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    posted a message on ElkBuffBars v2 (finally Ace3 version)
    Hey Elkano, awesome addon. I only have one minor request;
    Is it possible to make a feature which zooms the buff-icons? I'm one of them perfectionists who doesn't like the whiteish-border around the icons. (They've done this in Bartender3 etc.)

    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    Quote from neccie »

    Thx for the dogtags snippit. /happy :)

    For the buffs i ment, where do u keep your buttons for those? I've seen more people with like only one button bar or maybe two but yours is really compact, so i wondered if u have like bars hidden with mouse-over stuff or so.


    I type 'P', then select the school, then browse through the spells until I find the according spell. :P

    Sarcasm aside - I've added the spells which has no important cooldown (and thus doesn't need to be displayed, imo) to the default Blizzard bars and simply hidden them.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Quote from neccie »

    Loving it, could u maybe provide a list of all your add ons? I've been using tinytip and cowtip myself, but i find cowtip to be in my way and tinytip is somewhat bugged (sometimes displays ttip without having any target). I also like the transperant / compact tip of yours a lot, does anyone know which tooltip mod this is?

    Slightly offtopic, but how do u manage buffs like amp magic/ detect magic / damp magic / int / armors and such?

    Thanks in advance ;)


    Most of these addons should reveal themself, except for maybe PerfectRaid (raid uf's) cowtip as seerah mentioned, pDebufflist, Elkbuffbars, Violation.

    The cowtip dogtags are quite simple and as follows:

    Left:
    [SmartClass?ClassColor][NameRealm]
    [Guild?Text([Guild:IsEqual([Guild#player])?Fuchsia!Green][Guild:Angle])]
    
    Right:
    [Classification] [Level:HostileColor] [SmartRace:HostileColor]
    T: [SmartClass#mouseovertarget?ClassColor#mouseovertarget][IsUnit#player(mouseovertarget)?Text(<<YOU>>)!NameRealm#mouseovertarget:Text(None)]


    I'm not sure what you mean by showing buffs such as int/dm/am/etc. Do you mean on friendly players? If so, I use PerfectRaid to show that.
    Posted in: General Chat
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    posted a message on UI Screenshots - Show us what you use!
    Here is my UI. Been using it for quite a while, what I value most is performance, performance and performance! Using Pitbull with Auras disabled (yeah, you know) so thats my only holdup atm - except for that as few addons as possible and my dear old PerfectRaid. Have Fubar hidden at the top if you should wonder.

    Posted in: General Chat
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    posted a message on PitBull - official topic
    Quote from Cal »

    The aura problem seems to be very situational, which is also why a 'fix' hasn't really been forthcoming. If I recall correctly, ckk doesnt have the problem. I can be problematic to fix what you can't actually see.

    I for one have never had a second of stutter or lag from it, ever. Other people load the addon and can barely play *shrug*


    It's more situational depending on how many debuffs there are on your target. It might not be that noticeable in PvP and/or 10-mans, but 25-mans with more than, let's say - 3 dotting classes - for _sure_.

    I've got some different setups at home and tested it throughly with different computers and setups, and it persists. And if you don't notice it yourself - it might just be that you've gotten 'used' to it. Try disabling the Aura-module and notice the vast difference in performance.

    At this stage I'm actually using Pitbull w/o Aura-module and its smooth as silk. The second it's enabled, yeah - you know the drill.

    I'm actually tempted to test with some 3rd party addon which only shows debuffs and position it below the target frame, i.e. Debuff Filter - a shame though.

    </rant>
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Quote from Jerry »

    It has been updated, two or three times already, but is not in good shape right now. I have sadly little time to devote to it.

    Let me explain exactly what I was trying to do regarding this patch: I was assuming that the performance issues that some people experience with PitBull Aura system were due to the fact that each Buff or Debuff icon was being Layout each time any of them changed. So I wrote a quick and dirty patch that removes just that. With the patch, the Buff and Debuff are Layout as less often as possible, and sadly, not enough from time to time, which leads to the graphical errors that people have reported above. But apart from theses glitches, I wanted to assert that my first assumption was correct, and so I want people to verify if the performance is better or not, before I (or someone else) commit more time to rewrite the Aura system based on this.


    Jerry, kudos to you for trying to improve the Aura module, which is what holding a lot of people back from switching to Pitbull. I haven't checked this thread in a while and thus not had the chance to try it out, but shout out when you got a semi-ready version.

    Keep up the good work!
    Posted in: Unit Frames
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    posted a message on BigWigs and other Boss Mods
    Quote from OrionShock »

    one of the reasons i drop'ed it for BW, as i had too many addons spamming the chl and laging me into oblivion


    Somewhat offtopic question - does addons who use the "addon-channel" to communicate really cause lag and/or unneeded traffic for players in raid, even when player x doesn't have certain y addon? (I.e. Swstats/KTM/etc.)
    Posted in: Raid AddOns
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    posted a message on Violation
    Quick question:

    I'm using Violation with Threat-1.0 to view threat in a fight, would it be possible with a "Aggro gain"-bar added? To measure your threat as ranged if you are above the tank.

    Cheers!
    Posted in: General AddOns
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    posted a message on WoW 2.2.0 and performance improvements
    I'm guessing this section is appropriate for my question.

    Quoting Slouken for some changes I saw which are being implemented in a future patch, 2.2.0:

    In 2.2.0, SecureCmdOptionParse() has been rewritten in C++ for blindingly fast performance!


    and

    Frame:RegisterEvent() and Frame:UnregisterEvent() have been optimized and can be used in conjunction with OnShow() and OnHide() to greatly improve performance of the UI.

    This technique has been used to optimize the bank, bags, inventory, spellbook, and unit frames for a decent speed improvement in 2.2.0.


    Regards to the first one, and my disclaimer first: I have zero knowledge to these handles so bear with me. What will these changes bring for us mortals? In terms of performance and/or changes. Yes - Slouken says that the RegisterEvent and UnregisterEvent changes will improve certain things such as spellbook/unitframes etc. But what about the thing he mentioned about SecureCmdOptionParse?

    And to be short: Will there be a day and night difference in terms of performance? :)

    Thanks for any answer if they may come ;)
    Posted in: General Chat
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    posted a message on [Pitbull] Raid stuttering problem
    Jerry has been looking into this and provided some improvements but its still not comparable to aguf's performance. I'm hoping they will sort it soon though.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from ckknight »

    Alright, I made a fix to some of the lag issues people were feeling.


    Is this the fix?
    - call :UpdateAllUnitsMenu lazily, when the menu is opened. This should save some major CPU time, as it was being called on layout update previously.


    If so - does this only apply to when using the menues or the mod in general? I tested the mod in a 25 man raid (this was before this fix was in) and its still laggy. (Compared to aguf) Just wondering if I should test again for tomorrows raid or not :P
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from HunterZ »

    I'm wondering if one of the tooltip addons will let you just turn off the mouseover tooltip for units altogether. Such functionality would be far beyond Pitbull's scope in any case.


    If you enable the mouseover target it would just be fair and square to have a toggle for the default tooltip, and not out of Pitbulls scope imo. :)

    Quote from ckknight »

    Wrt update-speed for target/player/etc. There isn't a "speed", it updates when events fire. So if nothing happens, nothing updates. If something happens, it'll update.


    OK - I thought there was some setting for this way back in the days (early aguf days) but I guess it got changed it with the new lua. Thanks anyway - I will give the updated version a go on sundays raid and see how the aura module performs.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from ckknight »

    Very pleased to hear. The mathematics of what actually happens now makes the number of updates as minimal as possible, which is what we want :-).


    Does this go for auras as well? Or raid changes only.


    Edit: Just got a quick question: Whats the update-speed on frames such as target/player/etc., and is it possible to change this?
    Posted in: Unit Frames
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    posted a message on Pitbull Raid Performance Issue
    Sounds great - but what about the aura module? There were made some improvements to it not long ago which made it less laggy, but it still has some issues. When I switch from Pitbull to Aguf its a vast difference in terms of performance. (This only goes for targets with /alot/ of debuffs on them, and constantly updating/changing.)
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    r38889 | ckknight | 2007-06-07 04:57:28 -0400 (Thu, 07 Jun 2007) | 1 line
    Changed paths:
      M /trunk/PitBull/Aura/Aura.lua
    
    PitBull_Aura - zoom the auras in slightly (using SetTexCoord)


    This doesn't seem to apply to debuffs. Possible to get it there aswell?:o
    Posted in: Unit Frames
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