Using the drdamage setting, when you reach the hit cap it values it at 0 which causes a small problem. It will consider an item without spell hit superior to an item with it, until you actually switch out the two items, where it will say the item with hit is better by a larger amount. It doesn't actually cause a problem because I can still tell which is better between the two, but for ease of use is something like this fixable?
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