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    posted a message on GridLayoutPlus
    Maybe I'm missing this in the options somewhere, but I just can't find it..

    I edited this block in the lua to change the role ordering:
    if (GridLayoutPlus.db.profile.layoutSorting == "ROLE") then
    ...
    end

    This worked fine, it just means I have to change it every time I update. :)

    The other question I had was regarding the sorts of things that GridDynamicLayout does, like checking for Bear Form, Righteous Fury to determine a tank (because a non-specced druid might be doing it, or a non-specced Paladin). Is this out of the question for LayoutPlus in the future?
    Posted in: Unit Frames
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    posted a message on [Grid] GridDynamicLayout
    I really like what this does, but the empty space/huge entries that sometimes happen in raids are annoying. I would like to have overflow/limits on column size, if it is possible?

    Something like this:

    TANK RDPS PET
    TANK RDPS PET
    TANK MDPS
    RDPS HEAL
    RDPS HEAL

    Edit: Seems that GridLayoutPlus does this already, I'll check it out.
    Posted in: Grid & Grid2
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    posted a message on Bongos3 - A main actionbar replacement
    In Bongos2 at least, I've found Bongos_Mapbar useful just as another sticky element to align/anchor bars to. I guess it's not that big a deal, but it is useful.
    Posted in: General AddOns
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    posted a message on Routes: Official Thread
    Quote from sfagent07 »

    a problem I have is there if about 400 lines because of all the nodes.
    Um. Did you click optimize even once?
    Posted in: General AddOns
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    posted a message on Post useful/interesting DogTag-1.0 sequences here
    I have a dogtag that does what I want, but I'm wondering if there's some better way to do it:

    [[Classification:Contains(Boss)] ? [Classification:Red] ! [Text([Level][ShortClassification:Upper]):DifficultyColor]] [SmartRace:Contains(specified) ? Text(Creature) ! SmartRace]

    Here's the sort of outputs I get for this:

    Boss Humanoid
    73+ Creature

    And what I'm wondering is if there are better ways to see if something is a boss or a creature of unspecified type.

    Edit: Thanks Ellipsis, I learned something new. :)
    Posted in: Unit Frames
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    posted a message on Routes: Official Thread
    Thank you so much for this addon, and all the fixes. I now have awesome Shadowmoon routes that ignore the Path of Conquest and the big flayer hill in the middle of Netherwing Ledge, preventing many auto-pilot deaths. ;)
    Posted in: General AddOns
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    posted a message on AG UnitFrames custom layouts
    I'd like to get my unit frame to match my CowTip display in terms of classification and type, but my edits in ag_UnitClass.lua and ag_WatchdogTags.lua just broke things.. is there a better way to get A'dal in my unit frame to display as:

    73+ Creature

    For reference, here's my CowTip display..
    [[Classification:Contains(Boss)] ? [Classification:Red] ! [Text([Level][ShortClassification:Upper]):DifficultyColor]] [SmartRace:Contains(specified) ? Text(Creature) ! SmartRace] [SmartClass:ClassColor]

    But I'd be happy if I just had short classification and smarter race display.
    Posted in: Unit Frames
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    posted a message on ArkInventory v2.00
    Hi there, I tried this mod out recently, and I have rules working as I want, I just wanted to know if there was a better/shorter way to get the same result:

    Bag 1: type ( armor ) and not equip ( "off hand" ) and not equip ( "held in off-hand" ) and not equip ( "relic" ) and not equip ( "trinket")
    Bag 2: type ( weapon ) or equip ( "off hand" ) or equip ( "held in off-hand" ) or equip ( "relic" )
    Bag 3: equip ( "trinket" )

    Thanks!
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Quote from Seerah »

    No, shields are armor. They're even listed under armor in the AH, to my recollection. Think of it this way: you can switch out things in your hands while in combat.
    I realize that:) I just wanted custom categories, since that's what I had with baggins. Searching as Tuller suggests does work, I just wanted to exclude shields from armor, and include them in the weapons tab.

    Edit: NM, back to baggins for me.
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    I'm used to weapons always including shields, but I guess this is not the case here. Is there some way to change the weapons definition besides the .lua?

    To be more specific, as a warrior that's the things I can switch in combat. That's why they're different from armor.
    Posted in: General AddOns
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    posted a message on CowTip 2.0
    I posted this in its own thread in the Libraries forum since it seemed to be a dogtag issue, but cross posting here.. Champion of the Naaru does weird things when used with PvPRank.

    I use [PvPRank][NameRealm] in most cases, but with the new 2.3 patch and title, this results in ", Champion of the Naaru Joe". I understand that of course that's the way it's supposed to work, since PvPRank in my dogtag is before the name, but is there some way to fix this? A smart pvp tag, or a name+pvp tag in one, or something like NameRealm:PvPRank?
    Posted in: General AddOns
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    posted a message on DogTag with Champion of the Naaru title
    I use [PvPRank][NameRealm] in most cases, but with the new 2.3 patch and title, this results in ", Champion of the Naaru Joe". I understand that of course that's the way it's supposed to work, since PvPRank in my dogtag is before the name, but is there some way to fix this? A smart pvp tag, or a name+pvp tag in one, or something like NameRealm:PvPRank?
    Posted in: Libraries
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Quote from Flarin »
    I really like to have a visible count of my bag slot available while grinding - does anyone else know of a mod that will display the bag count either in the Fubar or on the screen somewhere? I love Combuctor and I am not willing to change back to Baggins.
    Yeah, that's really why I'm still using Baggins. Filtered items + it's own count on FuBar. Combuctor looks like it will be a lot less resource usage though!
    Posted in: General AddOns
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    posted a message on Combuctor: All in one, filterable displays for your inventory and bank
    Quote from Tuller »

    The current plan is to stick that information into the tooltips for each tab. I'll try and stick in a current count for shards and ammo though.
    I didn't cover it in the screenshots, but:
    http://i23.tinypic.com/29e12tj.png
    Hi Tuller, would this information (tab counts like [Normal (12/30)]) also be available in the fubar?
    Posted in: General AddOns
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    posted a message on Violation
    Is there any way to add more columns?

    Basically, what I'd prefer is to have two windows, one for threat and one for damage.

    Both order by and have bar lengths by total. So the first two columns in each would be name and total. But I would like the 3rd column in each to be TPS / DPS. Is there some way to achieve this?
    Posted in: General AddOns
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