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    posted a message on Chatter- Ace3 chat mod (was Chatterbox)
    Hello, people updating Chatter probably aren't aware of the tickets and might not get the update when someone posts one. So I might try it here and see if one of them might read the forums and get rid of the latest error for a few people:

    Date: 2012-12-03 19:56:27 ID: 1 Error occured in: Global Count: 1 Message: ..\FrameXML\ChatConfigFrame.lua line 1464: attempt to index local 'info' (a nil value) Debug: (tail call): ? ..\FrameXML\ChatConfigFrame.lua:1464: ..\FrameXML\ChatConfigFrame.lua:1454 Chatter\Modules\ChannelColors.lua:60: AddChannels() Chatter\Modules\ChannelColors.lua:37: Chatter\Modules\ChannelColors.lua:33 (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: [string "safecall Dispatcher[1]"]:5 (tail call): ? ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:543: ...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:536 (tail call): ? Chatter\Chatter.lua:249: Chatter\Chatter.lua:242 (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: [string "safecall Dispatcher[1]"]:5 (tail call): ? ...s

    Thanks.
    Posted in: General AddOns
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    posted a message on Learn2Count?
    Greetings, could you take a look at Bartender 4 support, there were some changes to it and since then the count hasn't shown up, the numbers do show for the pet bars, just not the main action bars. Thanks.

    L
    Posted in: General AddOns
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    posted a message on Skinner
    Greetings, request to skin LinksList, it's a replacement for lootlink, same author I believe, you can find it at http://www.wowinterface.com/downloads/info7869-LinksList.html, thanks.

    L
    Posted in: General AddOns
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    posted a message on Skinner
    Looks like MSBT got an update and the options menu frame is no longer skinned, maybe a possible fix for it as well? the new version is 5.11 you can find it here http://www.wowinterface.com/downloads/info5153-MikScrollingBattleText.html, thanks for a great addon.


    L
    Posted in: General AddOns
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    posted a message on Skinner
    A request please, could you see if Fizzwidget Hunter's Helper could be skinned as well? As of 2.4 the addon has a GUI frame for beast's abilities and it seems to be pretty stable so it shouldn't change any time soon. It can be found at http://fizzwidget.com/huntershelper or one of the regular addon repositories.

    Thank you.

    L
    Posted in: General AddOns
  • 0

    posted a message on Learn2Count?
    As posted by the author of TrinityBars2:

    if IsAddOnLoaded("TrinityBars2") then
    
      TrinityBars2_OnEvent_Hook = TrinityBars2.ActionButton_OnEvent
    
      local function TrinityBars2_Buttons_UpdateCountList(add)
      
        local i = 1
        
        -- use of the _G table to account for unlimited buttons in TB2
        while _G["TrinityActionButton"..i] do    
        
          local frame = getglobal("TrinityActionButton"..i.."Count")
          if frame then
            add(frame, "action", i)
          end
          
          i = i + 1
        end    
      end
      
      function ltc:TrinityBars2_OnEvent_Hook(button)
        self.hooks.TrinityBars2_OnEvent_Hook(button)
    
        local frame = getglobal(button:GetName().."Count")
        local info = self:GetCountList()[frame]
        if info then
          self:UpdateCount (frame, info)
        end
      end
      
      ltc:Hook("TrinityBars2_OnEvent_Hook", true)
    
      ltc:RegisterPlugin(TrinityBars2_Buttons_UpdateCountList)
    end


    Any way you can check it out and see if it works for you?

    Thank you and Maul for the time spent trying to make the addons work.

    L
    Posted in: General AddOns
  • 0

    posted a message on Learn2Count?
    Request for support of TrinityBars2, switched over to TB2 and there isn't any count, any way to see if it can be supported to work as well as before.

    Thanks, L
    Posted in: General AddOns
  • 0

    posted a message on SorrenTimer (R52172) - fatal error
    Quote from Chasim »

    With the most recent release of SorrenTimers I get the following error on log on (which causes the mod to not work at all):

    Interface\Addons\SorrenTimers\SorrenTimers.lua:100:AceAddon:AceOO-2.0:Library "Parser 3.0" does not exist.


    Looking inside the zip file, they changed the .toc file to go with x-embeds but for some reason there's no embeds.xml file included. I don't think I have the problem since I use non embedded libraries. Hope that helps and someone adds the file to the zip or if you feel up to it add it yourself, just use any other addon that uses x-embeds as a basis to make up your own.

    edit:

    By the way if someone with access to commit could make the changes listed below, a while back someone posted a change to SorrenTimers.lua and I'm sorry to say lost the link so can't give credit for the fix, with my rogue on BG's where enemies die rather fast and the bars don't actually get to reset and throws some errors and the timers will stay up until the next time you use that skill and get the bar moving again. to make it short the code change is at line 624 if you can change it to read from:

    	if self.bars[barname][2] then
    		self.units[self.bars[barname][2] ][self.bars[barname][1] ] = nil;
    		if not next(self.units[self.bars[barname][2] ]) then


    change it to:

    	if self.bars[barname][2] and self.bars[barname][1] then
    		if self.units[self.bars[barname][2]] and self.units[self.bars[barname][2]][self.bars[barname][1]] then 
    			self.units[self.bars[barname][2]][self.bars[barname][1]] = nil; 
    		end
    		if self.units[self.bars[barname][2] ] and not next(self.units[self.bars[barname][2] ]) then


    so the bars go away and won't throw any errors, thanks.

    L
    Posted in: General AddOns
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    posted a message on problem with preferences
    Hi, if you have the plugin Hotspot try disabling it, don't think it's been updated yet and it's causing some problems.

    L
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer is not remembering "Hide on Escape" settings!
    Had the same problem, the close on escape wouldn't save or at least I thought it wasn't saving, did some digging on the plugins for Cartographer and the culprit at least for me in this case was HotSpot, disabled it and escape works normally.

    Maybe this will help you.

    L
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Autobar (Toadkiller)
    Greets, r50294.2 still doesn't fix the pet feed right click, as suggested before by jwvanderbeck changing lines 93 and 94 in AutoBarButton.lua from:
    				button:SetAttribute("target-bag", bag);
    				button:SetAttribute("target-slot", slot);


    to:

    				button:SetAttribute("target-bag2", bag);
    				button:SetAttribute("target-slot2", slot);


    The big change needed is to add the 2 after target-bag and target-slot and it goes back to working as before.

    Thanks,

    L
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Quote from Jncl »

    Hi Lurker,

    beql and LightHeaded are working OK for me.

    When you say LightHeaded is behind beql is there a handle visible on the Right Hand side that can be clicked to open LightHeaded ?

    You can also try /lh detach followed by /lh attach to see if that makes any difference


    It's kind of difficult to explain unless it's happening to you, LH will actually hide behind the two sided quest log in beql, it's like beql is too wide and it's attaching to the right side of the single sided quest log. You can attach and detach it, no problems there but the little handle on the right side of LH is no longer visible once it attaches to it. As a side note if LH frame is referenced in the player layout-cache.txt file then LH will exhibit that behavior once i removed the reference it seemed to actually attach to the expanded quest log right side and work as normal. Not sure if there's anything you can do once LH has a reference in the layout-cache file, but that seems to be problem. If you wanted to test it out, place a reference in your layout-cache.txt file and you will see how it just goes hiding once you give the attach command. After troubleshooting it for a bit that's what I found.

    Regards,

    L
    Posted in: General AddOns
  • 0

    posted a message on Autobar (Toadkiller)
    Quote from jwvanderbeck »

    FIXED:

    Ok guys I fixed the Feed Pet Stuff. However bear in mind I am using the beta not the alpha, so i'm not sure if the code is identical, so change at your own risk.

    The code that sets up the buttons for right click feeding needs to look like this:
    button:SetAttribute("type2", "spell");
    button:SetAttribute("spell2", SPELL_FEED_PET);
    button:SetAttribute("target-bag2", bag);
    button:SetAttribute("target-slot2", slot);




    Downloaded your latest commit r50251 and the changes that jwvanderbeck suggested weren't in there, by the way I added them in manually and now all the functionality of the feed pet/right click is back to normal.

    L
    Posted in: General AddOns
  • 0

    posted a message on Skinner
    Greets, recently downloaded Beql, also using LightHeaded and when both of them are skinned (files in the skinme directory), LightHeaded hides behind Beql when it's attached to the quest log, with skinme files disabled, it attaches to the right side of Beql, if you could take a look at both of them and see if there might be something you can do on your side to give them that functionality. Reading on both threads for Skinner and Beql the author of Beql seems to think it might be an issue caused when both get skinned.

    Thanks,

    L
    Posted in: General AddOns
  • 0

    posted a message on bEQL
    Quote from bayi »


    what i had on my list but cant be done:
    - Lightheaded behind the QuestLogFrame : This is an issue only if Skinner is enabled for both beql (the QuestLog) and Lightheaded, this must be fixed in Skinner (or disable skinning for the questlog and beql)



    I have skinner applied to both Beql and LightHeaded, got around the issue where LH hides behind Beql by removing any reference of LH from the characters layout-cache.txt, reason I went looking is that it worked out of the box on one character but not in the other, and it was because I hadn't enabled LH on the one character that worked so it didn't have a reference to try to place itself. After I got rid of the placement of LH from the layout file, LH positioned itself correctly to Beql. Don't know if you can acces the layout file from within Beql and remove traces of LH from it, but at least it could be used as a workaround for people that want to have both skinned. To anyone that wants to do it, don't use notepad to make the changes as it doesn't handle files other than plain text, and it might corrupt your layout-cache.txt file.

    L
    Posted in: General AddOns
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