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    posted a message on Quartz: Modular Casting Bar
    Thank you Pusikas, i will try that this night.

    One thing perhaps : if i use "depleted" option in Flight module parameters, if i understand correctly LUA code, the bar should be visible, right ?
    (self.channeling = true in flight.lua)
    Posted in: General AddOns
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    posted a message on Quartz: Modular Casting Bar
    I have the same problem here, i play WoW in french.

    Flight bar appears and disappears right after.

    I tracked parameters sent by ToFu event (duration, start and destination). all i can say that is tofu event send good parameters to flight module of Quartz (start in string, destination in string, and duration is sent in seconds). Flight module launch the function to show the bar and passes startime and endtime with respectivly those parameters : GetTime() and GetTime()+duration.

    I think the problem is on the Quartz side, but i can't figure what it is (GetTime() format perhaps ?) :/
    Posted in: General AddOns
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    posted a message on ToFu
    I made some investigations, (with the use of high technology, based on print(duration) :o )

    I can confirm that ToFU is working good....Time to knock some heads on Quartz topic :D
    Posted in: FuBar AddOns
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    posted a message on ToFu
    Hello all,

    I use ToFu with Quartz, but since 2.4, The duration bar flash and disappear right after.

    ToFu works like a charm (i see the duration in the fubar), but no bar in Quartz...like the duration is 0.
    I can confirme that option 'In flight' in quartz is on.

    An idea someone ?
    Posted in: FuBar AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Quote from Toadkiller »

    cyCircled users need to dl the latest version of cyCircled.
    I assume water for arenas is a custom category you made. Do you have arrange on use selected on your category?

    This does bring up a good point though. I should rename the one on the button to say Arrange Categories on use. Or just replace the whole current scheme with a 1-5 item priority list that gets saved & restored when you log. That way it would only need a checkbox on the button & not care about what state the category is in.


    Hi, thx for answers :)
    I found the real name of the "water for arenas" : Star's Tears : http://www.wowhead.com/?item=32453

    Star's Tears are always the water showed by the button, even if i use another water. I think the priority of this water will be very high but only in arenas (and always with a lower priority than mage's water)

    After seeing your explanation, i guess i misunderstood the "rearrange on use" option. I thought it modify the priority of the used item (as with the mounts button), not just the category of the item.

    Quote from Toadkiller »

    2) All the display options are not in yet
    3) For warlocks it should have healthstone & firestone. How does soulstone work? Does it creat a stone that you then target on someone? If so I can add soulstones as well.

    I'm sure i already saw the healthstone button, but last night (new config from scrath to AB) this button was not there. Only "Create a fire stone".
    All "conjure" stone works the same as mage'mana jade or emerald, on his invocation.
    Only the use of the stone created is different :
    Healthstone : as heal potion, on another timer (so, put healthstone & health potion on the same button is really BAD :D)
    SoulStone : if a friend is targetted, cast a rez buff on him. Otherwise, cast on the warlock the rez buff
    SpellStone : On use, place on the ranged slot. On use on ranged slot, cancel all magical debuff on the wearer.
    Firestone : same as SpellStone : on use, adds some fire dmg.

    Hope this helps a little ;)
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Hi, You do a great job toadkiller with this addon ;)

    Now, some questions :

    1/ If i conjure an healthstone, AB show me the healthstone button. If a consume the Healthstone, I have the CD activated (2mn) on AB, and after that, the button still show an healtstone, with exactly the same gamma, this is confusing, that can cause some ...errr... death if i forgot to conjure a new one and think that i already have an healtstone up :D

    2/ Actually, i use AB with 3 lines of 6 columns, i see all buttons, but some are empty. I mean they are really empty, not just grey.
    Please, could you do as with old AB, empty or unusabled buttons always show type of item in it (category i think), but greyed.

    3/ I saw that a "conjure" button exists, but if i use it, there is just "summon fire stone", no healthstone, no spellstone, no Rez stone.
    Is there something special to add them to this button ?

    Thank you for your work again, and for your answers too :D

    EDIT :
    another thing, "rearrange order" semm to not function properly, on one button i have water and "water for arenas" (sorry for the lack of the real name), but Water for arenas have priority on standard water. Not a big problem if "rearrange order on use" have an effect. Too bad, this has no effect.
    Posted in: General AddOns
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    posted a message on Problem with Pitbull & profiles
    There is a HUGE problem with profiles actually in PitBull/Rock version.

    I did the same as the poster above me, with the same result : Profile is not applied properly.

    Profile is applied only for somes items. Auras are never applied correctly, (default perhaps ?) Health bars are always class Colored, Cast bars are always on (i don't use those, i use Quartz). Items applied correctly are position of the frames, default color of bars and frame, scale.

    So, each time, i reconfigure Auras/HealthBars/CastBars, for each frame (and differently for each frame...).

    And, after doing all of this, i have to exit the game. If not, each time i interact with an NPC....WoW crash ! And, as always with a game crash, i loose all configurations made :D Happened 2 times last night (nerf rerolls !)

    PS : Before each game time, i update all ACE/Rock addons via JavaWoWUpdater.
    Posted in: Unit Frames
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    posted a message on US / EU BattleGround Updates for Tattle / Gladiator
    Hi to all, i've just created a deep scan of N?m?sis Battlegroup (5000 teams max).

    Here it is : http://rapidshare.com/files/54051859/Gladiator_EU1-NEMESIS.rar.html

    Have fun in game.
    Posted in: General AddOns
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    posted a message on Parrot? Link?
    Hello all :)

    I managed to configure Parrot, i think i did well, but i have absolutly no idea what is the suppression option ? And what i have to deal with ?

    One thing i supposed is "suppresion" option could ignore some events or damages dealt, and as a demo this is very interesting to suppress (hehe) the "xx (Spiritual Link)" who spam me when i take damage.

    Any idea to do that, guys ? :)
    Posted in: General AddOns
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    posted a message on Gladiator
    I tried this addon, but no info is never displayed in the window...

    I'm sure the informations are present because i can see in a tooltip arena score of some guys, but in arena, the window stay empty :/

    EDIT :
    Always unable to see any infos in the glad window when in arena.
    More than that, infos gained from tattle are way too old (05/29/07, before arena S2...) and i can't imagine how to update data.lua. I understood that dataminer.lua make each gladiator_USxx and gladiator_EUxx files from data.lua).

    So, i can't keep that addon (too bad !), and go back to arenamaster, wich don't have any information from armory, but can show enemies :D
    Posted in: General AddOns
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    posted a message on Addon to bind macros & spells ?
    Auto-reply, to say that i now use BindPad, very close to the Trinity system (just drag & drop in BindPad window before binding).

    I'm happy, thanks to all :)
    Posted in: Addon Ideas
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    posted a message on Addon to bind macros & spells ?
    I thank all of you or your answers, i will try all those addons and will post after :)

    For Cal : Yes, Trinity Bars has an "idiot proof" (if i understood that, this is exactly what i wanted :D) function for binding : just an icon to push, then mouse over each spell/techniques/macros/buttons (even in the grimoire) and push the key you want to bind : easy and very fast.
    Posted in: Addon Ideas
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    posted a message on UI Screenshots - Show us what you use!
    Gazban's UI (http://img508.imageshack.us/my.php?image=gazui2ao3.png)
    and Nifty's UI (http://home.no.net/nytbw/ui_ui_ui.jpg)
    are just amazing. Really.

    Any possibilitiy to obtain addon lists, and (much better) the name of the textures used for UF and panels ?

    A question to Gazban too : Why did you put a so great panel to the top ?
    This seems to be so...empty :p
    Posted in: General Chat
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    posted a message on Addon to bind macros & spells ?
    Hi all,

    I know that i can bind 120 buttons with the basic interface.

    But, i used to use Trinity, with an extraordinary bind system, so easy to use...But now, i'm using Bartender3, ad BT3 do not have any easy bind system.

    Do you know an addon with a bind system ala Trinity ?

    Thanks, and sorry for my poor english :p
    Posted in: Addon Ideas
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    posted a message on Manufac: Retooled Professions
    Quote from stavmar »

    I was making 6 Netherweave bandage and after i pressed enter the quartz bar displayed the time and was counting down for 6 bandages to be made, but then my toon stopped after one bandage. This has been happening a lot and seems to only happen the first time i craft something after each login.

    We I go to make 5 bandages as I already had made one, Manufac seems to have no problems?

    Any thoughts?

    Stav


    I have exactly the same effects, with all crafts, each time i up the craft comp.
    You can't even imagine how it will be annoying when you have to cook 80 fishes to up cooking, and you need to click again after each point gained :D

    EDIT : why the modified frFR localization was not be included ? Never or just forgot ? Actually, each time Manufac is updated, i have to replace the frFR localization file.
    Posted in: General AddOns
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