I think this might be on the to do list already. It would be useful if it was possible to set which drops came from trash and which from each boss, particularly then so that it exports with that information to EQDKP. I use the triggers in the importer to get seperate raids for each boss kill & associated loot, and it's a bit of a pain to do it manually.
Really looking forward to deleting my CTRT once and for all.
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Apr 10, 2008Had a fun similar bug last night in SSC - crashed midfight and relogged to absolutely no grid frame whatsoever. No party or raid. Cue me trying to pull out raid frames from the default UI rather quickly!Posted in: Grid & Grid2
I'm afraid I don't entirely follow the discussion here. Is this something that is fixed, will be fixed, or is a Blizzard issue I'm going to have to hope doesnt affect me again? :)
Mar 24, 2008This is probably just me ;)Posted in: General AddOns
I used Blessing of Freedom tonight at Vashj for the first real time when the addon was active in a raid. ZOMGBuffTehRaid enabled itself and I got one of those floating buttons up for BoF on the main tank. I quite liked the way it made a noise and reminded me when the buff wore out - that was nice - though I could have lived without the floating button - I have a macro for that sort of thing.
Problem came really when I was rebuffing the whole raid after a wipe and the addon was absolutely determined that our MT must have BoF at all costs... had to rebuff over his 'normal' main buff a few times and it began to wind me up :)
Is there any way to turn off the 'learning' feature for BoF? By the looks of things it'd do a similar thing for BoSac.
Mar 18, 2008Getting an error on startup today following the addition of the Click definitions part:Posted in: General AddOns
[2008/03/18 07:35:48-1944-x1]: AceLocale-2.2-40629 (Ace2):487: AceLocale(ZOMGBuffs): Translation "Define the mouse click to use for %s" does not exist.
ZOMGBuffs-64927\ZOMGBuffs.lua:1003: in function `SetClickConfigMenu'
ZOMGBuffs-64927\ZOMGBuffs.lua:4364: in function <Interface\AddOns\ZOMGBuffs\ZOMGBuffs.lua:4347>
<in C code>: in function `pcall'
AceAddon-2.0-57245 (Ace2):24: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:23>
AceAddon-2.0-57245 (Ace2):998: in function `ManualEnable'
AceAddon-2.0-57245 (Ace2):926: in function <Interface\AddOns\Ace2\AceAddon-2.0\AceAddon-2.0.lua:919>
<in C code>: ?
AceEvent-2.0-63812 (Ace2):260: in function `TriggerEvent'
AceEvent-2.0-63812 (Ace2):917: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:910>
Mar 18, 2008In advance, thank you for working on this mod and bringing it onto WAU.Posted in: Raid AddOns
I've been looking for a replacement for the bloated CTRT for a long time and it looks so close to being that. There are a couple of things that aren't quite working well enough for me to finally swap over yet, though. I'm wondering if there's a load of settings I can change to fix it or if I need to wait for further revisions.
First, a repeat request for loot notes to be set per item, so I can record different DKP prices per looter for the same item, and for a way to mark items as disenchanted or banked. It doesnt need to be anything too fancy - just to be able to set the looter as 'disenchanted' or something similar. If I have to do it manually mid-raid that's fine, but it'd be better still if it were on the 'loot note' box that pops up.
Second, the way that raids and loot are recorded confuses me :( I understand that the mod basically checks who's in the raid and records them when I 'take attendance' and theres options for wait lists and whatnot. All I really want is one raid with all the members and the trash loot, and one raid per boss. There's an option to ask if I want to take attendance when a boss dies, and I can do that. I don't really understand how the loot is assigned to a particular 'attendance' set, though. Is it related to how close in time that something is looted to someone after a boss 'attendance' is taken? If I set the attendance to be done automatically, I seem to get a raid event stored for every piece of loot. Am I missing something that makes this all simpler?
Mar 16, 2008Posted in: General AddOnsQuote from Zeksie »
Did you tell the manager who was a tank, healer etc? The auto generate is based on pre-defined class roles, and for the moment until the talent query is 100% solid, it's required that you manually tell it who's doing what in the class split frame. You only have to set these roles up once, as they're remembered over sessions. If they all have a talent icon next to their name, you can just click the Auto Assign button and it'll put them into the correct roles.
And yes, they actual error is always helpful :)
Yes, the manager had us set up right per role. I have another raid tonight with a pally tank in - I'll double check what it does this time round.
And I totally forgot to copy the error when I respecced again. Gah, sorry.
Mar 15, 2008Last night I respecced, and ZOMG went bonkers. It was filling up the bug sack at a rate of one error per second (ish), until I had actively spent talent points. I am respeccing again tonight - will post the error if that's useful.Posted in: General AddOns
Also: the auto-generate gave me (pally tank) salvation last night. There was a ret and two holy pallies in the raid with me, who naturally would want salv, but I would have thought the generation should really over-buff my GBoSalv with some 10 minute buff (anything would do!) so that I don't get caught out and end up tanking with salvation.
Mar 14, 2008I've just swapped to CowTip from TinyTip and I'm liking it a lot.Posted in: General AddOns
The one thing I am missing is how to show whose loot is on a corpse. Is that possible via DogTags? I had a skim through the documentation but couldn't find anything likely. Thanks in advance.
Nov 3, 2007Posted in: Raid AddOnsQuote from Kaiten »
Is there any possibility for a "lite" mode of Incubator?
IE one that operates in a similar manner to NECB. Generally speaking I care less for the exact mob's respawn than I do for the initial spawns in any given set/wing/etc. I've tried massaging the "delay" setting, but obviously the needs for each zone/area are slightly different.
Why ask when another mod already does this? Simple, NECB is teh huge. Even with just the respawn bars enabled. Incubator+ClassTimer+DBM (or BigWigs) replicates all the functions of NECB and a ton more, and is a smaller footprint :)
I'd just like to echo this request - I'm setting delays to 45 mins between bars but sometimes we clear a little faster than this - so I have say mob1 from the Al'ar trash and (say) mob4 from VR, and its a pain to backtrack through the list and find the one I am most interested in - i.e. the first one to repop. If it were possible for Incubator to show the "first" mob it sees killed of each set of trash attached to a named boss, it would solve a lot of problems for me with screen space.
Thanks for a great mod :)
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