on Player B's durations.
You can view the presence of debuffs cast by other entities; you cannot view their timing information unless you "own" the debuff.
Mar 29, 2008Posted in: General AddOnsQuote from blynids »
Nice addon, thx:)
It works well for me..the only thin I am missing is support for banish, fear and enslave.
Easy to add all of these (but I don't plan to support them by default, so you'll have to do this on your own); look into the Core.lua file and add lines with the proper debuff name for each, as well as a short version (Ban, Fear, Ens, for example).
Mar 26, 2008UPDATE: DOTDOTDOT IS NOW UNSUPPORTEDPosted in: General AddOns
I no longer play a dot-using class, and I'm starting law school in about a week. Between the two, I have relatively little time and interest in maintaining DDD. I might do some basic updates to port it over to be compatible with WLK, but no promises. Feel free to continue to post any bugs; I will fix them on a time/interest basis. If you're interested in taking it over, email me.
DotDotDot is a simple DoT tracker with a different display model than most DoT trackers use.
Rather than having a specific width of bar represent a specific percent of a DoT's full duration, a specific width of bar represents a specific amount of time. This means that a shorter bar *always* ends first, and that all bars tick down at an equal speed.
By default it handles warlock and shadowpriest dots, but it can be extended to track any buff or debuff which you "own" by minor modifications to the lua. There is no in-game configuration of which dots are tracked, only of display properties. To configure which debuffs are tracked, look at core.lua and add your desireddebuff to the shortcode table. You don't need to wrap it in L - that's only for localized names.
2.4 brought in GUID-based tracking, so it now handles multiple mobs of the same name accurately.
Questions, comments, whatever, this thread. Bug reports, it'd be nice if *in addition* to this thread, you emailed them to me (email@example.com)
Recent additions (4/20/08):
Warlocks who switch curses now have bars handled properly (i.e. the old curse bar will be removed).
Move to a two group model where bars for your targeted mob are in one group and bars for all other mobs are in the non-emphasized group, similar to how Hourglass2 or BigWigs do timer/emphasis.
Mar 25, 2008Add after line 48 (['Immol'] = true,)Posted in: AddOn HELP!
['Ban'] = true
Add after line 211 ([BS['Immolate']] = L['Immol'],)
[BS['Banish']] = L['Ban']
That should add Banish functionality.
I'll probably be re-writing DDD slightly over the next week to add in 2.4 functionality and change over to a 2.4-compatible ParserLib for death parsing.
Sep 3, 2007It'd be nice to be able to set a bar to apply to current group, rather than just group by number.Posted in: Raid AddOns
I.E. instead of setting a bar to display groups 1-3 or group 5 or group 2, 5; set it to display group 1, self, which will show group 1 and whatever group you're in.
Jun 2, 2007_ForgeUser1195243 posted a message on Hourglass - A lightweight oCD/CooldownTimers2 improved remake.Attached diff implements scaling of the bars and a scale variable in the db. (Changing scale while a bar is running does not change the scale of that bar, only new ones.)Posted in: General AddOns
Apr 5, 2007Global setting of attributes would be nice (i.e. change ALL portraits on ALL frames to 3D, or 2D, or class, rather than having to do it individually, globally change ALL frame heights, etc.)Posted in: Unit Frames
I'd also like to see a slash-command interface in addition to the dropdown.
Dec 19, 2006A quick note: the energy bar still shows up as a percentage, which is incorrect for rogues with Vigor or 5/8 NS.Posted in: Unit Frames
A slight modification of PlayerMana.lua fixes it - it should be added into
After the line
local amount = self:GetFormattedText(self.mana, self.maxMana)
if (self.manaType == 3) then
(This may not be the most efficient way to correct it, but it is accurate.)
Oct 19, 2006PerfectTargets won't do what you need. It's a great mod, and one I use myself, but totally unusable for monitoring raid member debuffs. Right now there's no good way to do playertargets with oRA2. I'd recommend using oRA1 if it's something you really need until someone gets around to putting it back into oRA2.Posted in: General AddOns
- To post a comment, please login or register a new account.