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    posted a message on ClearFont and ClearFont2 - Official thread
    Kirkburn here!

    I don't mind anyone updating CF2 for WotLK. (I do still personally use tekticles for Wrath, as I only ever use the default font anyway)

    I don't personally have much time for it atm, working away from home, but I have been given this list of changes to look at (thanks Alexia):

    SystemFont_Tiny:SetFont(BOLD_TEXT_FONT, 9 * scale)
    SystemFont_Small:SetFont(BOLD_TEXT_FONT, 11 * scale)
    SystemFont_Outline_Small:SetFont(BOLD_TEXT_FONT, 11 * scale)
    SystemFont_Shadow_Small:SetFont(BOLD_TEXT_FONT, 11 * scale)
    SystemFont_InverseShadow_Small:SetFont(BOLD_TEXT_FONT, 11 * scale)
    SystemFont_Med1:SetFont(NORMAL_TEXT_FONT, 13 * scale)
    SystemFont_Shadow_Med1:SetFont(NORMAL_TEXT_FONT, 13 * scale)
    SystemFont_Med2:SetFont(NORMAL_TEXT_FONT, 14 * scale)
    SystemFont_Med3:SetFont(BOLD_TEXT_FONT, 15 * scale)
    SystemFont_Shadow_Med3:SetFont(BOLD_TEXT_FONT, 15 * scale)
    SystemFont_Large:SetFont(BOLD_TEXT_FONT, 17 * scale)
    SystemFont_Shadow_Large:SetFont(BOLD_TEXT_FONT, 17 * scale)
    SystemFont_Shadow_Huge1:SetFont(BOLD_TEXT_FONT, 20 * scale)
    SystemFont_OutlineThick_Huge2:SetFont(BOLD_TEXT_FONT, 22 * scale)
    SystemFont_Shadow_Outline_Huge2:SetFont(BOLD_TEXT_FONT, 22 * scale)
    SystemFont_Shadow_Huge3:SetFont(BOLD_TEXT_FONT, 25 * scale)
    SystemFont_OutlineThick_Huge4:SetFont(BOLD_TEXT_FONT, 26 * scale)
    SystemFont_OutlineThick_WTF:SetFont(BOLD_TEXT_FONT, 102 * scale)

    DialogButtonNormalText:SetFont(BOLD_TEXT_FONT, 17 * scale)

    -- -----------------------------------------------------------------------------
    -- Primary Game Fonts
    -- Used as the main font used, e.g. window titles
    -- Normally uses FRIZQT_.ttf, size 12, darker GameFontDisable
    -- -----------------------------------------------------------------------------

    GameFontNormal:SetFont(NORMAL_TEXT_FONT, 13 * scale)
    GameFontHighlight:SetFont(NORMAL_TEXT_FONT, 13 * scale)

    GameFontDisable:SetFont(NORMAL_TEXT_FONT, 13 * scale)
    GameFontDisable:SetTextColor(0.6, 0.6, 0.6)

    GameFontGreen:SetFont(NORMAL_TEXT_FONT, 13 * scale)
    GameFontRed:SetFont(NORMAL_TEXT_FONT, 13 * scale)
    GameFontBlack:SetFont(NORMAL_TEXT_FONT, 13 * scale)
    GameFontWhite:SetFont(NORMAL_TEXT_FONT, 13 * scale)


    -- -----------------------------------------------------------------------------
    -- Small Game Fonts
    -- Used as the main small font, e.g. character sheets, buff timers, macro titles
    -- Normally uses FRIZQT_.ttf, size 10, darker GameFontDisableSmall and GameFontDarkGraySmall
    -- -----------------------------------------------------------------------------

    GameFontNormalSmall:SetFont(BOLD_TEXT_FONT, 11 * scale)

    GameFontHighlightSmall:SetFont(BOLD_TEXT_FONT, 11 * scale)
    GameFontHighlightSmallOutline:SetFont(BOLD_TEXT_FONT, 11 * scale, "OUTLINE")

    GameFontDisableSmall:SetFont(BOLD_TEXT_FONT, 11 * scale)
    GameFontDisableSmall:SetTextColor(0.6, 0.6, 0.6)

    GameFontDarkGraySmall:SetFont(BOLD_TEXT_FONT, 11 * scale)
    GameFontDarkGraySmall:SetTextColor(0.4, 0.4, 0.4)

    GameFontGreenSmall:SetFont(BOLD_TEXT_FONT, 11 * scale)
    GameFontRedSmall:SetFont(BOLD_TEXT_FONT, 11 * scale)


    -- -----------------------------------------------------------------------------
    -- Large Game Fonts
    -- Used for window titles, etc
    -- Normally uses FRIZQT_.ttf, size 16, darker GameFontDisableLarge
    -- -----------------------------------------------------------------------------

    GameFontNormalLarge:SetFont(BOLD_TEXT_FONT, 17 * scale)
    GameFontHighlightLarge:SetFont(NORMAL_TEXT_FONT, 17 * scale)

    GameFontDisableLarge:SetFont(NORMAL_TEXT_FONT, 17 * scale)
    GameFontDisableLarge:SetTextColor(0.6, 0.6, 0.6)

    GameFontGreenLarge:SetFont(NORMAL_TEXT_FONT, 17 * scale)
    GameFontRedLarge:SetFont(NORMAL_TEXT_FONT, 17 * scale)


    -- -----------------------------------------------------------------------------
    -- Huge Game Fonts
    -- Used for raid warnings
    -- Normally uses FRIZQT_.ttf
    -- -----------------------------------------------------------------------------

    GameFontNormalHuge:SetFont(BOLD_TEXT_FONT, 20 * scale)

    -- -----------------------------------------------------------------------------
    -- Number Fonts
    -- e.g. Auction House, money, icon keybinding & quantity overlays
    -- Normally uses ARIALN.ttf, size 14/14/12/12/16/30
    -- -----------------------------------------------------------------------------

    NumberFont_Shadow_Small:SetFont(NUMBER_TEXT_FONT, 13 * scale, "OUTLINE")
    NumberFont_OutlineThick_Mono_Small:SetFont(NUMBER_TEXT_FONT, 13 * scale, "OUTLINE")
    NumberFont_Shadow_Med:SetFont(NUMBER_TEXT_FONT, 15 * scale, "OUTLINE")
    NumberFont_Outline_Med:SetFont(NUMBER_TEXT_FONT, 15 * scale, "OUTLINE")
    NumberFont_Outline_Large:SetFont(NUMBER_TEXT_FONT, 17 * scale, "OUTLINE")
    NumberFont_Outline_Huge:SetFont(NUMBER_TEXT_FONT, 30 * scale, "OUTLINE")
    NumberFont_Outline_Huge:SetAlpha(30)

    -- -----------------------------------------------------------------------------
    -- Invoice Text
    -- Auction House sale invoices
    -- Normally uses FRIZQT_.ttf, size 12/10
    -- -----------------------------------------------------------------------------

    InvoiceFont_Med:SetFont(ITALIC_TEXT_FONT, 13 * scale)
    InvoiceFont_Med:SetTextColor(0.15, 0.09, 0.04)

    InvoiceFont_Small:SetFont(ITALIC_TEXT_FONT, 11 * scale)
    InvoiceFont_Small:SetTextColor(0.15, 0.09, 0.04)

    -- -----------------------------------------------------------------------------
    -- Mail Text
    -- In-game mails
    -- Normally uses MORPHEUS.ttf, no shadow
    -- -----------------------------------------------------------------------------

    MailFont_Large:SetFont(ITALIC_TEXT_FONT, 15 * scale)
    MailFont_Large:SetTextColor(0.15, 0.09, 0.04)
    MailFont_Large:SetShadowColor(0.54, 0.4, 0.1)
    MailFont_Large:SetShadowOffset(1, -1)


    If anyone wants to take a look, be my guest - just don't break anything :P
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Quote from dranor »

    That's because they gave up and use macros which are zombie-spammed like my dear warlocks do with sb.

    Ugh, the incessant clicking noise would get on my nerves. It was bad enough seeing a youtube with someone evidently spamming the buttons. And that's with "You can't do that right now" emotes turned off.
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    Quote from Phanx »

    Well then I don't know what the problem is... I personally don't use the swing timer, as I found it incredibly annoying having something constantly moving on my screen, but the last word I saw in this thread was that it didn't support Auto Shot. :p

    Of course it supports autoshot - how do you think hunters do their shot rotations otherwise? :)

    (Which, as it happens, won't be needed in WotLK and there is no autoshot clipping to worry about).
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Regarding CF2 and WotLK, I plan to take a look at some point, but if you want a version of ClearFont that works, get Tekkub's tekticles. It's a cut down version of CF2 that has just the default design and no options.

    It has not been updated for the very new font stuff, but I have noticed little difference.

    http://www.wowinterface.com/downloads/fileinfo.php?id=8786

    PS. Yes, this does mean I am not using CF2 on the beta.
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Bumping this to say I added comments to the file to show you how to return the addon to its previous behaviour.
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Quote from Peragor »

    ClearFont2 stops me from setting the blizzard (not oRA or CTRA) maintank/mainassist from the raid frame. I typically use oRA tanks, but I'm testing an addon to support blizzard maintanks and I just noticed this happening.


    Dammit, that still happens? In that case, do what I suggested in the previous post, and see if that helps. If it doesn't, try commenting out the UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 12 * scale instead.

    If that doesn't work, try both. Preferably can you try each thing separately, so I know which is causing it? I don't raid so I don't get to test it :(

    --------------------------------------------------------------------------------

    In fact I'm going to write it all out. One or more of the following lines causes the problem:


    -- Names above character's heads, free floating text (normally FRIZQT_.ttf)
    UNIT_NAME_FONT = NORMAL_TEXT_FONT

    -- Names above character's head, in nameplates (normally FRIZQT_.ttf)
    NAMEPLATE_FONT = NORMAL_TEXT_FONT

    -- Damage pop-up over targets , *not* SCT/SDT (normally FRIZQT_.ttf)
    DAMAGE_TEXT_FONT = NORMAL_TEXT_FONT

    -- Chat bubbles (normally FRIZQT_.ttf)
    STANDARD_TEXT_FONT = NORMAL_TEXT_FONT

    -- Drop-down menu font size
    UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT = 12 * scale


    If someone can find out which combination does it, I will be incredibly appreciative, and will add notes about it to the readme and lua files. I don't really have the expertise to add an option to turn these font or sizing bits on/off, but if someone does, you are welcome to commit something!
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Sure thing :) Note this is a return to how CF was originally coded, but it wasn't possible due to recent tainting issues. I *think* those have been fixed, but if anyone sees it crop up again, please tell me (preferably via IRC).

    To stop this behaviour, go to your [CF2]/Design.lua file and comment out the stuff in the first part of section B.
    The lines start UNIT_NAME_FONT, NAMEPLATE_FONT, DAMAGE_TEXT_FONT and STANDARD_TEXT_FONT - you will want to add "--" in front of them and save.

    Relog and it should be back to normal.

    Hope that helps! You will have to redo it after each CF2 update, but that is rare to say the least. One update from me in over 6 months isn't bad going ;)

    Kb
    Posted in: General AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    Quote from Nenro »

    I presumed it was supposed to be ClearFont:ScheduleRepeatingEvent("ClearFont2-DynamicUpdate", function(), and it seems to be working without throwing up errors now.

    Anyway, thanks for your time!

    I just took a look at this line, seems to be fine. I've been away for a while, so I don't even know if that's because someone fixed it :P

    I do still exist, but I'm working on some other projects now, and I'm fine with people commiting fixes to CF (so long as I find out at some point :P )
    Posted in: General AddOns
  • 0

    posted a message on ClearFont and ClearFont2 - Official thread
    Delete the old version of ClearFont?
    Posted in: General AddOns
  • 0

    posted a message on ClearFont and ClearFont2 - Official thread
    I have no idea.

    I'm pretty sure didn't do anything that should have had any effect :/

    The changes were:
    http://www.wowace.com/trac/changeset/43115
    http://www.wowace.com/trac/changeset/42540

    Perhaps it was something in SharedMedia?

    Edit: I just tried reverting to SM r41316 and CF2 r42075. Still wasn't able to switch fonts!
    Posted in: General AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Why are people acting like it's the end of the bloody world? :/ It's a single ad in a program you use maybe once or twice a day.

    Again, if you don't want it, help the site in other ways.

    For those that actually suggested solutions and how the improve the experience, rather than just complaining, I am sure those involved appreciate it.
    Posted in: Updaters
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Dear complainers,

    Wowace needs money to run. Duh. Exactly how does a single advert on a program provided for free inconvenience you?

    Grow up, please.

    Love, Kirkburn.
    Posted in: Updaters
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    posted a message on ClearFont and ClearFont2 - Official thread
    Quote from Strongbow »

    Hi!

    Is it possible to get the font "Emblem" that are in SharedMedia to be included in the Fontpack so i dont have to change the path every time there is an update to the fontpack ?

    -Strongbow-

    vhaarr and nevcairiel sorted this idea out last night :) Enjoy!
    Posted in: General AddOns
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    posted a message on WowAceUpdater - An update tool for Windows users.
    Quote from cragzop »

    I love wowaceupdater. It's used to be one of my essential tools. I say used to becuase recently (say for the last month or so) I can't get it to work.

    Running Vista32, ultimate.

    No matter where I put it, when I run the updater I get an 'invalid directory' error. I can move it to another directory, or even the desktop and get the same error.

    The format of the error is something like invalid directory then the full correct path ending with the \wowace.

    Sorry for the lack of specific text - not near that computer right now.

    Thanks

    All the files from the download have to be together.
    Posted in: Updaters
  • 0

    posted a message on WowAceUpdater - An update tool for Windows users.
    Quote from Ragnor »

    1.9.10 is still updating ~44 addons for me instead of just the handful that have changed. Is this a "feature" of the automatic dependency option?

    The scare quotes are uneccessary and, tbh, quite insulting. !!!StandaloneLibraries was updated, likely the reason why you saw another large update.
    Posted in: Updaters
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