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    posted a message on Having problems changing password
    I forgot my password so got a reset email sent, I now want to change my password but clicking the button in the control panel does nothing and clicking the edit password link on the left hand side takes me to a log in screen that won't accept the password I was emailed in the reset email.
    Posted in: General Chat
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    posted a message on Revelation
    Getting the following when trying to enchant a ring

    Message: Interface\AddOns\Revelation\Revelation.lua:456: bad argument #2 to 'format' (string expected, got nil)
    Time: 03/10/10 22:01:48
    Count: 1
    Stack: [C]: in function `format'
    Interface\AddOns\Revelation\Revelation.lua:456: in function <Interface\AddOns\Revelation\Revelation.lua:408>
    Interface\AddOns\Revelation\Revelation.lua:529: in function `CreateMenu'
    Interface\AddOns\Revelation\Revelation.lua:738: in function <Interface\AddOns\Revelation\Revelation.lua:728>
    (tail call): ?
    [string "*:OnClick"]:10: in function <[string "*:OnClick"]:1>
    
    Locals: (*temporary) = " %s"
    (*temporary) = nil
    (*temporary) = "Disenchant"
    (*temporary) = "string expected, got nil"


    Using 3.3.2-1.5.4a
    Posted in: General AddOns
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    posted a message on Removal of proc based buffs and raid performance?
    In 3.3.3 it seems they are converting all the proc based buffs e.g. rampage, unleashed rage etc into passive auras. I'm guessing they are doing this in order to improve performance in raids since you will no longer have so many aura refreshes and the combat log won't be spamming with refreshes either.

    I seem to remember someone from here saying that 60% or more of combat log entries were buff refreshes so I'm guessing we'll hopefully gain some FPS in 25 man raid situations after this patch?
    Posted in: General Chat
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    posted a message on Revelation
    Anyone else had issues with the input box if you only want to make a few items but have materials for more? I wanted to make 4 gems but had 4 raw gems, I clicked the 1-5 box then typed in the input box and pressed enter and got a lua error, I'm not currently at my WoW pc or I'd post the error.
    Posted in: General AddOns
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    posted a message on Recount
    Quote from yoshimo
    [36789] = true, -- Valithria Dreamwalker
    [37950] = true, -- Valithria Dreamwalker (Phased)
    are the boss, so that isnt missing.
    Elsia, do we need to add the adds in there or will be we able to solve it otherwise? Maybe just an outdated libbossid in her?


    The boss is listed in my libbossid it's just not separating the tries into sections probably because you never actually damage the boss since it's friendly.
    Posted in: General AddOns
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    posted a message on Recount
    Setting Recount to only store boss sections doesn't work for Valithria Dreamwalker probably because she's a friendly. Not sure if there is a way for you to fix this or not.

    Might be worth adding the GUID's of some of the adds for this boss fight so that it's broken into sections?
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Elsia
    There is nothing in the code that prevents recording of friendly fire with the exception of self-kills. Can you send me the relevant combat log lines?


    It's not the actual recording of friendly fire it's missing, it's death's caused by them. On the Blood Queen encounter it's possible to be killed by others friendly fire, but when you look at the deathlog it's not visible, you just see the person go from a high amount of HP to dead with no reason logged.
    Posted in: General AddOns
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    posted a message on Recount
    Not sure if this is a bug or not but deaths from friendly fire don't seem to show properly in the default recount death log. Is it possible to fix this?
    Posted in: General AddOns
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    posted a message on UnitAura Hooking
    Quote from Tekkub
    Unless something changed, the buff frames are a bit protected because you can cancel buffs... and macros can use stance/shapeshift conditionals.


    Yeah parts are probably protected, I'm just wondering how to properly use the shouldConsolidate return from UnitAura without severely tainting the UI.
    Posted in: Lua Code Discussion
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    posted a message on UnitAura Hooking
    Quote from Arrowmaster
    No.

    Hooking any API always risks severely tainting the UI because it gets used in secure parts of the UI. Only a limited few are able to safely be hooked and UnitAura is not one of them.


    How are addon authors supposed to filter the new consolidated buff box without causing issues then?

    I mean they added the ability to choose what does and doesn't get put in the box via the API, how is it supposed to be used without risking severely tainting the UI?
    Posted in: Lua Code Discussion
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    posted a message on UnitAura Hooking
    Is there a way of writing the following code without causing action blocked messages?

    -- Hook "UnitAura" API (updated for patch 3.3)
    addon.unitaura = UnitAura
    UnitAura = function(unit, index, filter)
      -- unit is not "player"? return aura information as-is
      if not unit or not unit == "player" then
        return addon.unitaura(unit, index, filter)
      end
      -- this part is only accessible when unit == "player"
      local name, rank, texture, count, auraType, auraDur, expires, casterUnit, isStealable, shouldConsolidate, spellID = addon.unitaura(unit, index, filter)
      local status = addon:exists(name) or -1
      if status == 0 then
        shouldConsolidate = 1
      elseif status == 1 then
        shouldConsolidate = nil
      end
      return name, rank, texture, count, auraType, auraDur, expires, casterUnit, isStealable, shouldConsolidate, spellID
    end
    Posted in: Lua Code Discussion
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    posted a message on Recount
    Quote from Shadoweric
    Agree with this, though I picked last night because we didn't wipe and there's no trash in ToC (the Ulduar part for the weekly raid quest involved vehicle trash and I'm not 100% sure Recount works well with that or even sees the data anyway).

    Regarding what's suggested above, that's kinda why I brought up the DeathTrack plugin. Should it have its own SV? Also, since I was never clear on it, doesn't Recount track some sort of death info without the plugin anyway? I'm not even sure of the differences.


    Recount does track deaths and also allows you to see the last 10-15 seconds or so of what happened to a person before they died without any plugins.
    Posted in: General AddOns
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    posted a message on Recount
    Would it perhaps help to split Recounts saved variables into multiple files? Such as having deaths recorded into a separate file? If it's only the save of the file causing the issue, or is it definitely the amount of addon memory being used by Recount?

    I've personally only ever had the error when I increased the number of past fights past the default.
    Posted in: General AddOns
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    posted a message on Recount
    Quote from Elsia
    Is this with or without additions such as !ClassColors?


    Without, I use no addons that change class colours, I've not altered any of the class colours in recount either, just changed the colour of the total bar.
    Posted in: General AddOns
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    posted a message on Recount
    Has anyone ever encountered a problem where Recount will show people with the wrong class colour? It seems to happen more often if I alt tab a lot, but it's not 100% reproducible, some times I'll have almost the entire raid showing up with the druid or hunter class colour.
    Posted in: General AddOns
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