Hello, people updating Chatter probably aren't aware of the tickets and might not get the update when someone posts one. So I might try it here and see if one of them might read the forums and get rid of the latest error for a few people:
Greetings, could you take a look at Bartender 4 support, there were some changes to it and since then the count hasn't shown up, the numbers do show for the pet bars, just not the main action bars. Thanks.
A request please, could you see if Fizzwidget Hunter's Helper could be skinned as well? As of 2.4 the addon has a GUI frame for beast's abilities and it seems to be pretty stable so it shouldn't change any time soon. It can be found at http://fizzwidget.com/huntershelper or one of the regular addon repositories.
if IsAddOnLoaded("TrinityBars2") then
TrinityBars2_OnEvent_Hook = TrinityBars2.ActionButton_OnEvent
local function TrinityBars2_Buttons_UpdateCountList(add)
local i = 1
-- use of the _G table to account for unlimited buttons in TB2
while _G["TrinityActionButton"..i] do
local frame = getglobal("TrinityActionButton"..i.."Count")
if frame then
add(frame, "action", i)
end
i = i + 1
end
end
function ltc:TrinityBars2_OnEvent_Hook(button)
self.hooks.TrinityBars2_OnEvent_Hook(button)
local frame = getglobal(button:GetName().."Count")
local info = self:GetCountList()[frame]
if info then
self:UpdateCount (frame, info)
end
end
ltc:Hook("TrinityBars2_OnEvent_Hook", true)
ltc:RegisterPlugin(TrinityBars2_Buttons_UpdateCountList)
end
Any way you can check it out and see if it works for you?
Thank you and Maul for the time spent trying to make the addons work.
With the most recent release of SorrenTimers I get the following error on log on (which causes the mod to not work at all):
Interface\Addons\SorrenTimers\SorrenTimers.lua:100:AceAddon:AceOO-2.0:Library "Parser 3.0" does not exist.
Looking inside the zip file, they changed the .toc file to go with x-embeds but for some reason there's no embeds.xml file included. I don't think I have the problem since I use non embedded libraries. Hope that helps and someone adds the file to the zip or if you feel up to it add it yourself, just use any other addon that uses x-embeds as a basis to make up your own.
edit:
By the way if someone with access to commit could make the changes listed below, a while back someone posted a change to SorrenTimers.lua and I'm sorry to say lost the link so can't give credit for the fix, with my rogue on BG's where enemies die rather fast and the bars don't actually get to reset and throws some errors and the timers will stay up until the next time you use that skill and get the bar moving again. to make it short the code change is at line 624 if you can change it to read from:
if self.bars[barname][2] then
self.units[self.bars[barname][2] ][self.bars[barname][1] ] = nil;
if not next(self.units[self.bars[barname][2] ]) then
change it to:
if self.bars[barname][2] and self.bars[barname][1] then
if self.units[self.bars[barname][2]] and self.units[self.bars[barname][2]][self.bars[barname][1]] then
self.units[self.bars[barname][2]][self.bars[barname][1]] = nil;
end
if self.units[self.bars[barname][2] ] and not next(self.units[self.bars[barname][2] ]) then
so the bars go away and won't throw any errors, thanks.
Had the same problem, the close on escape wouldn't save or at least I thought it wasn't saving, did some digging on the plugins for Cartographer and the culprit at least for me in this case was HotSpot, disabled it and escape works normally.
When you say LightHeaded is behind beql is there a handle visible on the Right Hand side that can be clicked to open LightHeaded ?
You can also try /lh detach followed by /lh attach to see if that makes any difference
It's kind of difficult to explain unless it's happening to you, LH will actually hide behind the two sided quest log in beql, it's like beql is too wide and it's attaching to the right side of the single sided quest log. You can attach and detach it, no problems there but the little handle on the right side of LH is no longer visible once it attaches to it. As a side note if LH frame is referenced in the player layout-cache.txt file then LH will exhibit that behavior once i removed the reference it seemed to actually attach to the expanded quest log right side and work as normal. Not sure if there's anything you can do once LH has a reference in the layout-cache file, but that seems to be problem. If you wanted to test it out, place a reference in your layout-cache.txt file and you will see how it just goes hiding once you give the attach command. After troubleshooting it for a bit that's what I found.
Ok guys I fixed the Feed Pet Stuff. However bear in mind I am using the beta not the alpha, so i'm not sure if the code is identical, so change at your own risk.
The code that sets up the buttons for right click feeding needs to look like this:
Downloaded your latest commit r50251 and the changes that jwvanderbeck suggested weren't in there, by the way I added them in manually and now all the functionality of the feed pet/right click is back to normal.
Greets, recently downloaded Beql, also using LightHeaded and when both of them are skinned (files in the skinme directory), LightHeaded hides behind Beql when it's attached to the quest log, with skinme files disabled, it attaches to the right side of Beql, if you could take a look at both of them and see if there might be something you can do on your side to give them that functionality. Reading on both threads for Skinner and Beql the author of Beql seems to think it might be an issue caused when both get skinned.
what i had on my list but cant be done:
- Lightheaded behind the QuestLogFrame : This is an issue only if Skinner is enabled for both beql (the QuestLog) and Lightheaded, this must be fixed in Skinner (or disable skinning for the questlog and beql)
I have skinner applied to both Beql and LightHeaded, got around the issue where LH hides behind Beql by removing any reference of LH from the characters layout-cache.txt, reason I went looking is that it worked out of the box on one character but not in the other, and it was because I hadn't enabled LH on the one character that worked so it didn't have a reference to try to place itself. After I got rid of the placement of LH from the layout file, LH positioned itself correctly to Beql. Don't know if you can acces the layout file from within Beql and remove traces of LH from it, but at least it could be used as a workaround for people that want to have both skinned. To anyone that wants to do it, don't use notepad to make the changes as it doesn't handle files other than plain text, and it might corrupt your layout-cache.txt file.
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Date: 2012-12-03 19:56:27 ID: 1 Error occured in: Global Count: 1 Message: ..\FrameXML\ChatConfigFrame.lua line 1464: attempt to index local 'info' (a nil value) Debug: (tail call): ? ..\FrameXML\ChatConfigFrame.lua:1464: ..\FrameXML\ChatConfigFrame.lua:1454 Chatter\Modules\ChannelColors.lua:60: AddChannels() Chatter\Modules\ChannelColors.lua:37: Chatter\Modules\ChannelColors.lua:33 (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: [string "safecall Dispatcher[1]"]:5 (tail call): ? ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:543: ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:536 (tail call): ? Chatter\Chatter.lua:249: Chatter\Chatter.lua:242 (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: [string "safecall Dispatcher[1]"]:5 (tail call): ? ...s
Thanks.
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Thank you.
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Any way you can check it out and see if it works for you?
Thank you and Maul for the time spent trying to make the addons work.
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Thanks, L
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Looking inside the zip file, they changed the .toc file to go with x-embeds but for some reason there's no embeds.xml file included. I don't think I have the problem since I use non embedded libraries. Hope that helps and someone adds the file to the zip or if you feel up to it add it yourself, just use any other addon that uses x-embeds as a basis to make up your own.
edit:
By the way if someone with access to commit could make the changes listed below, a while back someone posted a change to SorrenTimers.lua and I'm sorry to say lost the link so can't give credit for the fix, with my rogue on BG's where enemies die rather fast and the bars don't actually get to reset and throws some errors and the timers will stay up until the next time you use that skill and get the bar moving again. to make it short the code change is at line 624 if you can change it to read from:
change it to:
so the bars go away and won't throw any errors, thanks.
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Maybe this will help you.
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to:
The big change needed is to add the 2 after target-bag and target-slot and it goes back to working as before.
Thanks,
L
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It's kind of difficult to explain unless it's happening to you, LH will actually hide behind the two sided quest log in beql, it's like beql is too wide and it's attaching to the right side of the single sided quest log. You can attach and detach it, no problems there but the little handle on the right side of LH is no longer visible once it attaches to it. As a side note if LH frame is referenced in the player layout-cache.txt file then LH will exhibit that behavior once i removed the reference it seemed to actually attach to the expanded quest log right side and work as normal. Not sure if there's anything you can do once LH has a reference in the layout-cache file, but that seems to be problem. If you wanted to test it out, place a reference in your layout-cache.txt file and you will see how it just goes hiding once you give the attach command. After troubleshooting it for a bit that's what I found.
Regards,
L
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Downloaded your latest commit r50251 and the changes that jwvanderbeck suggested weren't in there, by the way I added them in manually and now all the functionality of the feed pet/right click is back to normal.
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Thanks,
L
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I have skinner applied to both Beql and LightHeaded, got around the issue where LH hides behind Beql by removing any reference of LH from the characters layout-cache.txt, reason I went looking is that it worked out of the box on one character but not in the other, and it was because I hadn't enabled LH on the one character that worked so it didn't have a reference to try to place itself. After I got rid of the placement of LH from the layout file, LH positioned itself correctly to Beql. Don't know if you can acces the layout file from within Beql and remove traces of LH from it, but at least it could be used as a workaround for people that want to have both skinned. To anyone that wants to do it, don't use notepad to make the changes as it doesn't handle files other than plain text, and it might corrupt your layout-cache.txt file.
L