Is it possible to add in the ability to delete select runs from your history? ie - I joined a run that was partially done but I don't want it impacting my stats. Or at least a way to flag it to ignore it somehow when it does averages etc.
Also is it possible to compress the output in some way? Currently it's like 5 lines of text spamming out at the end of each run, would be nice to have just like 2 lines with the same information.
I have a bit of an odd question but is there a global variable of some sort that is accessible via kgpanels to tell when a boss fight has been engaged?
Basically I'm looking to have a hide a window and show another but only when in combat during a boss fight instead of any fight in a raid (aka trash).
No it shouldn't.
Why bloat an addon with a functionality only a minority even needs? Even if you were to somehow get 100% of guilds to use, only their raidleaders need the functionality.
So why include it in the main mod?
Less than 10 lines of code is bloat? Really?
Have you ever thought that maybe, just maybe, raid leaders actually use this mod?
I'm fine if the author doesn't want to include it, but it doesn't change my view point on the matter that if you're doing a boss mod including something as minimal as this should be a non-issue. The fact that people make it seem like some sort of vendetta against them is pretty hilarious.
Maybe I'm spoiled, but I hate downloading yet another addon for it when DBM would switch it for you already. It just seems that it should be built in to a boss mod addon if it's a fundamental requirement for the encounter.
Not sure if you've had this posted or not but two things you might add that I noticed while now using DXE full time:
Mimiron Phase 3 - The ability to swap it to Free For All loot and then go back to whatever loot setting it was at before that.
Thorim - Unbalancing strike announcement of some sort when the player gets hit by it. Unbalancing strike isn't a guarantee that it will land as it can miss. This can be piped like your other warnings to MSBT or what not.
I'm wondering if you can add a feature to it. I'm looking for the ability to move where the set in question is located on the list. This way I could organize my setups a little easier and move the less used ones down. I know you can't drag around set icons in the blizzard equipment manager, and the only other solution is to delete and re-create the sets.
I couldn't find anything regarding it, tho I can safely say I'm not all that versed on the best place to look for LUA coding information but I'm looking to try and do the follow:
LUA code to create chat windows initially, set the height/width and the X/Y Coordinates for it on the screen.
Basically I have a UI that heavily makes use of chat windows and hides and shows them based on what is happening currently (aka combat, raid combat etc) and I am looking for a way to have a script or macro for inital window creation to make it easier for someone to import my UI.
Mainly it's so I can transition my UI across my alts with less pain, but there are a few friends who like some of the customizing I do and I'd like to make it easier for them to import things I create as well.
I'm not sure if this is possible or not, but is there a way to have the frames fade out until you do mouse over / highlight? I couldn't find anything that worked that way, ideally I'd want it to happen in combat only but I oculdn't quite get the combat fader to work how I wanted it to.
Edit #1: I just found a bug in that, at least I think so. I toggled TTE Visible to hide the box permanently, and in doing so it will stop updating the LDB feed.
Edit #2: My solution is just setting the timer height and width to 0 for now.
Is there a way to hide the player health/mana text that is underneath the hud when you're full of health and out of combat? I can make the bars fade away, but the text for mana/health still sits on the screen for me and I'd love for it to fade away too
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Also is it possible to compress the output in some way? Currently it's like 5 lines of text spamming out at the end of each run, would be nice to have just like 2 lines with the same information.
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Basically I'm looking to have a hide a window and show another but only when in combat during a boss fight instead of any fight in a raid (aka trash).
Thanks for your help in this.
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Less than 10 lines of code is bloat? Really?
Have you ever thought that maybe, just maybe, raid leaders actually use this mod?
I'm fine if the author doesn't want to include it, but it doesn't change my view point on the matter that if you're doing a boss mod including something as minimal as this should be a non-issue. The fact that people make it seem like some sort of vendetta against them is pretty hilarious.
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Maybe I'm spoiled, but I hate downloading yet another addon for it when DBM would switch it for you already. It just seems that it should be built in to a boss mod addon if it's a fundamental requirement for the encounter.
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Mimiron Phase 3 - The ability to swap it to Free For All loot and then go back to whatever loot setting it was at before that.
Thorim - Unbalancing strike announcement of some sort when the player gets hit by it. Unbalancing strike isn't a guarantee that it will land as it can miss. This can be piped like your other warnings to MSBT or what not.
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LUA code to create chat windows initially, set the height/width and the X/Y Coordinates for it on the screen.
Basically I have a UI that heavily makes use of chat windows and hides and shows them based on what is happening currently (aka combat, raid combat etc) and I am looking for a way to have a script or macro for inital window creation to make it easier for someone to import my UI.
Mainly it's so I can transition my UI across my alts with less pain, but there are a few friends who like some of the customizing I do and I'd like to make it easier for them to import things I create as well.
Any help would be appreciated!
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Anyone know a solution to this? Thanks!
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Edit #1: I just found a bug in that, at least I think so. I toggled TTE Visible to hide the box permanently, and in doing so it will stop updating the LDB feed.
Edit #2: My solution is just setting the timer height and width to 0 for now.
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