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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Today during an MC raid I was teribly bored so I played with oUF a bit more.

    I removed party debuff coloring (the whole texture) and added a border which is colored now instead for all debuffs and not only for party.

    I altered the info strings (added UnitRace) and colored them a bit different.

    As a little gimmick I added optional portraits for player/target/party.

    You can download it at: http://www.ff-steinakirchen.at/private/hp

    EDIT: Btw I merged the previous changes haste made in except the optional height as this would be a bit difficult with the portrait.
    EDIT2: Added some screens with portrait on
    Posted in: Unit Frames
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Good to hear that.

    Can't wait for your version (you code much better than I do it's so damn ugly :()

    Btw stealth fixed a little copy'n'paste error so redownload if you get errors when debuffs should be applied to you.
    Posted in: Unit Frames
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Yeeehaaw I got it ;)

    You even need to register "PLAYER_AURAS_CHANGED" instead of "UNIT_AURA" for those methods to work properly.

    This version is a bit more dynamic (but stil a pretty ugly hack):
    - I removed the code to center the player frame
    - Added the border tex (just referenced it from my other addon)
    - Buff/Debuff timers work correctly now

    DL: www.ff-steinakirchen.at/private/oUF2_krsnik.zip
    Posted in: Unit Frames
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Oh shit jea I forgot ;)

    Delete lines 101+102 and 112+113 from target.lua

    That's in to center my player frame when I have no target (just for style ;))

    EDIT: Or you can just modify the x/y values to your likings as you have your frames centered too as your screens show.
    Posted in: Unit Frames
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Hi Haste!

    I tampered a little bit with oUF2 to make it look like I want to and added some stuff:

    Quote from Jackson »

    Perhaps the ability to display both current/max HP AND percent health of the mob. Perhaps an extra optional display right aligned in the HP bar.


    That's it!

    Quote from Jackson »

    Perhaps the ability to display both current/max HP AND percent health of the mob. Perhaps an extra optional display right aligned in the HP bar.


    Almost. I added cur [perc%] as a display style

    Then I colored target names according to their class (only if PC).
    The last thing i really wanted and which is missing in most UnitFrame addons (DUF has it and thats why I used it a long time) is the ability to cancel player buffs so I added that in.

    To get rid of the standard buff frame again I had to add buff/debuff timers which I did and here I have a problem:

    I have to use GetPlayerBuffTexture/GetPlayerBuffTimeLeft/SetPlayerBuff and so on methods for player buffs to show buffs in the right order (UnitBuff sometimes messes with the order for player buffs dunno why). Now when I use these methods buffs do not update correctly and I have absolutely no idea why (if you are kind enough to test my version just buff yourself multiple times and you will see what I mean).

    Lastly I built in a little feature I missed from DUF: I have debuffs centered on my screen a few px under my char so I have good sight of them. One debuff is centered, add a second one and the first one slides to the left so the whole thing is centered again and so on.

    I hope you're not offended by me messing with your addon it's just that I want everything to be perfect and there's nothing out there offering the features I want (except DUF but ... well...).

    Kind regards,
    Krsnik

    PS: Sry for my bad english I'm a from Austria ;)

    EDIT: Oh, almost forgot: www.ff-steinakirchen.at/private/oUF2.zip
    EDIT2: Here are 2 screens:
    www.ff-steinakirchen.at/private/oUF2_1.jpg <- Stealth missing dunno why...
    www.ff-steinakirchen.at/private/oUF2_2.jpg

    Oh and forgot to say that I added a custom border texture (and slightly modified bar tex)
    Posted in: Unit Frames
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    posted a message on Request Loot parser (Example in post)
    I really liked the concept of Zanzers Loot Spam but the dependency on his config menu kept me from using it. After a ZG raid I then decided to rip out the dep and so I have a standalone version of LootSpam right now.
    I added slash cmds and an option to supress loot msgs of items lower than a configurable quality level.
    As this was my first attempt on lua it's rather ugly.

    EDIT: Ok figured it out works like a charm now ;)

    MFG
    Krsnik

    PS: Sry for my bad english :(
    Posted in: Addon Ideas
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