I'm having an issue where the cast bar disappears while I'm casting even though the spell completes casting.
I'm a Holy paladin and heals should not be pushed back and for the mobs involved there is no chance of interruption. It happens when I'm AoE a lot of things that are hitting me. I'll cast a heal and sometimes the cast bar goes away as if something interrupted the cast; however, the heal goes through fine and I see the amount healed via SCT and the health comes back.
Has anyone else seen this issue? It is a recent issue for me. I think Quartz might be getting confused on what happened?
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Apr 14, 2008I'm still getting an error about Babble-Gas missing.Posted in: AddOn HELP!
I noticed that Xinhuan is recommending using GatherMate instead of the Cartographer add-ons. Is this a recommendation because the Cartographer add-ons aren't being maintained as much now or just a suggestion on a newer, better, etc. add-on?
I'm just curious on the best way to get the gathering notes on the map.
Apr 3, 2008Posted in: AddOn HELP!
I'm not sure if there is a replacement for it. It was working just fine yesterday.
I'm also seeing an error on startup which looks to possibly originate from CooldownCount.
...Count\libs\LibSharedMedia-3.0\LibSharedMedia-3.0.lua:37: Cannot find a library instance of "CallbackHandler-1.0".
Mar 28, 2008The totem timers stopping happened while raiding in Karazhan. I don't think it was related to the unit frame disappearing, the map, or full screen mode.Posted in: Unit Frames
I will get the latest update and try it though. I should be able to tell if it is fixed by Saturday night as I'll raid again then. I'll also see if I can reproduce it outside of raiding.
Mar 28, 2008This is a very nice module for PitBull. I'm currently trying it to see if I can get used to it and replace GotWood.Posted in: Unit Frames
I've had one issue. For some reason, the totem timers (both the spiral and text) will stop counting down suddenly. I'm not sure what stops it. At first I thought it had to do with going in and out of combat but I'm not sure if it is that simple.
Has anyone else seen this issue? The totems are clearly still there but the timer is stopped and not counting down.
Mar 26, 2008I'm having the same issue but the text on Pitbull frames will just disappear. Sometimes it comes back but then it can go away again. I've also noticed this is happening to my CowTip tooltips too.Posted in: Unit Frames
I updated earlier today and didn't see this issue so I think it has been introduced just recently.
It may or may not be related by I get this error while starting up:
...owTip\libs\LibTalentQuery-1.0\LibTalentQuery-1.0.lua:38: Cannot find a library instance of "CallbackHandler-1.0".
Mar 25, 2008If you're having issues, I've posted some updated tags that I'm using in this thread:Posted in: Unit Frames
If you're no longer getting talent information, you need to install LibTalentQuery. It is needed now but isn't included in CowTip at the moment.
Mar 25, 2008I have one last question. :-)Posted in: AddOn HELP!
When I first logged on after the patch and while updating mods, I found that while mousing over items in the AH, I was seeing a price and price per unit in the tooltip. Then it went away somewhere along the way. Is that something you can do with CowTip? I've only really explored the tooltip stuff for players and NPCs.
Mar 25, 2008Posted in: AddOn HELP!Quote from Ellipsis »
Make sure you have LibTalentQuery-1.0 installed, if you're running with disembedded libs.
I'm downloading everything directly from files.wowace.com so I get the embedded libraries. I don't use WUA as I'm using a Mac and not Windows.
Although in the version of CowTip I have at the moment, I don't see that library in the embeds.xml nor the libs directory.
Mar 25, 2008The TalentTree and TalentSpec tags don't seem to be working. Are others having this same issue? I think we may need to report it as a bug.Posted in: AddOn HELP!
BTW, if it helps, here are some tags that I'm using now to replace what I had.
[(if IsPlayer and IsFriend then Name:ClassColor else Name:HostileColor)]
[(if Target(unit="mouseovertarget") then "Targeting: ")] [(if IsPlayer(unit="mouseovertarget") then (if Target:NameRealm(unit="mouseovertarget") = NameRealm(unit="player") then "<<YOU>>":Fuschia else Target:Name:ClassColor(unit="mouseovertarget")) else Target:Name:HostileColor(unit="mouseovertarget"))]
Guild or Title:
[if Guild = Guild(unit="player") then Guild:Angle:Green else (if IsPlayer then Guild:Angle:Green else Guild:Green)]
[(if Status then StatusColor else [if CanAttack then DifficultyColor]) (if Classification:Contains("Boss") then "Level 73" else Level:Prepend("Level ")) Classification:Prepend(" ") (if ~Status then Color("FEF2C5")) SmartRace:Hide("not specified", "Unknown"):Prepend(" ") (if SmartRace:Contains("not specified") then "Creature":Prepend(" ")) (if IsPlayer then Class:Prepend(" "):ClassColor)]
Number of party/raid targeting:
[if NumTargeting >= 1 then "Targeted by: ":Yellow NumTargeting]
Mar 2, 2008Sorry if this has been brought up but what are the plans for 2.4? The default UI will allow you to setup notes on a player. Will AuldLangSyne move the player notes to the Blizzard implementation or will you retain them in the mod?Posted in: General AddOns
I believe after some quick testing that the new player notes are stored server-side. After setting some test notes and logging off, I could not find the new notes under the WoWTest/WTF folder.
It might be useful if you could offer an option to move the notes to Blizzard's implementation and then remove the AuldLangSyne notes. I don't see an option to add notes for ignore or mute though.
Also, I was curious if there is a way to add a note for someone without targeting them first? Sometimes I'd like to add a note for someone who isn't in range.
Nov 5, 2007Is there a way to make a display set that would show how much damage I've take when a player is below 35% health?Posted in: General AddOns
I'm looking to track how much damage is mitigated by the paladin ability Ardent Defender but I'm not sure how to only count the DamageTaken when the target's health is less than 35%.
I'm sure this involves HealthFraction, if possible, and if so I'm wondering if that is calcualted before or after the damage is taken.
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