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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Scylia »

    I need to set scale to 1 to keep the position after a reload. If I set it to 0.85 ie, then move the frame where I want, after a reload the position is not the same.


    Out of curiosity, is 'Use UI Scale' checked and set in the WoW Video Options? If so, approximately what is the scale set at? I'm wondering if that has anything to do with the problem. I wouldn't recommend changing that tho, unless you want to reposition your whole UI again.

    Oh, and as Sorata mentioned, it may already be fixed in the next build. Cross your fingers ;)
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Scylia »
    You can reproduce it by changing scale of the frame, move it, lock and reload

    Thanks! I will look into that again when I get home tonight.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    I'm sorry I haven't had a chance to reply until now...

    Cal- I haven't been able to reproduce the position bug. I've nuked my Numen saved variables and the position appears to be saving properly. What about other settings, are they resetting too? We'll change the lock toggle to shift-left click. Left click will have something to do with changing sets. Not 100% on the details yet...

    iluran- I'll look into the OmniCC bug this weekend. Sorata has sent me a few more revisions which I still need to touch up before I can commit. Sets, hiding/showing spells, and a few more things are in there.

    Meri- I'll see what I can do. It may require ctrl or alt to be held to cast on the offhand. Eventually buttons will be reassignable.

    Shaftum- Pop-up scaling/alpha/padding to be added soon.

    Valle- As of right now, the timers run until they expire. It's on my to-do list, but a few other things are a bit higher right now. Same goes for the pop-up concern and the pulses. The pulses won't see much change until I pull them out into a module. But if all goes well, that may be within the next week or so. :)

    As far as the totem stomper macro... We had it in for a brief time, but it was rather buggy and needed to be recoded pretty badly so it's been taken out for a bit. Fret not, it will return!

    I'll finish going through what Sorata submitted and try and get that on the SVN tonight. I'll have a little more time this weekend to code some of the above functions.

    That's it for now...

    ~Trig
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Nattfodd- I believe we're thinking of adding something along the lines of reassigning clicks and modifiers to different functions. You could then assign left click to cast the totem (and not swap like it currently does), right click to swap (and not cast), shift or alt click to swap and cast, etc., etc. Would that suffice, or would you also still want a toggle option in the menu for locking the main button states? Keep in mind, that probably won't be added in until after the rearrange code, which is what my next task is. :P
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Sorata »

    Should probably add this bit of code to the top of the files to stop Numen_Button.lua, Numen_Data.lua & Numen_PopButton.lua stop them from loading if Numen doesn't load (e.g when your not a shaman)


    Done, thanks! :) This morning I took Ammo's advice and made Numen disable itself for non-shaman characters. But those files would still load the first time.

    Oh, and can we say "Cooldowns?" Yeah, they should be there and working now! Much <3 to Bartender3 for that.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Queda »

    I noticed one, admittedly incredibly minor bug, that in combat the popup bars seem to mess up the tooltips for the totems with other random spells from my spellbook. (I had flameshock as the tooltip for one of my fire totems) Otherwise, everything works just fine. Well done :)


    Tooltip bug fixed... I think. My shaman is only lvl 6 (created just for testing this addon ;)) Let me know if it's still borked.

    Rad- Yes, Synthe wrote most of the code for that last night. I just need to modify it a bit before I can implement it. It's on my list of things to do for today.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Quote from Metacortex »

    I tested it right now with my 26shaman on a german client. For me only the 5slot-bar appeared with nothing "inside" to click or interact with. Any ideas whats the problem?

    Yeah, we still haven't added localization in yet. Since the spell book scanning for totems and weapon buffs looks for specific strings, it won't find anything in another language at the moment. I will fix this over the weekend and let you know.
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    * Numen no longer runs for non-shaman classes. Thank you Funkydude for that wonderful piece of code. =)

    *NEXT* Button reordering and toggling.

    Wow, a lot of good replies. Did I mention that Numen is only about a week and a half old? Anywho, here we go...

    Seito- I'm thinking something like that for totemic call, with the options to change the binding similar to the other functions.

    Btr- We're planning on making the menu buttons scalable soon. I'll look into having the menu only show when a modifier (configurable of course) is held. Things might get kinda hectic if you use that modifier for other pop-up button functions (like swapping, casting rank 1, etc.)

    Queda- With all of the requests for timers, we may add that in after our current list of features becomes implemented. Perhaps as a module or something.

    Sorata- A totem spam button (or macro) is in the works. Using the shapeshift bar is an interesting idea. I'll play around with that as we get a bit closer to "done".

    Code cleanup (scope, refactoring, etc.) is on my to-do list eventually. As well as localization. I haven't actually started really thinking about the party communication yet with other shamans. Synthe was bored and threw that in there for later stages. Our initial thought was to have indicators for other shamans in your party using Numen, showing which totems they have in their active states, not necessarily the last totem casted. But something like that may be incorporated for non-Numen shamans. Again, this is for later stages, as the need for that functionality only comes up here and there.

    Elarenda- We will add the option to have totems with longer cooldowns to not switch with your normal cast+swap function. As far as the shields go, adding them would only save you 1-2 buttons, depending on your spec. Regardless, we'll look to add that as an option, possibly as a separate module.

    sensory- Yeah, that cyCircled thing is starting to bug me. I haven't had a chance to look into fixing it, but it's climbing higher on the priority list.

    Hope I covered everything for now. I'm sure Synthe will elaborate on some of this when he gets back.

    ~Trig
    Posted in: General AddOns
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    posted a message on Numen (a totem button addon) - Official Topic
    Scylia-
    We will add support to remapping of functions (cast, swap, totemic call, etc.) in the near future. The user will be able to assign buttons 1-5 with any modifiers to these functions.

    Lyfe-
    Great idea! Will add pulse indicators to the list of planned features.
    Posted in: General AddOns
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