Just an idea I had that would've definitely helped me out when upgrading..
Somewhere in or near the Line Texts window, provide a short blurb about DogTag 2.0 / 3.0 syntax differences..
* Concatenation is default behavior in all cases now
* String literals - "string" are the way to display text
* Strings in other circumstances, such as parameters Hide, Contains, etc. must be enclosed in quotes.
* (other bits of useful info)
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Mar 28, 2008That would be great, but what if I already have default bars 6,7,8 (or whatever) holding stance bars, create multiple 1x12 bars in Bongos3 to 'see' them again, but see their buttons on separate bars? :\ It doesn't seem to align with non-virtual barsPosted in: General AddOns
Mar 27, 2008I've mostly updated my CowTip configuration, but I have a few issues..Posted in: AddOn HELP!
TalentSpec never displays for myself (it only gets Talents of other players)
DifficulityColor seems to have a different behavior from before, is there something else I should use for coloring the Level?
Mar 26, 2008Hey Blackbird.. it's not a matter of syntax - I didn't define any of the variables above, Blizzard did. You can look it up yourself at:Posted in: AddOn HELP!
Now the default string is: $source $spell $action .....
And you want to to change how certain actions get displayed.. so looking at the actions section of the strings file, we find these:
ACTION_SPELL_AURA_APPLIED_BUFF = "gained";
ACTION_SPELL_AURA_REMOVED_BUFF = "faded";
I think these are what you want to change to ++ and --, but I haven't tried this myself.
Mar 26, 2008Posted in: AddOn HELP!
I actually got it done without one.. just changing the values the Blizz combat log uses.Quote from Xinhuan »
It has to be an addon.
/script TEXT_MODE_A_STRING_TIMESTAMP = "[$time]"
/script TEXT_MODE_A_STRING_VALUE = "$amountType$amount"
/script TEXT_MODE_A_STRING_VALUE_SCHOOL = "$school "
/script TEXT_MODE_A_STRING_VALUE_TYPE = "($powerType) "
/script TEXT_MODE_A_STRING_1 = "$source $spell $action $dest $result $value. $timestamp"
/script TEXT_MODE_A_STRING_2 = "$source $action $spell $dest $result $value. $timestamp"
I wish this level of customization was in the UI for combatlog, but hitting a macro isn't too bad. :)
The defaults are in FrameXML/GlobalStrings.lua - is there some SavedVariables file I could change to overwrite the strings on login?
Mar 25, 2008Does anyone know if is there any file I can edit to change the order of strings as they appear in the combat log? I like all the information, I just want to change the order to this:Posted in: AddOn HELP!
[Your] Spell damages [Mob] (Critical) Nature 500. [12:25:03]
[Mob] Melee hit [You] (Crushing) Physical 100. [12:25:06]
Is this possible with some configuration change, or would it have to be a combat log addon?
Mar 25, 2008Playing with patched servers now, and I very confused. I've created the bars I had in Bongos2 before, but instead of using the bars as they are, I seem to be getting random buttons. I took advantage of the fact that in Bongos2, my first 12 button bar = the default blizzard bar, so if I ever had to play elsewhere, I still had things mostly how I wanted them. How do I set Bongos Bar 1 = blizzard bar 1?Posted in: General AddOns
If I disable Bongos3, my battle stance, berserker stance, and defensive stance bars are all there. And in Bongos2 I could just say the page to flip to for them, and the same 'bars' would work whether I had a bar mod or not.. is this even possible now?
Edit: Attaching a screenshot to show what I mean. In Wow 2.3/Bongos2, Bar 6 held what Bar 5/half of Bar 6 hold now, and so forth for the other bars.. but I never moved anything around before upgrading, and the bars still exist if I turn Bongos3 off. I just want to use these Bars as they are..
Mar 24, 2008So currently in Bongos2, I enable sticky bars for everything, and anchor xp bar, action bars, minimap, and roll frame all to each other; makes getting started really fast. Will I need to get a separate frame moving addon to do this if I switch to Bongos3 when patch 2.4 hits?Posted in: General AddOns
Mar 14, 2008Posted in: Unit Frames
Yep, that's exactly what I meant. Like I said, I just edited the .lua to get the order I wanted, but it would be nice to have available as an option in the future.Quote from Peragor »
Are you saying you are changing the order of "Tank, Melee, Healer, Ranged"?
Mar 13, 2008Posted in: Libraries
I'll take a look at SmartRes, thank you. What I really wanted was to just have a corner in grid light up for ressing without installing another mod, but oh well. :)Quote from Peragor »
I don't think it should be in HealComm though. Let's not bloat libraries.
2 mods that could possibly use a resurrect lib is oRA2 and SmartRes off the top of my head.
Edit: Huh, looks like CastCommLib (previous lib for Grid) does have res tracking.
Mar 12, 2008What about catching incoming res spells? This would allow grid (and other addons) to see which people are getting a res.Posted in: Libraries
There's 4 spells that do this:
Shaman: Ancestral Spirit
Or this is out of the scope of LibHealComm?
Mar 12, 2008Posted in: Unit FramesQuote from Peragor »
Not sure what this is for. It works just by changing the layout sorting in the layout options menu.
I don't understand, where? I don't see any option for changing the display order of Roles.
Mar 12, 2008ST is great, generally very consistent timers for buffs, debuffs, and even activated skills (revenge for example). I hope somebody will be in love with it enough to write a 2.4 version, I've never found a better timer mod.Posted in: General AddOns
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