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    posted a message on oSkin
    That is how i glean code is from the other files.

    There are two function in the CharacterFrame.lua that have to deal with tabs, i think if we can modify those a bit we could make it work just right, but alas i dont have a warlock to test it with. So maybe i can help you with the code part and you can test it. I dont know.

    Bye for now.
    Posted in: General AddOns
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    posted a message on oSkin
    Wow that was quick i just edited my post for a shot of that. Thanks.

    I have to go to work so i wont be able to do anything until tonite but i might be able to work it out. i dont know.

    Thanks again :)
    Posted in: General AddOns
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    posted a message on oSkin
    Quote from Sariash »

    Quote from mphilhower »

    Here is another shot of what i just did to the spellbook. and if you dont mind where i put the tab then cool, but if you oh well :)



    here is my LootFrame and SpellBookFrame file's

    you need to refrence both in the oSkin.toc file

    and also in the core.lua file you have to put
              self:LootFrame()
              self:SpellBookFrame()
    into the first function called "function oSkin:OnInitialize()"


    Addloot.Rar

    As a pet user, you have 2 tabs at the bottom of the spellbookframe "Spellbook", "Demon" as a warlock for example. They are inside the spells with your code. The tabs are called SpellBookFrameTabButton1 and SpellBookFrameTabButton2.


    I will check into that and see what i can do to put them somewhere nice for you.

    And the spellbook doesn't have tabs, unless a warlock or hunter it seems, it has the four main buttons, and i dont know how to make those into tabs so.....

    Strang request coming, can you possibly post a pic with the spellbook oSkinned with your warlock or hunter, so that i can see where they lay on the frame and then i might be able to adjust them and fix them. :p
    Posted in: General AddOns
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    posted a message on oSkin
    didn't notice that it did that but your are right and i dont know how to fix it. If anyone else does then go for and make it better. i dont mind it.

    And yeha i dont use any extra mods that add tabs there. I had to place everything kinda by hand if you notice. So again if someone can take it and add to it for change it or make better, then by all means have at it. I am just having fun and enjoying it.:)

    I also want all that i can to be oSkinned as i was getting sick of the default textures.

    Here to more people working on this to make it happen
    Posted in: General AddOns
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    posted a message on oSkin
    Here is another shot of what i just did to the spellbook. and if you dont mind where i put the tab then cool, but if you oh well :)



    here is my LootFrame and SpellBookFrame file's

    you need to refrence both in the oSkin.toc file

    and also in the core.lua file you have to put
              self:LootFrame()
              self:SpellBookFrame()
    into the first function called "function oSkin:OnInitialize()"


    Addloot.Rar
    Posted in: General AddOns
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    posted a message on oSkin
    here is the looframe skinned. like i said i dont know if it works with more then four items in loot but it does look pretty. there my be bugs but i haven't found any. it is a hacked together piece of code and copy and paste stlye but cool i think.


    1. Make this a file called LootFrame.lua
    2. Put a line in the toc a the bottom for it (LootFrame.lua)
    3. Then in the core.lua file open it and put in self:LootFrame() in the first function called function oSkin:OnInitialize() after all the other self's things and before the end

    i can't put it in the svn or anything so if someone wants to test it more and fix it up be my guest.

    local _G = getfenv(0)
    
    function oSkin:LootFrame()
    	self:removeRegions(_G["LootFrame"], {1, 2})
    	
    	_G["LootFrame"]:SetWidth(LootFrame:GetWidth()-72)
    	
    	_G["LootCloseButton"]:ClearAllPoints()
    	_G["LootCloseButton"]:SetPoint("CENTER", _G["LootFrame"], "TOPRIGHT", -20, -20)
    
    			
    	_G["LootButton1"]:ClearAllPoints()
    	_G["LootButton1"]:SetPoint("LEFT", _G["LootFrame"], "TOPLEFT", 15, -60)
    	
    	_G["LootButton2"]:ClearAllPoints()
    	_G["LootButton2"]:SetPoint("LEFT", _G["LootFrame"], "TOPLEFT", 15, -105)
    	
    	_G["LootButton3"]:ClearAllPoints()
    	_G["LootButton3"]:SetPoint("LEFT", _G["LootFrame"], "TOPLEFT", 15, -150)
    	
    	_G["LootButton4"]:ClearAllPoints()
    	_G["LootButton4"]:SetPoint("LEFT", _G["LootFrame"], "TOPLEFT", 15, -200)
    
    	self:applySkin(_G["LootFrame"], {1})
    end
    Posted in: General AddOns
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    posted a message on oSkin
    Here is mine with my modified loot frame. Haven't tested it on more then 4 items in a loot so dont know if that works but it looks pretty

    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I would like to know if there is a way i can get rid of the backdrop on the player frame. I just want my name, health and xp to show up. I am using the compact layout for it. If anyone has any ideas if it can be done or not anything would be great.

    thanks
    Posted in: Unit Frames
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Great add-on.

    I only have on problem with it, no big deal but bugs me, the rarity glow and highlight dont work on items only on the empty slots and my herb pouch.

    Read thru this thread but couldn't find anything about it, Seems like I the only one with it.

    Thanks

    edit: Forgot to say that i have tried different versions and deleted all saved varibles about it. Only thing i haven't done is disabled all add-ons yet. I can do it, but didn't quite want to yet.  :p

    Ok i figured it out. A font changer add-on called sexyfonts was doing it but another font add-on called ClearFonts works just fine. Thanks
    Posted in: General AddOns
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