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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I'm a big fan of the "smart" statusbar text style from Sairen's MG2... I was happy to see someone throw it in, but it doesn't actually display properly. It shows a single number for health/mana/rage like it should, but it shows two numbers for health (max and deficit) which kinda defeats the point of the style if you ask me.

    In other words: I'm having no serious FPS issues with the latest SVN checkout in my 40 man green dragon raid. Though I am getting some odd little hiccuping lag, but I think that may be my connection and not any addons.
    Posted in: Unit Frames
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    posted a message on Drop in fps in raid with ACE2 mods enabled
    The only reason these conflicts between libs and stuff is even an issue is because we're all using addons that are in beta. Even Ace2 still isn't officially released. This is the price you pay for being an early adopter.
    Posted in: AddOn HELP!
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quick question: Since I'm using PerfectRaid for my raidframes, I'm wondering whether agUF is totally disabling its raid frames when I set them to hide, or is it still doing all the updates and stuff, just invisibly?

    Noticed an issue with Mobhealth3 and agUF. The moment I start hitting a target, the display reverts to absolute and displays normally, but once that target is dead, clicking on a new one of the same name and level results in it resetting to percentage display until I start hitting him again... Pattern repeats.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Been raiding today, so haven't gotten to check out the mobhealth support... But I did notice the issue with the second line of buffs overlapping the unitframe instead of growing up when you have the buffs set to anchor above.
    Posted in: Unit Frames
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Strangely enough, I'm using the latest version off the SVN, too, and not getting the reputation error. I am, however, getting the issue with no target or target of target frames appearing. It also seems that upgrading reset all the frame positions, as my player frame had reset to the upper left corner of the screen.
    Posted in: Unit Frames
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    posted a message on sRaidFrames: Alternative CTRA raid frames
    First idea that comes to mind would be to add an option to make the frames "sticky", so you can lock them all together and move them all at once. (This may be redundant or pointless, depending on how you're doing the options for sorting or display.)

    Second... You mention buffs... Would it be possible to set them only to show if someone is missing a major buff that you're capable of casting? (Sort of like an inverse buff display, if you catch my meaning.) Not sure whether that would still be too much overhead, but I figured I'd throw it out.
    Posted in: Unit Frames
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    posted a message on Squishy 0.10 [2006/08/22]
    One little issue with the latest SVN version (yes, I'm using a program to download it properly!) I noticed in a little test run with a friend that the deficit display will occasionally partially disappear... Instead of the bar, with a number like "-2000" on top, it'll be the bar, with "-20.." on top. This may be intended, but it played merry hell with my ability to quickly scan the list. Just thought I'd mention it.
    Posted in: General AddOns
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    posted a message on forcing load on demand?
    Well, I could be totally off-base here, but... I'm pretty sure that a load on demand addon has to be "called" in some way. If you set atlas or superinspect to load on demand in their TOC files, the game would be capable of loading them up when needed, but there would be nothing to tell them to load when you're actually in the game. All the menus, buttons, hooks, or whatever that normally would cause either addon to appear wouldn't be there since they're all part of what you're making load on demand (and therefore they wouldn't get loaded.)

    You would have to have some part of an addon that isn't load on demand and is always loaded, so it could call up the load on demand bits.

    In short, I'm pretty sure this would require some re-writing of the addons in question, or at least some custom made addons to fulfill this function.
    Posted in: Lua Code Discussion
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    posted a message on Addon for creating frames
    As I've adventured in the world of custom UIs, I've seen a lot of uses for straight forward, empty frames. For example, http://www.thepalsforlife.com/~palupload/HalcyonUInew.jpg places an empty frame with a semi-transparent background and tooltip borders underneath the chatbox and the titan panel to give both the appearence of having neat borders.

    However, most of the approaches for getting these effects or frames are rather roundabout. The screenshot I referenced above actually uses empty frames created in Discord Unit Frames.

    So why not a very lightweight addon that creates frames for you to use for whatever you can dream up? I imagine it would just need to give you a simple set of options to name and create the new frame, set the parent, anchor and positioning, and set the type, color and transparency of the borders and background, etc, etc.

    Any thoughts?
    Posted in: Addon Ideas
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