Looks good so far, was testing it out in a ZA run last night.
Once you've got boss kill tracking built into it i might have to start using it full time.
On another note, loot exclusion might be handy, but most people are going to be exporting this to things like EQDKP, where you can exclude certain items also, so i guess it's a much of a muchness. One idea for exclusion however i have no idea how you'd go about it, is if you can maybe tag items as being disenchanted, or uh, something, so it ignores items being sent to the enchanter for D/E.
Anywho keep up the good work :)
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Aug 3, 2007Posted in: UpdatersQuote from HunterZ »
- WAU will stop redrawing the standard view and will not perform the user-requested update. on the installed tab, all addons are checked.
was doing that for me too, but i uninstalled it then re-installed and that seemed to fix it, now it's working fine.
Jun 14, 2007Howdy,Posted in: General AddOns
Just pestering again, is there any chance that you could skin the bigwigs "proximity" window at all? It's the little window that pops up during the maiden & curator in kara, shows people that you're too close too.
by default it's some orange ugly thing, wouldn't mind it fitting with the rest of my UI a bit more :)
it's contained in the BigWigs_Extras package, under "proximity", and from the looks of it just uses the texture BigWigs\Textures\otravi-semi-full-border.tga. For some reason i don't have a screenshot of it, but that should be enough information for you to do your thing, hopefully :)
Jun 6, 2007Tinytip appears to be working fine for me, however i'm still getting the DotTimer issue:Posted in: General AddOns
[2007/06/07 05:30:48-455-x1]: Skinner-2.1\SkinMe\DoTimer.lua:37: AceHook-2.1: Bad argument #2 to `SecureHook' (table expected, got nil)
Jun 6, 2007I was just about to report this issue myself. I've been trying in vain to sort out what the problem is, to no avail.Posted in: General AddOns
I'm getting the same thing, there's a frame being rendered ontop of the bags, which makes them unusable. Bank frame,oneview and keychain are all working fine however.
oh, by the way, reverting onebag back to r35960 fixes the issue for me.
Jun 6, 2007I'm getting the same hook error as people above when i either use the dotimer skinme file, or the tinytip on. (with revision 38596.1001)Posted in: General AddOns
Additionally, i'm getting a frame rendered on top of the onebag frame, even with all addon skins removed. Had to disable skinner to get rid of it :(
Scratch that, was happening with skinner disabled too.
Jun 3, 2007Howdy, two little queries.Posted in: General AddOns
Firstly, is it at all possible for you to add skinning to Xcalc? (http://www.wowinterface.com/downloads/info5281-Xcalc.html)
Secondly, the skin for DoTimer, it doesn't actually appear to be skinning the bars according to my skinner texture, assuming of course that's what it's supposed to do. Do i need to set DoTimer to use a specific texture number, or should it just be overriding it automatically? (using version 3.1)
May 29, 2007Posted in: Unit FramesQuote from andreasg »
Should be fixed now :)
Upgraded to r37551 this morning.
Still doing it for me, slight (3 sec or so) freeze joining an AV, still freezes for about a second when dismounting as a warlock (and having the pet auto-summon).
Froze completely in eye of the storm, had to terminate wow.exe. Haven't tried AB or WSG yet, and now the login server seems to be dead, so i can't get back in to do more testing.
May 28, 2007Posted in: Unit FramesQuote from andreasg »
Hey there, I will take a look at fixing it tonight, please hang on :)
Cool, much appreciated.
I've rolled back to 35469.1002, and the problem is reduced somewhat, i still get pauses for about 5 seconds when joining battlegrounds, and i get a half to one second "freeze" when dismounting with my warlock, which i'm assuming has something to do with the pet auto summoning. Not sure if that'll help any or not :)
Feb 24, 2007Posted in: General AddOnsQuote from Tomed »
This is not a bug that's pertaining to any recent build but is it known that DoTs often drop off from Chronometer even though they're still on mobs? This seems to happen really quite often on boss encounters when tons of shit is going on and off the boss. There's another warlock and myself who use Chronometer and we are both noticing this a lot since we've started getting back into raiding in BC.
Yeah i get the same issues, have since i started testing with chronometer ages ago, which was problematic enough to force me back to use DotTimers, which is a shame as i'd much rather use chronometer.
Jan 20, 2007Ahh, well that's fair enough.Posted in: Unit Frames
Is there anyway perhaps as a bit of a work-around, it'd be possible to set a gap width between each party/pet rather than globally?
Bit of a pain no doubt, but yeah.
Jan 17, 2007hmm, even larger spacing wouldn't work for me.Posted in: Unit Frames
essentially what i used to do (and hopefully plan to do in the future), is somewhat like the following:
pet1 pet2 playerpet targetoftarget pet3 pet4
party1 party2 player target party3 party4
much like that, across the whole screen.
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