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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from bodicea »

    Anyway I can make cowtip look like AFToolTip?



    I've been using it over two years and it finally broke (has double guild names for some reason), so I'm looking to see if it can do that. Basically cowtip default has the info I want, but can you change the colors in the default mode?



    You can edit the dogtags to add Green to them. ex. [Guild:Green]. Also, I think you can go to the begging of the line and add Green in brackets []. That should turn the whole line green no matter what.
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    With the latest update, r43945, I can't get my custom background colors to work.
    Posted in: General AddOns
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    posted a message on PitBull - official topic
    Quote from Jinks »

    Quote from Sunseth »

    Is it possible to get a dogtag showing the zone of the object? (what zone a player is in f.x.)


    Couldn't find it in the dogtag doc, so asking here :)

    Regards,


    Apparently the tag would be [Zone], but it doesn't work in CowTip, so I don't expect it to work in Pitbull either.


    It does work. It just won't show players that are in the same zone as you. For example: you are in IF. You group with someone who is in SW. In cowtip when you use the [zone] tag, you mouseove that player it'll say SW. That player flies to IF. The [zone] line goes away.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Quote from Trisorion »

    Ive been having a problems with Pitbulls's threat bar module. I enabled it on my player frame and I did not see any change but I guessed that it would show when I got into combat. I went off to a 5 man and I never saw it, so I did some more research and from that I found that my target's target needs to have Threat-1.0. I went out with a friend who has Recount (which has threat-1.0 inculded) and wanded mobs as he killed them. Still no threat bar/threat text or anything visible change. It is quite possible that I missed something, but I think it should be working. Anyone know?


    In a possibly related issue I have never seen Recount's "Threat on GLOBAL" meter work.


    I could be wrong, it's been a while since I've used the threat bar. I think it's only for your target frame. It only shows your threat on that target. That's why it's only on the target frame. Threat-1.0 can track threat on multiple targets. So you can scroll through all hostiles and see where you are on their hate list.
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Can you create an invisible frame outline? Not the whole frame just something that eepanels can attach panels to.
    Posted in: Unit Frames
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    posted a message on CowTip - a tooltip addon - Official Topic
    I think it's dogtag related. If They are in my party I can see it, if not I can't.
    Posted in: General AddOns
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    posted a message on Pitbull_Prat
    I'd like a variable size. Where you can set the width to any length you want. That way you won't have to worry about the chat bubble getting too wide and covering part of your UI.

    I just noticed it was updated since I tested it last. However, I did notice a blank chat bubble for my target and ToT whenever I targeted a mob. I think it's anytime I got a new frame.
    Posted in: General AddOns
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    posted a message on Pitbull_Prat
    Can you move the chat bubble? For example, move it to the top, bottom, right, or left of the unit frame.
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from Xirtron »

    Any plans on adding mobinfo support?


    Mobinfo works for me.
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Here is an example:

    Line 1L________________________ 1R_______________________
    Line 2L________________________ 2R_______________________

    and so on. The lines on the editor are not numbered. However their is a space between 1L and 1R. so it looks like this:

    _____________________ ____________________
    _____________________ ____________________

    so you copy then paste the line that goes on 1L then you copy and paste 1R, etc. You can do them all at once and click ok. Since the Lines are not numbered, nor or they labeled Left or Right it can get confusing.
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    Here is what I use. I based it off of Tipbuddy as much as possible.

    1L : [IsPlayer?IsEnemy?PvP?Name:HostileColor!Name:ClassColor!Name:ClassColor!IsPet?Name!~IsPlayerOrPet?Status?Name:StatusColor!Name:HostileColor] [Realm:Bracket] [Status:Angle] [AFKDND:Angle] [PvP:Angle:Red]

    1R : [IsPlayer#mouseovertarget?IsUnit#player(MouseOverTarget)?Text(<<YOU>>):White!Target:ClassColor#mouseovertarget!Target:HostileColor#mouseovertarget]

    2L : [Guild?Text([Guild:IsEqual([Guild#player])?Fuchsia!Green][Guild:Angle])]

    3L : [Classification:DifficultyColor] [Level:DifficultyColor] [SmartRace] [SmartClass:ClassColor]

    4L : [Faction]

    5L : [Zone]

    6L : [IsUnit(pet)?HappyText]


    EDIT: Fix 1L and add zone
    Posted in: General AddOns
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    posted a message on Pitbull HowTo questions
    Yea. I tried KotJ. I like it but, no sounds. I almost starved my pet when I was at the auction house. I keybinded FOM a long time ago, now it's just second nature to hit the key when I hear the growl.
    Posted in: Unit Frames
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    posted a message on CowTip - a tooltip addon - Official Topic
    Quote from OrionShock »

    i'd like to bump for compatibliyt with other addons that like to modify tooltips, like NoteIt, or a sugestion for other ace mod that plays nicely with it as well...

    atm, it shows, but after a update call it dissapears.


    The compatibility issue is the only thing keeping me from using it. I like my hunter's helper data along with others. I also noticed this issue with Tipbuddy. It rarely happens, but it does happen.

    Also, Would it be possible to add a netural faction BG color?
    Posted in: General AddOns
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    posted a message on CowTip - a tooltip addon - Official Topic
    I noticed that the extra info from other addons like Mobinfo, etc get wiped when the tooltip updates. I get the info then about a second later it's gone.

    How do you change the BG color based on reaction? I set the colors in the tooltip bg section, but only current watched faction works.
    Posted in: General AddOns
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    posted a message on Pitbull HowTo questions
    If you really want the happiness icon you'll have to write a pitbull add on. I tried but I'm not that good. The problem I am having is that the happiness icon in WoW has all 3(Happy, Content, Unhappy) in 1 blp image. So I have to specify the exact coords I want to show. So far I haven't been able to do it. No matter what I do all 3 show. I know I got the logic right, cause I copied it from DogTag. If someone wants to fix what I have done so far and put it up for download go ahead.

    Also it is possible to add the elite and rare textures to pitbull in a similar way. It should be easier because the elite and rare textures are in separate image files.

    if select(6, GetAddOnInfo("PitBull_" .. (debugstack():match("[d%.][d%.][O%.]ns\\PitBull\\(.-)\\") or ""))) ~= "MISSING" then return end
    
    local VERSION = tonumber(("$Revision: 33940 $"):match("%d+"))
    
    local PitBull = PitBull
    local PitBull_Happiness = PitBull:NewModule("Happiness", "AceEvent-2.0")
    local self = PitBull_Happiness
    if PitBull.revision < VERSION then
    	PitBull.version = "r" .. VERSION
    	PitBull.revision = VERSION
    	PitBull.date = ("$Date: 2007-04-28 00:17:25 -0400 (Sat, 28 Apr 2007) $"):match("%d%d%d%d%-%d%d%-%d%d")
    end
    
    local L = PitBull:L("PitBull-Happiness")
    
    local new, del, newHash = PitBull.new, PitBull.del, PitBull.newHash
    local newFrame, delFrame = PitBull.newFrame, PitBull.delFrame
    
    local happy_path = "Interface\\PetPaperDollFrame\\UI-PetHappiness"
    
    PitBull_Happiness:RegisterPitBullChildFrames('HappinessIcon')
    
    function PitBull_Happiness:OnInitialize()
    	self.db = PitBull:AcquireDBNamespace("Happiness")
    	PitBull:RegisterDefaults("Happiness", "profile", {
    		['*'] = {
    			disable = false,
    		},
    	})
    end
    
    function PitBull_Happiness:OnEnable()
    	self:RegisterEvent("PLAYER_ENTERING_WORLD")
    	self:RegisterEvent("PLAYER_PET_CHANGED")
    	self:RegisterEvent("UNIT_HAPPINESS")
    end
    
    function PitBull_Happiness:Update(unit, frame)
    
    	if not unit then
    		unit = "pet"
    	end
    --	if not frame then
    --		PitBull:IterateUnitFramesForUnit("pet")
    --	end
    
    	for frame in PitBull:IterateUnitFramesForUnit(unit) do
    
    		if not frame.HappinessIcon then
    			local HappinessIcon = newFrame("Texture", frame.overlay, "ARTWORK")
    			frame.HappinessIcon = HappinessIcon
    			frame.HappinessIcon:SetTexture(happy_path)
    			
    			
    			if frame.HappinessIcon then
    			local happy = GetPetHappiness()
    			if happy == 3 then
    				frame.HappinessIcon:GetTexCoord(0, 0.1875, 0, 0.359375)
    			elseif happy == 2 then
    				frame.HappinessIcon:GetTexCoord(0.1875, 0.375, 0, 0.359375)
    				
    			elseif happy == 1 then
    				frame.HappinessIcon:GetTexCoord(0.375, 0.5625, 0, 0.359375)
    				
    			end
    			end
    			
    			PitBull:UpdateLayout(frame)
    		
    		end
    	end
    	
    end
    
    
    function PitBull_Happiness:PLAYER_ENTERING_WORLD(unit, frame)
    	if unit == "pet" then
    		self:Update(unit, frame)
    	end
    end
    
    function PitBull_Happiness:PLAYER_PET_CHANGED(unit, frame)
    	if unit == "pet" then
    		self:Update(unit, frame)
    	end
    end
    
    function PitBull_Happiness:UNIT_HAPPINESS(unit, frame)
    	if unit == "pet" then
    		self:Update(unit, frame)
    	end
    end
    
    function PitBull_Happiness:OnUpdateFrame(unit, frame)
    	if unit == "pet" then
    		self:Update(unit, frame)
    	end
    end
    
    
    function PitBull_Happiness:OnUnknownLayout(unit, frame)
    	frame.HappinessIcon:SetPoint("CENTER", frame, "TOPLEFT", 0, 0)
    	frame.HappinessIcon:SetWidth(120)
    	frame.HappinessIcon:SetHeight(70)
    end
    Posted in: Unit Frames
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