• 0

    posted a message on Learning to code
    Thank you a bunch Seerah.
    Posted in: Lua Code Discussion
  • 0

    posted a message on Learning to code
    Could someone point me in a direction of a good starting point on learning to code in Lua?
    Posted in: Lua Code Discussion
  • 0

    posted a message on PitBull 4.0
    Quote from AstroCat
    Hey, just started using PitBull. Do the player Threat and Reputation bars function? I can't seem to get them to appear. Thanks!

    They do function. Make sure the modules for reputation and threat are enabled. Then to display a faction first open your reputation panel, scroll to the faction you wish to watch, check the box to track that faction. The bar will automatically appear on your own unit frame at the bottom.

    For the threat bar, again make sure the module is enabled. Then under your own frame layout or under Target frame layout go to the bars tab. Make sure the threat bar is enabled here as well. Manipulate options to place it where you want it. Myself, I simply have a % threat text displayed on my targets health bar.
    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    Gettin the following error code quite often since the Tuesday downtime.

    Date: 2010-12-15 23:55:32
    ID: 1
    Error occured in: Global
    Count: 1
    Message: [string "PitBull4_LuaTexts:Medeoan:Lua:Threat"] line 3:
    Usage: UnitDetailedThreatSituation("unit" [, "mob"])
    (tail call): ?
    PitBull4_LuaTexts\LuaTexts.lua:1076: ?()
    [string "safecall Dispatcher[1]"]:4:
    [string "safecall Dispatcher[1]"]:4
    [C]: ?
    [string "safecall Dispatcher[1]"]:13: ?()
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
    Swatter, v5.9.4960 (WhackyWallaby)
    NPCScan, v4.0.0.6
    Ace3, v
    Atlas, v1.18.0
    AtlasBattlegrounds, v1.18.0
    AtlasDungeonLocs, v1.18.0
    AtlasOutdoorRaids, v1.18.0
    AtlasTransportation, v1.18.0
    AtlasLoot, vv6.01.01
    AucAdvanced, v5.9.4960 (WhackyWallaby)
    AucFilterBasic, v5.9.4960 (WhackyWallaby)
    AucFilterOutlier, v5.9.4960.2531
    AucMatchUndercut, v5.9.4960.2531
    AucScanData, v5.9.4960 (WhackyWallaby)
    AucStatHistogram, v5.9.4960 (WhackyWallaby)
    AucStatiLevel, v5.9.4960 (WhackyWallaby)
    AucStatPurchased, v5.9.4960 (WhackyWallaby)
    AucStatSales, v5.9.4960.2842
    AucStatSimple, v5.9.4960 (WhackyWallaby)
    AucStatStdDev, v5.9.4960 (WhackyWallaby)
    AucStatWOWEcon, v5.9.4960.2530
    AucUtilAHWindowControl, v5.9.4960.3311
    AucUtilAppraiser, v5.9.4960.2530
    AucUtilAskPrice, v5.9.4960.3175
    AucUtilAutoMagic, v5.9.4960.3142
    AucUtilCompactUI, v5.9.4960.2530
    AucUtilEasyBuyout, v5.9.4960.3583
    AucUtilFixAH, v5.9.4960 (WhackyWallaby)
    AucUtilGlypher, v5.9.4960.2545
    AucUtilItemSuggest, v5.9.4960.3108
    AucUtilPriceLevel, v5.9.4960.2545
    AucUtilScanButton, v5.9.4960.2530
    AucUtilScanFinish, v5.9.4960.2530
    AucUtilScanProgress, v5.9.4960.2530
    AucUtilScanStart, v5.9.4960.4819
    AucUtilSearchUI, v5.9.4960.3655
    AucUtilSimpleAuction, v5.9.4960.4546
    AucUtilVendMarkup, v5.9.4960.2530
    Babylonian, v5.1.DEV.130
    Bartender4, v4.4.15
    BeanCounter, v5.9.4960 (WhackyWallaby)
    BigBrother, v3.2.0
    ButtonFacade, v4.0.340
    ButtonFacadeDarion, v3.0.3.2
    Configator, v5.1.DEV.282
    DBMCore, v
    DebugLib, v5.1.DEV.275
    Decursive, v2.6.0.1
    Enchantrix, v5.9.4960 (WhackyWallaby)
    EnchantrixBarker, v5.9.4960 (WhackyWallaby)
    ForteCasting, v
    ForteCooldown, v
    ForteCore, v1.966.8
    ForteMage, v
    ForteTalent, v
    ForteTimer, v
    ForteVehicle, v
    Grid, v1.40000.1370
    Informant, v5.9.4960 (WhackyWallaby)
    OmniCC, v4.0.waffles8
    OneBag3, vv3.3.12
    OneBank3, vv3.3.9
    OneCore, vv1.3.4
    OneRing3, vv3.2.7
    PitBull4, vv4.0.0-beta19
    PitBull4Aggro, vv4.0.0-beta19
    PitBull4Aura, vv4.0.0-beta19
    PitBull4Background, vv4.0.0-beta19
    PitBull4BlankSpace, vv4.0.0-beta19
    PitBull4Border, vv4.0.0-beta19
    PitBull4CombatFader, vv4.0.0-beta19
    PitBull4CombatIcon, vv4.0.0-beta19
    PitBull4CombatText, vv4.0.0-beta19
    PitBull4ComboPoints, vv4.0.0-beta19
    PitBull4ExperienceBar, vv4.0.0-beta19
    PitBull4HealthBar, vv4.0.0-beta19
    PitBull4HideBlizzard, vv4.0.0-beta19
    PitBull4Highlight, vv4.0.0-beta19
    PitBull4HostilityFader, vv4.0.0-beta19
    PitBull4LeaderIcon, vv4.0.0-beta19
    PitBull4LuaTexts, vv4.0.0-beta19
    PitBull4ManaSpark, vv4.0.0-beta19
    PitBull4MasterLooterIcon, vv4.0.0-beta19
    PitBull4Portrait, vv4.0.0-beta19
    PitBull4PowerBar, vv4.0.0-beta19
    PitBull4PvPIcon, vv4.0.0-beta19
    PitBull4RaidTargetIcon, vv4.0.0-beta19
    PitBull4RangeFader, vv4.0.0-beta19
    PitBull4ReadyCheckIcon, vv4.0.0-beta19
    PitBull4ReputationBar, vv4.0.0-beta19
    PitBull4RestIcon, vv4.0.0-beta19
    PitBull4ThreatBar, vv4.0.0-beta19
    PitBull4VisualHeal5, vv4.0.0-beta19
    Postal, v3.4.4
    Prat30, v3.4.13
    Prat30HighCPUUsageModules, v
    Prat30Libraries, v
    Quartz, v3.0.4
    Recount, v
    SexyMap, v
    SlideBar, v5.9.4960 (WhackyWallaby)
    Stubby, v5.9.4960 (WhackyWallaby)
    Titan, v5.0.1.40000 - Revision 485
    TitanBag, v5.0.1.40000
    TitanClock, v5.0.1.40000
    TitanGold, v5.0.1.40000
    TitanLocation, v5.0.1.40000
    TitanLootType, v5.0.1.40000
    TitanPerformance, v5.0.1.40000
    TitanRepair, v5.0.1.40000
    TitanVolume, v5.0.1.40000
    TitanXP, v5.0.1.40000
    XLoot, v0.91.1
    XLootGroup, v0.61
    BlizRuntimeLib_enUS v4.0.3.40000 <us>

    Posted in: Unit Frames
  • 0

    posted a message on PitBull 4.0
    I just downloaded WoW 2 days ago and pitbull today. This isn't my first time using either I am just returning to the game after 8 months gone. I was trying to setup party frames in preparation for building a UI that I can use to play any class in any role with minimal adjustments. However, I can't find a party frame to setup. I looked up the FAQ and the 4.0 guide to see if I was missing something. The guide said that pitbull is supposed to come with a party frame built in.

    Should I re-download the mod and reinstall? Is there a way to create a new party frame in the mod using the "new group" entry box? The drop down menu for "Current Group" in the "Groups" tab is blank right now.
    Posted in: Unit Frames
  • 0

    posted a message on InfiniBar-2.0 - Official Thread
    Well that is a shame. Do you know a good bar mod that might have those features?
    Posted in: General AddOns
  • 0

    posted a message on InfiniBar-2.0 - Official Thread
    Phanx, since you seem to be the residing expert on this mod since the original author has suffered that evil curse of WoW Burnout, do you know of a means to make a bar fade out until I mouse over it? Or make a bar fade out until I use an ability on it with a CD and then have only that button appear?
    Posted in: General AddOns
  • 0

    posted a message on FlexBar2 Official thread
    Anyone still working on this? Cncfanatic still a forums recluse?
    Posted in: General AddOns
  • 0

    posted a message on Bartender4 - Official Topic
    I just found FlexBar2 and was reading through what it could do. This makes me wonder. Will Bartender ever let me edit a singly button and not an entire bar? I like what it can do now, and I like the ButtonFacade support, but I want to either have a bar that I can make vanish and then buttons show up when something goes on CD, or be able to make single buttons that might do that.

    Also does anyone know of a mod that would let me do the first idea with Bartender?
    Posted in: General AddOns
  • 0

    posted a message on Bartender4 - Official Topic
    With Bartender 4, can I have say an entire bar hidden except for specific buttons that have spells, abilities, or consumables in the process of actively cooling down? I am building a new UI and I envision something along the lines of this.

    I have my main action bar of spells and abilities I wish to see at all times just below the my UF and that of my Target. Then off the the side would be a bar for all my consumables. Potions, gems, health stones, Flame Cap, and so on. I envision this bar normally being hidden except for when I config it to set it up and when I use something on it like a mana potion. Then the button for Mana potion would appear and a cooldown timer (I saw you won't support timers and I'd need OmniCC to provide that) would show up on the button as well. The rest of the bar would remain hidden.

    Also with Bartender3 (what I am trying to work into my new UI now) I have noticed that each of the Bartender 3 bars mirror the Blizzard bars. In of itself wouldn't be an issue if not for the fact that I still have to use my old UI for raiding until I finish building full functionality into my new UI. The specific problem is that I am using two completely seperate sets of folders for each UI. I have an OLDAddons and OLDWTF folders for my old UI and a NEWAddons and NEWWTF folders for my new UI. Before I install the folder for the UI I want to use or work on atm, I cut out the others and move them to their seperate backup locations, Backup, and Project Backup. I then go into the other backup folder and cut the folders for the UI I wish to be using from its backup location and paste it into the WoW Directory. The problem with Bartender3 mirroring Blizzard bars comes to this. When I setup my spells for Bartender3 and then log out and swap UIs, all my spells and abilities for my other UI end up moved to mirror Bartender3 as well despite the fact that Bartender3 is NOT installed in my old UI. Is there a way to get around this? And if I switch to Bartender4 will I still see this issue?

    So far the only information I have been able to find was from a guildy who told me that spell locations for buttons was saved server side and not client side.
    Posted in: General AddOns
  • 0

    posted a message on Librameister - A libram switcher
    I use to have have issues of that nature as a mage trying to make an evocation macro for in combat and out of combat. Fortunately for me channeled spells can still hide weapon swaps in their GCD. With 2.4.3 for shamans and paladins the only thing ya'll can really do now is change totem/libram, wait for the GCD (1.5 seconds unhasted going down to 1 second around 510-515 spell haste ~33%), then cast your spell. Since a weapon swap does proc a GCD during combat it also for interrupts (not sure if thats the right choice of words) the macro. You will have to hit the button again once you have swapped totems/librams to cast your heal.
    Posted in: General AddOns
  • 0

    posted a message on Bartender3 - Action Bar AddOn for WoW 2.0
    Feature Request:
    As it currently stands Bars 1, 3-6 are all assigned to mirror the built in Blizzard Bars. If there is not a way to unlink these bars to the Blizzard Bars I would like to see that added. This request stems from that I am currently building a brand new UI. I am pretty much overhauling the entire thing. Before I used a 95% default Blizz UI just scaled down (using the scaler under video options.) Because I also raid 5+ days a week, I am constantly swapping between Addon(old), WTF(old) and Addon(new), WTF(new) folders. Unfortunately even using two completely seperate folders for this the position of spells, macros, and abilities stays the same between both UI's. If I put Fireball on Button 1 Bar1 in the default Blizz UI it will be there on Button 1 Bartender3 Bar1 as well.

    Questions about Bartender3:
    Is there anything more to this so called "Dream Layout" than a border change on the buttons?
    Posted in: General AddOns
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    Quote from durcyn »

    Capture Bar is for pvp objectives and the like, i.e. bone wastes and hellfire flags

    I don't think it is. I went into both Terokkar with towers up for capture and Hellfire to test it out and those objectives all appeared in the World Goal(forget exact name) box instead. I still don't know what is meant with the Capture Bar.

    Edit: Nvm I am an idiot. You are saying its a bar for when yer actually trying to capture a goal by camping your butt on it.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Customizing Pitbull
    I found the option I was looking for. There is indeed an option letting a 5 man or smaller raid appear as like a party but vanish upon a 6th person or 2nd group forming in the raid. What I need now is to make it so Grid doesn't appear until that same 6th person or 2nd group joins the raid.. When I played around with it and tested it the party frames and Grid would overlap. For now I have disabled the 5 man raid like a party option in Pitbull. So as long as I am not in a raid the Pitbull party frames show up and as soon as it converts to a raid they vanish and Grid takes its place.
    Posted in: AddOn HELP!
  • 0

    posted a message on Chinchilla - Minimap addon of awesomeness.
    Alright I am curious, what is the Capture Bar?
    Posted in: Map/Minimap AddOns
  • To post a comment, please or register a new account.