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    posted a message on Skinner
    Quote from Excitor0
    There are a lot of bugs, lua errors related to debugging and UIbuttons. with the latest version b5.16057.3


    I don't have my lua errors turned on, but I am certainly seeing some weird things with buttons not being skinned, like Character pane etc :(

    I also have a weird issue with the Bagnon skin.

    I have a gradient applied, with starts out very light. As I open my bags more and more, the gradient (which is white) gets brighter and brighter. Will try and spot a screenie.

    https://dl.dropbox.com/u/4975990/skinner-bagnon.png

    The bag on the left is how is should look (and looks when I log in). The bag on the right is how it looks after you open and close it a few times.

    It appears that the latest version of Skinner is also causing some issues when logging in, i.e. some addon lag spike as it loads. It's also messing with Bagnon, and not letting the Void Bank and Guild Bank work. Will revert to the old one for now :)

    One good thing about the most recent version, is the Bagnon skin works perfectly with Bagnon Masque running along side :D All icons in the bag and bank are properly skinned now, as well as the void back and guild bank. Before on the void and guild bank worked.
    Posted in: General AddOns
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    posted a message on Skinner
    Just updated to the latest version (b5.16057.1) from Curse, and nothing appears to be skinned at all...

    Moving back to the previous version for now :(
    Posted in: General AddOns
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    posted a message on WoWEquip (Official Thread)
    The addon seems to missing the heroic version of Rigormortis (weapon) for some reason.
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Quote from Nevcairiel
    Isnt there also something like [equipped:Fishing Pole] ? Check the WoWWiki page on macro conditions, i can't atm since work proxy blocks wowwiki, but not wowace .. go figure! :)



    equipped:<item type>
    [equipped] allows you to determine if a particular type of gear is equipped. The item type can be an inventory slot name, an item type, or an item subtype. See ItemType and InventorySlotName for lists of these types. Here is the macro I use to pick Shield Bash or Pummel depending on what I've got equipped:
    #show [equipped:Shields] Shield Bash; Pummel
    /cast [equipped:Shields,stance:1/2] Shield Bash; [equipped:Shields] Defensive Stance; [stance:3] Pummel; Berserker Stance

    The #show line is used to make it show either Shield Bash or Pummel. Without it, it would show the stance spells as well, when applicable. Here's some pseudocode that illustrates how the second line works:
    if a shield is equipped and I'm in Battle or Defensive stance then
    /cast Shield Bash
    else if a shield is equipped then
    /cast Defensive Stance
    else if I'm in Berserker stance then
    /cast Pummel
    else
    /cast Berserker Stance
    Here's another macro that lets you cast Overpower with a bit more vigor:
    /equip [noequipped:Two-Handed Axes] Crystalforged War Axe
    /cast [nostance:1] Battle Stance; [equipped:Two-Handed Axes] Overpower



    As an item type: "Fishing Poles" (used to be "Fishing Pole" before 2.3)

    And then "MainHandSlot"
    Main hand slot.

    Guessing, I can get something in the conditionals, that if [equipped:Fishing Poles] then the bar pages?
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    Quote from Kerecha
    I don't think thats possible (guessing to prevent abuse from rogues backstab swapping amongs others).
    Why would you even want it to when fishing?


    Because I'm lazy, and when I equip my fishing rod, I want it to appear on button number 1, so it's easy to cast with :p

    Just general laziness on my part ^^
    Posted in: General AddOns
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    posted a message on Bartender4 - Official Topic
    I had a quick question:

    Is it possible to setup Bartender to page when fishing? I noticed there is a custom conditional, so I was thinking, is it possible to get bar 1 to page when having a certain main hand item equipped? I hope you guys can help.
    Posted in: General AddOns
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    posted a message on LittleWigs
    Quote from Ammo
    LittleWigs does nothing with soulstones, it could be another addon that hooks into the bigwigs bar event system to display bars.

    BigWigs_CommonAuras comes to mind although I doubt that's reporting SOulstones.


    Hmm. OK, thanks mate. I will look into it, and see what is causing the to display. I know it disappeared when I disabled LittleWigs in a dungeon, but maybe it was simply using LittleWigs as the output for the timer.
    Posted in: Raid AddOns
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    posted a message on ClearFont and ClearFont2 - Official thread
    ClearFont2 works for me also! And I also have AtlasLoot enabled.

    I love the addon.
    Posted in: General AddOns
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    posted a message on LittleWigs
    Hey mate,

    Loving having LittleWigs again, just come back to WoW from a long break.

    However, one thing that is annoying me, whenever I cast a soulstone on someone, it comes up with a timer, to show it is on that person.

    I can't remove the timer, and haven't found a way to move it. Could you help me get rid of it, as I use other timers for things like that. I disabled LittleWigs and discovered that was causing the timer to appear.
    Posted in: Raid AddOns
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    posted a message on OneBag3
    I was wondering, does anyone know how to implement these pastes to active yellow borders on quest items, and currency tracking?

    Currency tracking:
    http://paste.wowace.com/35-one-bag3-currency-token-display/

    Yellow quest items:
    http://paste.wowace.com/60/
    http://paste.wowace.com/61/

    There use to be a version based on the OneBag3 alpha, but when I paste them in, I can get currency tracking, but my bags no longer show as one bag.
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Working nicely so far. The warlock damage now updates when I remove and buff with Fel Armor. However, some other buffs and debuffs don't always show up. CoE and Haunt havn't been affecting the number I've noticed. Just a heads up. Keep up the AMAZING work so far ^^
    Posted in: General AddOns
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    posted a message on Grid2 - What it is, and what it's not
    Where can I download this?
    Posted in: Grid & Grid2
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    posted a message on Skinner
    We love you ^^
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Is there any chance you guys could keep uploading stuff as you go along. I don't care that it's not going to be a proper release, but having other people being able to report any errors/bugs would surely be quite handy for you guys ^^

    Let us know if you can upload any updated versions here...
    Posted in: General AddOns
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    posted a message on DrDamage - Official Thread
    Sounds cool. It's nice at least to have the numbers on my bars. Look forward to seeing it continue forward. Ultimate addon in my opinion.
    Posted in: General AddOns
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