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    posted a message on ButtonFacade: Skins - Official Thread
    Quote from Moon Witch »

    Post the lua file (just attach it), perhaps it's a lil error you're missing? I know I've done that more often than not.


    Attached it, I'd love to know what's causing the problems o_o;
    Posted in: General AddOns
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    posted a message on Yata (not an official thread)
    I'd love to see ButtonFacade support in YATA... :3
    Posted in: General AddOns
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    posted a message on ButtonFacade: Skins - Official Thread
    Yeah I was running cyC to skin YATA since it doesn't support BF... yet(*hopes*), but it looks like I have to find some other solution, because even without my custom BF skin on I was getting near-constant 'C stack overload' errors :/
    Posted in: General AddOns
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    posted a message on ButtonFacade: Skins - Official Thread
    Okay, I'm working on a BF skin right now that's an update of a old cyCircled one I made ages ago, and after fixing a weird bug that was removing my Normal texture whenever I dragged an item from my bags, I get a lovely 'C stack overflow' message now instead. No idea why this is, any ideas?

    Also every time I log in my colour settings have been reset and Bongos is showing both cyCircled textures(despite that being disabled!) as well as BF's, but I think that's a problem with Bongos :/
    Posted in: General AddOns
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    posted a message on ButtonFacade: Skins - Official Thread
    Unfortunately it's something you just have to get used to by trial and error :( At least if you do your textures like I do you don't need to worry about coordinating the sizes of your textures(they'e aaall the same size) but lining them up with the spell icons is another matter :/

    Having to use cyCircled(for YATA) and BF(for everything else!) at the same time seems to be upsetting Bongos, haha. Maybe it'll be beter after I reload my UI...
    Posted in: General AddOns
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    posted a message on ButtonFacade: Skins - Official Thread
    Quote from Moon Witch »

    PS. For any PS users: Have any of you noticed that when you work from one psd file with all layers for those textures in one, various alpha channels (eg. gloss alpha, normal alpha) that it just doesn't work out?


    Works fine for me and I do a lot of alphachannel work(luckily making textures for WoW addons is just like making textures for any game), so I'm not sure what you'e doing wrong.

    Anyway, I'm trying to update my old custom cyCircled skins for ButtonFacade(and hoping that YATA will work with BF soon!) and I'm baffled by the size settings. I can't get everything to line up; the spell icons are huge and my textues are tiny even when they're set to the same size :/ I guess I just need to go by trial and error to see what size I should set my textures but it's very frustrating at the moment.

    [edit] Scratch that, I figured it out and am happily working away now. One skin mostly done, two more to go :3 Although I'm getting a lot of 'C stack overflow' errors that don't seem to be my skin's fault but rather BF. Hm :/
    Posted in: General AddOns
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    posted a message on Yata (not an official thread)
    Quote from Tornhoof »

    I've added your code, you should now have a option called All Totem Cooldowns under TotemBar, which enables your code.


    Doesn't seem to do anything? Or at least, I'm not seeing cooldowns on my totem bar. I'd love to be able to get rid of the Pitbull totem cooldown buttons, but I hate having huge timer bars.

    Also, would it be possible to add the single-totem removal function to Yata? It's quite handy for when I want to pick up single totems...
    Posted in: General AddOns
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