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    posted a message on Click2Cast
    Unfortunately, having to put macros on the bar in order to use them in Click2Cast rather defeats the point of the addon, if you ask me. My goal has always been to reduce the number of on-screen buttons (especially on my healer toons) to an absolute minimum.
    Posted in: General AddOns
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    posted a message on Click2Cast
    Two things:

    First, in the latest revision of Click2Cast as of this posting, any spells with ranks defined won't cast (everything else seems to work fine.)

    Second, I'm experimenting with /stopcasting to try and get my priest's heals to be a bit faster. I want to use the following macro via Click2Cast:

    /stopcasting
    /cast [target=mouseover] Flash Heal

    The problem being, I can't figure out how to make it work on the single line that you get in the Click2Cast macro options. Am I missing something?
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Quote from Flarin »

    Pardon my noobishness - how do you get the numbers on your healing spells on the top bar in the screenshot?


    Most likely they're macros with the amount of healing used as the title
    Posted in: General AddOns
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    posted a message on cyCircled - Circled buttons for more than just BT2
    Okay, so I threw together a plugin for Buffalo. This SEEMS to work for me, but I'm not entirely sure how well it'll hold up with more extensive testing.

    You need to throw this file into cyCircled's plugins folder, then add it to cyCircled's TOC.

    Also, I use this in conjunction with a custom modification to Buffalo that trims the icons so you don't get that annoying double border effect.
    Posted in: General AddOns
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    posted a message on Fake email from WowAce.com
    Got the same messages, glad I found this thread before I actually looked at them.

    /blech
    Posted in: General Chat
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    posted a message on Grid
    Quote from m0j0 »

    Does the Ace SVN trunk version of Clique work with Grid in 1.12 WoW?


    It works for me.
    Posted in: Grid & Grid2
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    posted a message on oSkin
    Keep in mind that last time I checked, tooltips use their own special function for skinning, including its own colors and gradients seperate from the applySkin function. I don't know if this is what's causing the problems, but it could be.
    Posted in: General AddOns
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    posted a message on oSkin
    Did a little testing... Modified oSkin to use Metro and have a slight delay before trying to skin LoadOnDemand addons. Turns out, without at least a 0.5 delay (on my system), LoadOnDemand addons won't get skinned properly.
    Posted in: General AddOns
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    posted a message on oSkin
    Just noticed an issue... Not sure why I never noticed it before. LoadonDemand addons are not being skinned for me at all. I'm guessing it has something to do with when the ADDON_LOADED event fires, probably firing before the frames oSkin is trying to skin are actually loaded.
    Posted in: General AddOns
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    posted a message on oSkin
    Personally, I hate the bright colors in the title bars of KLHTM, but I don't know how others feel about it.
    Posted in: General AddOns
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    posted a message on oSkin
    Did a little testing... By changing

    frame:SetFrameLevel(1)


    from 1 to 2 in my original code, it seems to cover the ugly colors in the title bar of KLH up permananently, even in the personal threat screen and even if you change back and forth, without reloading the UI.
    Posted in: General AddOns
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    posted a message on Forums with Firefox
    Yep, I've been having the same issue with the buttons and stuff.
    Posted in: General Chat
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    posted a message on oSkin
    Since my guild is forcing me to use KLH, I figured I'd skin it. Been using this code and since it works for me, figured I'd share:

    In AddonFrames.lua:
    if IsAddOnLoaded("KLHThreatMeter") then self:KLHThreatMeter() end


    In AOElements.lua:
    function oSkin:KLHThreatMeter()
    	self:removeRegions(_G["KLHTM_TitleFrame"])
    	self:applySkin(_G["KLHTM_Frame"])
    	
    	local frame = CreateFrame("frame", nil, KLHTM_TitleFrame)
    	frame:SetFrameLevel(1)
    	frame:ClearAllPoints()
    	frame:SetPoint("BOTTOMLEFT", KLHTM_TitleFrame, "BOTTOMLEFT", -5, -5)
    	frame:SetPoint("BOTTOMRIGHT", KLHTM_TitleFrame, "BOTTOMRIGHT", 5, -5)
    	frame:SetPoint("TOPLEFT", KLHTM_TitleFrame, "TOPLEFT", -5, 5)
    	frame:SetPoint("TOPRIGHT", KLHTM_TitleFrame, "TOPRIGHT", 5, 5)
    	self:applySkin(frame, nil, 0)
    end
    Posted in: General AddOns
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    posted a message on ag_UnitFrames - suggestions, requests and temp fixes thread
    It changes color based on your original color. So if you choose a blue for health, it will turn pink, etc. I have however noticed the issues with the smooth color not being so smooth. In fact, right now, it's more of a "blinking" color. ;)
    Posted in: Unit Frames
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    posted a message on oSkin
    Updating AceComm-2.0.lua in all your addons should remove that error, it did so for me.
    Posted in: General AddOns
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