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    posted a message on CooldownTimers 2.0
    Quote from stripe »

    Is it possible to get MSBT support as well?


    Yes it is.

    And here you go!

    Version 2.06:
    - MikSBT support added
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Just uped a new version:

    - added several bar textures
    - added option to set font size on alerts and bars
    - option to send alerts to SCT Message frame
    - revamped slash commands (clearer structure)
    - added inventory item cooldowns
    - added zhCN locale (thx to q09q09) although it now needs a few more translations
    Posted in: General AddOns
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    posted a message on CandyBars

    SetCandyBarTexture(name, texture)
    Sets the texture of the CandyBar.

    [edit]Args
    name
    string - name of the bar
    texture
    string - name of the texture that will be applied to the bar. If nil, the texture will be reset to the default.


    It's not possible to pass nil as second arg as argCheck expects a string and you don't check if texture is present before doing the check.

    Would be nice if that could be in future versions.

    EDIT:
    Also :SetCandyBarTimerTextColor does require a colortable instead of a string as stated in the wiki.
    Posted in: Libraries
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    posted a message on CooldownTimers 2.0
    New Version:
    - Added Item support (needs testing)
    - Added the spells Kir listed
    - Another attempt to fix the positionin issue
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Well I would post a screenshot but unfortunately my system crashed and I have yet to install photoshop but can't find my dvd so...

    I'll up a screen tomorrow if I get to look for the dvd.
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Seems like my WebHoste has some serious trouble :(.

    You can dl it from curse:

    http://www.curse-gaming.com/de/wow/addons-3988-1-cooldown-timer-bars-cont.html
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Thx Kir put them in.
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Hm jeah seems to be down :(

    Trying to get it up again...
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    You know how oCD looks?
    Imagine that with the new CandyBar texture and you have it.

    EDIT:
    Ok just fixed the positioning issue (I think).
    New version up
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    I just upped a new version.

    - fixed bargrowth (typo :( )
    - added Cooldown Alert (if skill is ready)
    - attempt to fix delayed spells (currently supports: Nature's Swiftness, Inner Focus, Cold Blood, Stealth, Shadowmeld, Prowl; please feel free to point out spells I missed)

    The positioning issue is still present as I have absolutely no clue how to fix it :(.
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    I'm working on the position issue and item support (can't decide as of now if only to add potions and thistle tea or every item which would require some sort of grouping :( ). Which would most of you find more usefull ?

    As for spells like cold blood and natures swiftness I haven't decided on how to fix that :( (I welcome every idea on how to do this as I'm new to Ace I don't what's possible and what not).
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    Nope no item support currently may add it tomorrow if I have the time.
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    For CandyBars probs see: http://www.wowace.com/forums/index.php/topic,2071.0.html
    Posted in: General AddOns
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    posted a message on CooldownTimers 2.0
    I finally got arround to rewrite CDT and here's what I got so far.

    It's not complete yet just something i put together in a few hours.

    What it does:

    Well basically it's doing the same thing oCD or the old version of CDT does which is showing a bar for skills that are cooling down.

    The reason i rewrote CDT is because it was bloated. And the reason I didn't use oCD was that I don't use any of the supported ActionBar addons.

    CDT-2.0 is using SpellStatus to determine which spell just cast and then shows a bar if the spell has a CD.
    A big advantage of this method is, that you don't get multiple bars if skills share a CD (e.g. Frost/Fire Ward) but only one bar for the skill you used.

    I also added a function to reset bars if you use Preparation or Cold Snap so it's more usable for Rogues/Mages.
    I don't know if pet cds will show up as I have no char to test this but if SpellStatus triggers on pet spell casts it should work.

    Credits to Sole for HostelBar where I got most of the AceConsole and CandyBar stuff and to Haste for oCD where I got the SpellBook parser ;) (I really hope you don't mind me using parts of your code).

    2.11
    - Updated all Libraries (and therefore hopefully fixed the anchor bug; also included a new SpellStatusLib
    which should improve spell detection)

    2.10
    - Added Combustion to delayed spells
    - Updated SpellStatusLib (now handles "on next swing" attacks correctly)
    - some bug fixes and minor code optimizations

    2.08
    - localisation issue fixed (should now actually work with every client BabbleLib supports)

    2.07.2
    - yet another attempt to fix the item cd issue

    2.07
    - bug with item cds fixed

    2.06:
    - MikSBT support

    2.05:
    - added several bar textures
    - added option to set font size on alerts and bars
    - option to send alerts to SCT Message frame
    - revamped slash commands (clearer structure)
    - added inventory item cooldowns
    - added zhCN locale (thx to q09q09) although it now needs a few more translations

    2.04:
    - added Item support (needs testing)
    - added the spells Kir listed to the delayed spells list
    - Another attempt to fix the positioning issue

    2.01
    - added Alerts
    - attempt to fix delayed spells such as Cold Blood, Nature's Swiftness and so on
    - fixed bargrowth option

    Download: http://www.end-of-silence.net/index.php?downloads-show-1
    Posted in: General AddOns
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    posted a message on EavesDrop 2.0 (a SCT style combat log)
    Tweaked the func a bit to take () and any other special char into account (didn't know buffs with () existed oO)

    function EavesDrop:shortenBuffName( b )
    	local wc = 0
    	local sb = ""
    	
    	for s in string.gfind(b,"%p?%a*") do    
    		if string.len(s) >= 1 then
    			for t in string.gfind(s, "%p") do
    				sb = sb..t
    				if t == ":" then sb = sb.." " end
    				if t == "(" then sb = " "..sb end
    			end
    		end
    		if string.len(s) > 1 and not string.find(s, "^%s") then
    			sb = sb..string.sub(s, string.find(s,"%a"))
    			wc = wc + 1
    		end
    	end 
    	
    	if wc > 1 then return sb
    	else return b end
    end

    Posted in: General AddOns
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