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    posted a message on Chronometer (Ace2'ed AceTimer)
    No Sorren definately uses the combat log, and in fact I switched to it over chrono a while ago because it didn't put up bars on resist (so I knew to thunder clap again).
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    http://files.wowace.com/SorrenTimers/ is still being worked on, and has been around for a while. Not sure why Chrono is seen as the only option. ;)
    Posted in: General AddOns
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    posted a message on Baggins - Official Thread
    Thanks for the keyring advice (seperate bag including empty slots, and not having open all on), it's helped with this recent weirdness of empty key ring slots appearing in the main bag when they weren't even displayed before.

    I was wondering if sort order could be customizable between ascending/descending, instead of just selecting type (quality, alphabet, etc).

    Thanks!
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    I have some text that is [Foobar:Bracket], and I'd like the brackets to be CombatColor. However when I add an outer dogtag containing combatcolor, only the opening "[" is colored, not the closing "]". Any ideas?
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from Sent »

    If I could just put buffs and debuffs on different sides on the unit frames i'd be set for life :)
    Yes it would be nice to have the 'layout settings' config available for player and party, not just targets.
    Posted in: Unit Frames
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    posted a message on Baggins - Official Thread
    I can't seem to find a way to make it replace bags when I click on any of them/the key ring. Is there a toggle for this that I'm just missing?
    Posted in: General AddOns
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    posted a message on Grid Modules - thread
    Quote from Peragor »
    GridStatusMainTank - Highlight the oRA/CTRA main tanks.
    GridStatusResurrect - Listen to CTRA's communication channel for incoming reses and display who is already being ressed, highlight the person who you should res next.
    Yeah it would be awesome to have 3 things from oRA available as indicators:

    1. Incoming Res (From the resurrection monitor list)
    2. MT (on the MT list)
    3. Zone (from the oRA zone check window, so you could know who to summon/who wasn't here)

    As for innervate I just use low mana indicator and my own judgement, and added Innervate as a buff so I don't innervate someone already innervated.

    I dunno if anyone is familiar enough with oRA and Grid both to write these, I guess I'll have to learn. ;)
    Posted in: Grid & Grid2
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    posted a message on CBRipoff
    Nope, never has.

    Edit: Ok, my mistake. I guess that was part of the whole commit drama thing.
    Posted in: General AddOns
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    posted a message on Grid
    Are there any indicator addons available for combat status (for example, to tell people not to zone in if someone is still aggro on Heigan trash, or has the Thaddius combat pulse going)?

    Would just be nice to have a corner light up for 'in combat'.
    Posted in: Grid & Grid2
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    posted a message on CBRipoff
    The thing with oCB or any casting bar only mod is that it is self only. It's not tied to a frame, it just shows your particular information. If there was an enemy casting bar, people would ask for a focus casting bar, and maybe hey, even party casting bars since these are all possible with the Blizzard UI.

    Non-self casting bars are a unit frame feature now, and since an addon to just replace the default Blizzard castbar isn't at all related to unit frames, why make a replacement mod so?

    mEnemyCastBar (an agUF plugin) already can add castbars for every frame you want.
    Posted in: General AddOns
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    posted a message on Grid
    How would I add a "res recieved" indicator to a corner?

    Basically to not use battle res on the same person if they're just slow in accepting.
    Posted in: Grid & Grid2
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    posted a message on WitchHunt 3.0 for 2.4
    One toggle I would love is the ability to turn off any instant casts (not gains, but spells proper).

    I use witchhunt to know when to interrupt, and if it's instant there's nothing to interrupt. As a side benefit, this would also remove all the "Daze" spam!
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Quote from Kvalnir »
    Pre 2.01 I believe this was the way it worked when the "Self" option was turned off.
    Is the 'self' option broken at the moment? It doesn't toggle anything for me anymore.
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Oh, I know the sunder stack isn't dropping, I just like seeing the timer. ;)
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    Could support for the new warrior talent, Devastate, be added? Normally in WoW 1.12, I would sunder at around 5 seconds remaining to refresh my sunder timer. However, since Devastate refreshes the sunder timer in 2.0, I use that... and I lose my chrono timer despite actually refreshing the debuff.
    Posted in: General AddOns
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