I'm really sorry about that.. I didn't pay enough attention I guess. The opacity issue (#2) is *not*
the first bug I described persists though. I can't rule it out for buffs.. but it certainly has that behaviour with debuffs. No matter which debuff I cast on the target (hunter's mark, beast lore, * Sting) it sometimes uses the debuff's icon as background to the whole target frame. Sometimes it's just the health bar background.. but usually it's the whole frame. I will try to provide some screenshots later that day.. unless this error is well known and you already know what I am talking about (:
I have this same problems. It happened quite often in Gruul's and Mag last night for me. Nothing game-breaking, just highly annoying. It only occurred with my own buffs, could happen on Target, ToT, or ToToT, could usually be fixed simply by deselecting and reselecting the mob, though I couldn't come up with why it sometimes did that and sometimes didn't. It wasn't only when by debuffs were applied first, nor only when they were applied after others. The icon often changed to the most recent debuffs when new ones were applied (i.e. show Weaving, and then change to SW:Pain when applied, though this didn't happen every time I don't think).
Is there any way to get rid of the buff/debuff shading timers? They're more annoying than anything to me since I use a separate DoT timer.