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    posted a message on ClassTimer - Official thread
    Quote from Caithlyn »

    I like to bind an eePanel to the classtimer-bars.
    I've tried DFM and EditingUI, but I can't find a ct-Parentframe.

    Is there one?

    edit:

    local framefactory = {
    		__index = function(t,k)
    			local bar = CreateFrame('StatusBar', nil, UIParent)

    nil :<

    erm no you cant atm, but thats easily rectifiable, i wont be able todo it for a few days though

    but

    where it says
    local bars = {
          player = setmetatable();
          ...
    }

    replace to become
    local bars = {
          player = setmetatable();
          ...
    }
    ClassTimer.bars = bars

    AFAIk that should work, but i am very tired so it may not, if it does feel free to commit it and if it works then - ClassTimer.bars.player[1] for the first bar etc
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Quote from Sevus »

    Thanks for the clarification Ellipsis. Now I'm wondering what the sticky option does. Does it sticky certain spells to always display? Just wondering if I could use this to display multiple HoT targets easily. And is it still in a buggy state?

    yes in theory and yes it is buggy as i dont use it and cba to fix it atm, sorry
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    1) just target and focus really

    2) if its a buff or something that affects debuffs etc im sure it will work properly

    3) yes
    Posted in: General AddOns
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    posted a message on Cartographer Data Module ( unofficial)
    ok ran the dataminer, it now has the proper minerals in
    Posted in: Map/Minimap AddOns
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    posted a message on ClassTimer 48421 > attempt to concatenate field 'name' (a nil value)
    whats wrong with the ClassTimer thread?
    Posted in: FuBar AddOns
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    posted a message on ClassTimer - Official thread
    ok i will add both, didnt see you posted sorry
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    crap, i did that, just must have not saved it oO
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    ok fixed i think
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Quote from coredump »

    So, I saw someone on the past pages talking about the Water Elemental, is there a way to have CT to show his duration?

    EDIT: Water, not Fire elemental.

    not a buff so no
    Quote from xinny »

    Can someone please tell me how to remove the "(target)" text from my ClassTimer Bars? I've tried just about everything!
    See Pic:

    It's great that you can pick which Buff/Deubff you want showing, but is there any plan to add this option in for each one of the bars? For example, it would be great if I can set it up so that Banish is the only buff/debuff ticking on my Focus bar.

    its in the text option, and i MAY add that
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Quote from gogusrl »

    Quote from Ominous »

    im pretty sure i said before that wont happen


    may i ask why not ? i`m sure it`s no bloat since all you have to do is to keep displaying the bar for x secs after the timer is finished. this is the best addon i found but i really got used to the ghost bars from dottimer.

    it is alot of bloat due to how the addon is coded and its not gonna happen
    Quote from Brok »

    Recieved this error today:

    Date: 2007-08-31 12:05:21
    ID: 51
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\ClassTimer\ClassTimer.lua line 323:
    bad argument #3 to 'gsub' (string/function/table expected)
    Debug:
    [C]: ?
    [C]: ?
    ClassTimer\ClassTimer.lua:323:
    ClassTimer\ClassTimer.lua:321
    ClassTimer\ClassTimer.lua:502: StickyUpdate()
    ClassTimer\ClassTimer.lua:72:
    ClassTimer\ClassTimer.lua:62


    There is a very long list of mods that I am using. If needed, I will screenshot my Interface folder for you and post it here.

    you use a sticky bar right?
    Quote from Buio »

    Missed typing the error (should get sack or something so I can copy text).
    ...\ClassTimer.lua :71: attempt to concatenate field 'name' (a nil value)

    I think it has something to do with my sticky, as its the only bar still showing when I get the error.

    Hmm, I think I have a request too. Possible to change bar direction? There is a reverse, but it only changes so you fill instead of empty the bar. I mean to do it from left to right instead of standard right to left.

    I just added an extra ability, Exploit Weakness (from the ashtongue talisman) which worked perfectly. Allows me to "pump" it when I see it more clearly now. Great work on ClassTimers btw.


    i dont really support sticky atm as i dont have time to fix it
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Quote from Buio »

    Minor error using r46542;
    When I click Fubar icon to turn on all dummy bars for moving and the time run out I get an error. If I click off the dummy bars before time runs out there are no problems.


    ok thanks :)
    Quote from DarthWickett »

    Testing this out as a replacement for some other mods I have, I ran into an issue. For some reason, the bars vanish for 2-3 seconds at a time, then reappear. It seems completely random how long they appear for, or if they even come back.

    Also, was curious if there were plans on implenting the ability to have the bar colors change.

    In addition, is it possible to have durations for Hunter Traps themselves, not just the effect? Traps last for 1 minute after activation, then despawn.

    Edit: Also, the timer for Flare doesn't seem to function.

    i need to look at the bars vanishing, flare and traps cant be tracked as they arnt buffs sorry
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    im pretty sure i said before that wont happen
    Posted in: General AddOns
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    posted a message on ClassTimer - Official thread
    Quote from Pusikas »

    Did it ever occur that the question marks above hte smiley's head could mean that he does not know what you mean? Me, I have no clue.
    so its not just me who has no clue then, thank you Pusikas :)
    Posted in: General AddOns
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    posted a message on Cartographer Data Module ( unofficial)
    Quote from Marroc »

    Quote from Ominous »

    not sure what you mean
    I mean i'm getting 3+ icons for a single node on top of each other.

    That is to say every time I loot the node it adds another icon, regardless of whether there was on there before or not. Like if I loot the same adamantite node say... 20 times, I'll end up with like 10-15 duplicate icons ALL on top of each other (and they're all within like .2 of each other on the map). A simple option for it to not add things fixes this ^_^

    odd as i am not getting this problem with cart_herb
    Posted in: Map/Minimap AddOns
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    posted a message on ClassTimer - Official thread
    Quote from gogusrl »

    any plans on implementing ghost bars ?
    sorry if this has been asked before but these forums don`t have an option to search inside a thread and i can`t go through 30 pages of discussion.
    ???
    Posted in: General AddOns
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