I tried searching through this thread but really am kind of brain dead at this hour. Is there a way to limit the length of a players name within the health bars? I am using Lua Texts with this and my player health bar also is displaying that persons name but the name exceeds the lenght of the bar and I really just want it to cut short the player name if it exceeds that length. Right now I am just using a custom lua text of the following:
Yeah I know about the player regen thing. Like I said I'm toggling frames based on in combat or not, but I want it to only toggle when in combat in a raid when DXE is active for a boss fight. Basically it goes from a chat frame to a blank frame where I have all my DXE alert bars set to show up.
I'm looking for some helping in regards to kgPanels and DXE.
Currently I have a few raid frames toggle based on if I'm in combat in a raid or not and I'm looking to change that to being in combat and DXE is currently running. I'm wondering if anyone has done this at all yet.
This is my current script in kgPanels:
if event == "PLAYER_REGEN_ENABLED" then
ChatFrame3:Show()
self:Hide()
DXEWindowProximity:Hide()
elseif event == "PLAYER_REGEN_DISABLED" then
local rmems = GetNumRaidMembers()
if (rmems > 1) then
ChatFrame3:Hide()
self:Show()
DXEWindowProximity:Show()
else
end
end
Basically what I want it to do is have Chat Frame 3 hide and a blank frame show when I'm in combat during a boss encounter, as I have my DXE bars in that location. But I'd like it to only do that during a boss encounter, right now it's during any fight in a raid environment. Any help would be appreciated. I tried if DXE:IsRunning() but had no luck with that, and I'm somewhat clueless at all of this.
Is there a way to toggle the graphs visibility via scripting commands? I'm using kgPanels and I would like be able to toggle off the Raid DPS graph when I'm not in combat etc as my UI adjusts when I'm in/out of combat and in/out of a raid at the time.
I was wondering if anyone knows if it's possible to somehow hide your buff frame unless you mouse over it. Personally I love the look and feel of this mod over all of the other buff bar mods I've seen out there, but the one thing I would love for it to have is to hide unless mouse over. Anyone have a solution for that?
I don't know if this is an option or not, and I couldn't see it anywhere, but is there a way to set it so you can change the order that the list goes down in? There are some broker mods I'd like at the top of the list and others further down, basically in an order of how often I use them.
Well if the user has it set to output to a chat already I'm not quite sure why you would want it to do it a second time. Hence why I would consider it spammy, as you're already seeing it once via the method you chose to output it as.
Bug:
17:08] DungeonSpeedRunner: End Of Instance: Utgarde Keep (Heroic)
[17:08] DungeonSpeedRunner: Started at: 01/28/10 16:55:05
[17:08] DungeonSpeedRunner: Ended at: 01/28/10 17:08:33
[17:08] DungeonSpeedRunner: Duration: 13 Min 28 Sec
[17:08] [PL] [80:Kguku]: DSR: Utgarde Keep (Heroic) Current Runtime: 13:28 Avg: 14:31 Total Runs: 9 Best: 11:37
As you can see it's outputting data twice, one of which is super spammy. I have it set to output via Channel:Party, so it should only be doing that. I can't find anywhere to turn off the spammy portion.
I'm wondering if you can add in the feature of being able to lock chocolate bar so when you click on it it doesn't bring up the option menu. I like the ability to click on certain mods during combat, but have noticed from time to time during combat I accidentally click chocolate bar and it brings up the option screen during combat. I know you can lock all clicks during combat, but like I said there is the occasional mod I like to click open to see something quickly during a lull in a combat phase.
I'm kind of curious about one thing which is, is there a way to have pitbull hide the player frames until you mouse over them. I'm looking for a way to get more screen realestate during encounters so I can see things a bit better.
If you have anything checked under General Options > Announce Char Runtimes, even if you have "Announce Overall Runtimes" unchecked it'll still display anything you have checked in Announce Char Runtimes.
DSR: Instance Info
DSR: Runtime - Cur: MM:SS, Avg: MM:SS, Best: MM:SS. Total Runs - ##
By using the MM:SS route you will kill a lot of the verbage, and if need be you can set your output to be HH:MM:SS, though I'm sure if a heroic is going over an hour long you've got some problems ;) Mind you BRD can still probably take over that long if you're running it normally and do a full clear.
Would clear up a lot of the spam on the screen. Maybe have both options, Verbose and Compressed.
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Any help would be appreciated.
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Currently I have a few raid frames toggle based on if I'm in combat in a raid or not and I'm looking to change that to being in combat and DXE is currently running. I'm wondering if anyone has done this at all yet.
This is my current script in kgPanels:
Basically what I want it to do is have Chat Frame 3 hide and a blank frame show when I'm in combat during a boss encounter, as I have my DXE bars in that location. But I'd like it to only do that during a boss encounter, right now it's during any fight in a raid environment. Any help would be appreciated. I tried if DXE:IsRunning() but had no luck with that, and I'm somewhat clueless at all of this.
Thanks!
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Bug:
17:08] DungeonSpeedRunner: End Of Instance: Utgarde Keep (Heroic)
[17:08] DungeonSpeedRunner: Started at: 01/28/10 16:55:05
[17:08] DungeonSpeedRunner: Ended at: 01/28/10 17:08:33
[17:08] DungeonSpeedRunner: Duration: 13 Min 28 Sec
[17:08] [PL] [80:Kguku]: DSR: Utgarde Keep (Heroic) Current Runtime: 13:28 Avg: 14:31 Total Runs: 9 Best: 11:37
As you can see it's outputting data twice, one of which is super spammy. I have it set to output via Channel:Party, so it should only be doing that. I can't find anywhere to turn off the spammy portion.
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[09:55] [PL] [80:Kguku]: DSR: Azjol-Nerub (Heroic) Current Runtime: 11:03 Avg: 10:15 Total Runs: 3 Best: 08
I believe that run was 8 minute flats, but as you can see it's not doing the :00 afterwards. Might want to take a look at that.
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If you have anything checked under General Options > Announce Char Runtimes, even if you have "Announce Overall Runtimes" unchecked it'll still display anything you have checked in Announce Char Runtimes.
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DSR: Runtime - Cur: MM:SS, Avg: MM:SS, Best: MM:SS. Total Runs - ##
By using the MM:SS route you will kill a lot of the verbage, and if need be you can set your output to be HH:MM:SS, though I'm sure if a heroic is going over an hour long you've got some problems ;) Mind you BRD can still probably take over that long if you're running it normally and do a full clear.
Would clear up a lot of the spam on the screen. Maybe have both options, Verbose and Compressed.