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    posted a message on HeadCount - Raid attendance and loot tracker
    You sir, are my hero. Thanks, that works great.

    The bug with the tracking was I think a server issue - quite a few items in the raid tracker came up with 'This item is unavailable' and to click to update them with the server. Once I'd got the scrolling sorted and clicked through all the unavailable items, everything went back to working just fine :)
    Posted in: Raid AddOns
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    posted a message on DKP display mod
    Hm I'll give them a look over. But really all I want is a table of points that I can print to /ra and adjust ingame for spends. It doesn't have to be all that complicated :)
    Posted in: AddOn HELP!
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    posted a message on HeadCount - Raid attendance and loot tracker
    Yeah I have had the same issue. The loot box isn't scrollable and while loot seems to track okay in a raid (get the box up for entering a value, etc), it doesn't seem to quite track everything right.

    Would love to see an update for this, it is totally the best DKP tracker out there atm.
    Posted in: Raid AddOns
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    posted a message on DKP display mod
    I'm looking for a replacement to a very old addon called DKPtable, which was on its last legs for quite some time and now gives the 'white chat pane' problem.

    What I want to be able to do is view ingame how much DKP raid members have and preferably print a list of those in /ra . I also need to be able to adjust their DKP when they loot items.

    I'm using EQDKP as the web side and Headcount for loot tracking, but I need to be able to view DKP in game.

    Any suggestions?
    Posted in: AddOn HELP!
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    posted a message on ZOMGBuffs Official Thread
    I had the same issue and ended up reverting back to an early version of ZOMG which fixed the problem. Is there any way we can help track down what's responsible for you?
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    I've been having some trouble recently where the 'pop up' box of buffs from the icon occasionally just gets stuck and won't go away when I move my mouse away from it. I don't think there were any errors. I tried enabling and disabling the mod, but the box returns 'popped out' and won't go away... I end up having to reload UI when it happens. Is it just me? :(
    Posted in: General AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    If you're using EQDKP, and assuming it looks like the version I have, in the CTRT import section you can add 'Raid Note Triggers' - make one of these for every boss (i.e. Trigger = Rage Winterchill, Raid Note = Rage Winterchill) and then when you import, EQDKP will split the raids (and the loot) up for you. At least, it does for me :)
    Posted in: Raid AddOns
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    posted a message on ZOMGBuffs Official Thread
    Had a strange issue when raiding the other night. It's not a big deal at all. We were raiding with 4 paladins, 2 ret pallies (imp BoM) and 2 prot pallies (kings & sanct). When I generated the blessings, it correctly notified me that it was skipping BoL since there were no holy paladins... except that it gave out quite a few 10 min BoL buffs to odd classes in the raid. It overrode the BoSanct on our 1 enh shammy with a 10 min BoL for seemingly no reason (we had 2 restos as well). I'm afraid I didn't screeny, I just adjusted it manually and got on with it, but I think there's a bit of a logic gap in the code somewhere around BoL and it might be worth looking at.
    Posted in: General AddOns
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    posted a message on ZOMGBuffs Official Thread
    Just a quick feature request: Would it be possible to have pets as a seperate 'class' or be able to override the default blessing for them with a 10 min buff? I don't mind it in raids, as they tend to get every buff under the sun anyway, but it would be useful in a 5 man to be able to buff (say) the warrior with BoL and the hunter pet with BoM.

    Thanks for your work on this addon, much appreciated.
    Posted in: General AddOns
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    posted a message on BigWigs Mother Shahraz help
    Still looking for a solution if anyone can help me :)
    Posted in: AddOn HELP!
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    posted a message on BigWigs Mother Shahraz help
    I posted this initially on one of the main BigWigs threads but after a couple of weeks I'm guessing noone there could help, so I thought I'd quickly open it up here where perhaps there's a little more traffic :)

    This is a request for some help in following up on the people who were after a DBM-style Mother Shahraz helper marking each person with FA with a different symbol.

    I'm not proficient in lua coding and its beyond me to make sure it'd work, so I thought I'd turn to here and see if any better programmers could help.

    In the Mother Shahraz mod, this function seems to do the /rw warning for FA:

    function mod:AttractionWarn()
    	local msg = nil
    	for k in pairs(attracted) do
    		if not msg then
    			msg = k
    		else
    			msg = msg .. ", " .. k
    		end
    	end
    	self:IfMessage(L["attraction_message"]:format(msg), "Important", 41001, "Alert")
    	for k in pairs(attracted) do attracted[k] = nil end
    end


    I noticed that a similar function exists in the Kil'Jaeden mod for the Firebloom debuff, and the author had changed the code to add raid symbols above peoples' heads:

    function mod:BloomWarn()
    	local msg = nil
    	table.sort(bloomed)
    
    	for i,v in ipairs(bloomed) do
    		if not msg then
    			msg = v
    		else
    			msg = msg .. ", " .. v
    		end
    		if db.icons then
    			SetRaidTarget(v, i)
    		end
    	end
    
    	self:IfMessage(L["bloom_other"]:format(msg), "Important", 45641, "Alert")
    	self:Bar(L["bloom_bar"], 20, 45641)
    	self:DelayedMessage(15, L["bloom_message"], "Attention")
    	for i = 1, #bloomed do bloomed[i] = nil end
    end


    It struck me that it'd be very simple to use the Kil'Jaeden solution to modify the Mother Shahraz mod to do a similar thing. I think possibly it'd be needed to initialise another local variable, and I'm not certain how the table sorting works, but assuming the Kil'Jaeden mod is sound, it struck me as a pretty easy job? It's a bit beyond me to make it definitely work out of the box first time... and since we're only working on our second ever Mother kill, I don't really have the luxury to fiddle mid-raid. Could some kind person give me a hand and explain what modifications would be needed to the Shahraz lua to add this functionality?

    And yes, we can of course kill Mother without this or use DBM to do it, but hey, I'm all for making life easier :)
    Posted in: AddOn HELP!
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    posted a message on BigWigs - Black Temple
    This is a request for some help in following up on the people who were after a DBM-style Mother Shahraz helper marking each person with FA with a different symbol.

    I'm not proficient in lua coding and its beyond me to make sure it'd work, so I thought I'd turn to here and see if any better programmers could help.

    In the Mother Shahraz mod, this function seems to do the /rw warning for FA:

    function mod:AttractionWarn()
    	local msg = nil
    	for k in pairs(attracted) do
    		if not msg then
    			msg = k
    		else
    			msg = msg .. ", " .. k
    		end
    	end
    	self:IfMessage(L["attraction_message"]:format(msg), "Important", 41001, "Alert")
    	for k in pairs(attracted) do attracted[k] = nil end
    end


    I noticed that a similar function exists in the Kil'Jaeden mod for the Firebloom debuff, and the author had changed the code to add raid symbols above peoples' heads:

    function mod:BloomWarn()
    	local msg = nil
    	table.sort(bloomed)
    
    	for i,v in ipairs(bloomed) do
    		if not msg then
    			msg = v
    		else
    			msg = msg .. ", " .. v
    		end
    		if db.icons then
    			SetRaidTarget(v, i)
    		end
    	end
    
    	self:IfMessage(L["bloom_other"]:format(msg), "Important", 45641, "Alert")
    	self:Bar(L["bloom_bar"], 20, 45641)
    	self:DelayedMessage(15, L["bloom_message"], "Attention")
    	for i = 1, #bloomed do bloomed[i] = nil end
    end


    It struck me that it'd be very simple to use the Kil'Jaeden solution to modify the Mother Shahraz mod to do a similar thing. I think possibly it'd be needed to initialise another local variable, and I'm not certain how the table sorting works, but assuming the Kil'Jaeden mod is sound, it struck me as a pretty easy job? It's a bit beyond me to make it definitely work out of the box first time... and since we're only working on our second ever Mother kill, I don't really have the luxury to fiddle mid-raid. Could some kind person give me a hand and explain what modifications would be needed to the Shahraz lua to add this functionality?

    And yes, we can of course kill Mother without this or use DBM to do it, but hey, I'm all for making life easier :)
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    That would be useful for sure. It's good to be able to mark stuff as banked or DE'd, even if its a later step. Or just attach them to that pop-up box you were working on for loot cost ;)

    I hit a problem on Friday where I was exporting a Kael'thas raid. Unfortunately I kinda forgot to set all the legendary weapons as ignored beforehand, but I figured that as my importer would ignore them automatically, it would be no problem... except it seems there is a limitation on the length of the export string in Headcount? So I didn't get the full string available to copy-paste. I had to go back and manually delete every legendary weapon that was looted within the Headcount (you can imagine how long this took with several wipes ;)) and then exported the string.

    I don't think it's a make-or-break issue (I immediately sorted out all the items I wanted to ignore, believe me!), but I hadn't been aware there was a max. length to the string before now.
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Thanks Seppyk for the source info on the export!

    I am deleting CTRT right now.
    Posted in: Raid AddOns
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    posted a message on HeadCount - Raid attendance and loot tracker
    Great stuff, thanks.
    Posted in: Raid AddOns
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