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    posted a message on Grid2 - What it is, and what it's not
    Works perfectly. Thank you Jerry.
    Posted in: Grid & Grid2
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    posted a message on Grid2 - What it is, and what it's not
    Both are great addons and serve their purpose. Personally i prefer the out of the box configuration of Grid2 and i think it is more tailored towards power users than Grid is. If only i knew LUA id edit this myself but alas i don't. I really hope someone picks this up. Its truly a shame that no one can combine the two to make for a better addon overall.
    Posted in: Grid & Grid2
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    posted a message on Grid2 - What it is, and what it's not
    When do you guys plan to start porting Grid2 over to Cataclysm? I'd love to test it out since im currently in the beta. Its like not having crack not having my Grid2 setup atm.
    Posted in: Grid & Grid2
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    posted a message on Grid2 - What it is, and what it's not
    Decided i would try out the newest alpha to see try the layered features but i just can't seem to get the options to load up no matter what i do. I'm befuddled as to why. Its a fresh install. Hoping that maybe someone can help me out here and see if I'm missing something:

    1x LibDBLayers-1.0-1 (Grid2):378: attempt to index local 'setup' (a nil value)
    ...atusAuraGroupOptions\Grid2StatusAuraGroupOptions.lua:80: in function `funcUpgrade':
    LibDBLayers-1.0-1 (Grid2):322: in function `UpgradeDefaults'
    Grid2StatusAuraGroup-3.2.0.60\Grid2StatusAuraGroup.lua:61: in function <...AddOns\Grid2StatusAuraGroup\Grid2StatusAuraGroup.lua:56>
    ...ns\Grid2StatusDungeonRole\Grid2StatusDungeonRole.lua:130: in function <...ns\Grid2StatusDungeonRole\Grid2StatusDungeonRole.lua:129>:
    Grid2StatusGroup-17\Grid2StatusGroup.lua:214: in function <...terface\AddOns\Grid2StatusGroup\Grid2StatusGroup.lua:213>
    ...ns\Grid2StatusRaidDebuffs\Grid2StatusRaidDebuffs.lua:469: in function <...ns\Grid2StatusRaidDebuffs\Grid2StatusRaidDebuffs.lua:468>:
    Grid2StatusRes-3.2.0.31\Grid2StatusRes.lua:254: in function <Grid2StatusRes\Grid2StatusRes.lua:253>
    Grid2StatusTargetIcon-3.2.0.25\Grid2StatusTargetIcon.lua:166: in function `UpgradeDefaults'
    Grid2-Grid2 v3.3.0.466\GridDefaults.lua:195: in function `GetSetupObjects'
    Grid2-Grid2 v3.3.0.466\GridDefaults.lua:217: in function `Setup'
    Grid2-Grid2 v3.3.0.466\GridCore.lua:243: in function <Grid2\GridCore.lua:229>
    (tail call): ?:
    <in C code>: ?
    <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
    (tail call): ?:
    AceAddon-3.0-5:539: in function `EnableAddon'
    AceAddon-3.0-5:629: in function <...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:615>
    <in C code>: in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:234: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:257: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:481: in function <Interface\FrameXML\UIParent.lua:453>:
    Posted in: Grid & Grid2
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    posted a message on RDX Quill and Cartographer
    Quote from Nymbia »

    point him to the API documentation.

    http://www.wowace.com/wiki/Cartographer


    Thank you for the nice reply unlike some others. I wasn't asking for mod support per say but to help the author of RDX out on how to access the maps or how they are drawn. Atlas is going to a similar system down the road where the maps are drawn dynamically anyways so its an overall good thing.

    I pay for RDX for other reasons. Quill is a nice to have thing that comes with it.
    Posted in: Map/Minimap AddOns
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    posted a message on RDX Quill and Cartographer
    Good afternoon.

    I am a user of RDX and recently there has been a feature for it that has been released that is very cool:

    http://www.rdx-raid.com/

    Its called Quill and its essentially a whiteboard where you can dynamically write out raid strategies to your entire raid. Problem right now is that the map support for it currently only works with Atlas and i use Cartographer. I asked the author Veni about this and he had this to say:

    I took a look at Cartographer and it doesn't look like it exports its map list/textures. They are held in inaccessible local variables.

    I'm no Cartographer expert or anything and it's entirely possible I misunderstood the code, but I don't think I can support it unless they add an API to access their map list.


    Any possibility you could help him out? I would love for these to both coexist.
    Posted in: Map/Minimap AddOns
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    posted a message on Capping and InFlight - Official Thread
    Quote from TotalPackage »

    Quote from Mich »

    [2007/01/01 11:20:38-145-x3153]: Gratuity-2.0-21556 (InFlight):62: attempt to index field 'Rlines' (a nil value)


    Current as of the current beta build.
    Doesn't seem to be an InFlight error.


    Any idea possibly? It loops over and over so id like to pin this down for you guys.
    Posted in: General AddOns
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    posted a message on OCB gone?
    Looks like someone needs to properly moderate the forums then. Without a community there will be no addons. Its as simple as that. Haste heres a bug i found on the current beta too to help you out a bit:

    [2007/01/01 16:52:31-146-x4272]: oCB-2.0.0\core\casting.lua:398: attempt to compare number with nil

    ---


    Happens with alot of the new spells from mobs i think.
    Posted in: General AddOns
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    posted a message on Capping and InFlight - Official Thread
    [2007/01/01 11:20:38-145-x3153]: Gratuity-2.0-21556 (InFlight):62: attempt to index field 'Rlines' (a nil value)


    Current as of the current beta build.
    Posted in: General AddOns
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    posted a message on Closed Beta vs Live
    Has anyone else had any problems with their Live 2.0 ACE2 addons working well but some of them breaking in the Closed Beta? I can post a long string of bugs ive found on the Closed Beta with certain addons but im not sure if would pertain correctly to current development. Its really odd to say the least. Looking for guidance.
    Posted in: General AddOns
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    posted a message on ClosetGnome - Wear it or lose it.
    Any way to prevent OhNoes from switching weapons in BG's?
    Posted in: General AddOns
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