First off, I'd like to say good job with Antagonist. I do have one particular that I'd like to point out (sorry if they're already mentioned, I looked back a few pages but I didn't see it listed), mainly the functionality of the cast/buff/cooldown filters. They don't seem to work. I have it set for NOT-target only so maybe this might be the reason why its not working?
In my case, I want to be able to see how long until my judgement of crusader falls off the target (via the cooldown spiral from pitbull). Is it possible to make it larger than the other debuffs on the target? Also is it possible to enlarge other choice debuffs that aren't necessarily mine like judgement of wisdom and light? Finally, I'd like to be able to enlarge my seal of X buff on the player frame. I appreciate any help I can get!
I'm just noticing one problem and that is with the weapon buff...mainly that it isn't showing up on my row of buffs when I have one. I checked all possible settings and it should be showing up but it isn't there.
I've been using the alt_aura module and while it worked well, the recent update has caused it to foul up during combat. The target frame would just black out(not showing portrait, hp, mana or anything) and deselecting would give me an error. I was wondering if there was an easier way to move the aura/debuffs/buffs for a frame? I like to put the target of target frame right under and this gets in the way of the auras which is why I liked the alt_aura's feature of offsetting them. Thanks!
Hi, I have my UI setup so that player frame is right next to the target frame. I thought it would be nifty if I could make it so that the two portraits face each other...I was wondering if this is possible?
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P.S. I was inspired by a lot of other people's UI so please don't flame me if it closely mimics yours :D
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http://img442.imageshack.us/img442/2590/aurasou9.jpg
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