• 0

    posted a message on [Old] PitBull - official topic
    Is there an easy way for me to make the mana bar thinner than the health bar? I don't mind changing it myself, just not sure where to look/what to change. I really <3 these frames other than that (being able to put buffs under the frame and debuffs to the right of the frame would be the icing on the cake). =)
    Posted in: Unit Frames
  • 0

    posted a message on [Old] PitBull - official topic
    I get the following error when I try to use the [fkey] dogtag.



    Awesome frames so far though.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames for Burning Crusade
    I loaded the frames up last night and was grouped with a druid. When he would shapeshift, his mana bar wouldn't change color to red for rage or yellow for energy. Not a huge deal, but a tad distracting. ;)

    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames for Burning Crusade
    Oh, woot. You just relieved all the stress I was having about the BC release and my unit frames. I was having this nightmare vision of having to use the default unit frames for weeks, which would have made me quite the sad panda. I can deal with having to wait to have my raid frames working (as much as I love the agUF raid frames), but the normal unit frames had me really worried. Thanks so much for doing this. =D
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I just downloaded from the trunk and I'm not seeing the split buffs/debuffs. Is there somewhere else I should be downloading it from?

    Also, is the issue with the group members being numbered correctly fixed in the newer versions? I'm still using Pastamancer's original zip that had that functionality and I really don't want to lose that. Thanks a bunch, as usual!
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Nevcairiel »

    @Murialla: I added that as well in another patch.

    I will branch agUF later and add all my changes. More info to come.

    Renamed "Split" to 3 Lines, added new Aura Position "Split", splits buffs and debuffs, buffs below, debuffs right. only works right with style "3 lines".

    Will be in branch soon.


    Awesome. Thanks to everyone working on these frames, they are simply the best I've ever used. <3
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Aileen »

    Quote from Nevcairiel »

    I added a new Aura Style "Split"


    OMG I love you. :)

    I hope it gets merged so then I can bug people to let them be placed independently. :D


    Same here, lol. I love the frames, but I'm still hoping for buffs under the group frames with debuffs to the right of the health bar. =D
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Pastamancer »

    Quote from Murialla »

    I made the changes (I think) and I'm getting this error:

    Quote from Error »
    Interface\Addons\ag_UnitFrames\ag_UnitClass.lua:127: attempt to call method `StatusBarsColor' (a nil value)


    Any idea what I did wrong? Thanks!


    I just zipped up my ag_UnitFrames folder, try this.



    If you still get an error, let me know what you were doing when the error message appeared.

    Seems to be working now, thanks a TON!
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from Pastamancer »

    I fixed a few things that were bugging me with agUF.

    • Party is sorted by F2-F5
    • The [fkey] text macro actually calculates the number correctly (was off by one)
    • Added in-combat icon (only added to the ABF layout, but can be added to any layout)
    • Add space between grouped frames if buffs are set to display above/below.
    • The [agsmarthp] text macro shows cur/max for non-friendly targets if MobHealth3 is installed.


    Here's the diff.


    I made the changes (I think) and I'm getting this error:


    Any idea what I did wrong? Thanks!
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Has there been a fix yet that I've missed for putting the party members in the right order? This is the only thing stopping me from using agUF full time (been using the raid frames, but not party =\ ).

    Also, is there a way to adjust the opacity of the frames? I want them fully opaque, but I can't find a place in the code that jumps out at me as being the right thing to change.

    P.S. Splitting auras into buffs/debuffs with separate placement would still rock. ;)
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from cosmeg »

    I'd just like to thank you Miles for all your good work. I had to stop using the svn version a few weeks ago because of horrible slowdowns in raids, the worst being on ossirian. Tried your version in aq20 last night and everything worked smoothly. Thanks!


    Just wanted to add my thanks, Miles. I used the raid frames in ZG yesterday, worked like a charm. =D
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Quote from andreasg »

    Quote from Murialla »

    I put the fkey command in there, but... the F2 member of my group is showing as F1 on my screen. Am I missing something? Thanks~


    Currently players are not added to groups in the right order. Hopefully cladhaire will help me with that, as his understanding of tables and stuff like that is better than mine... I won't be able to fix it while I am gone, maybe cladhaire will commit something... Maybe not.:) Else I will take a look at it when I get home.

    Ah, gotcha! No worries, have a great vacation!
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    I put the fkey command in there, but... the F2 member of my group is showing as F1 on my screen. Am I missing something? Thanks~
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    Another thing I just noticed: I have buffs set up to display below the frame. When I have party frames grouped together and someone in the party has a pet, the pet frame is overlapping the buffs.
    Posted in: Unit Frames
  • 0

    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    They are looking really great. Couple of questions/requests:

    1. F2, F3, etc. labels for party members.

    2. Actual pet names for party pets instead of just "Soandso's pet".

    3. Is it possible that when we have the party frames grouped that the order of the group members correspond with the proper function keys for targeting? I know I can unlock them and move them around separately, but it's just nicer for setting up your screen when you can keep them grouped.

    Thanks for all your work on this, AG. =)
    Posted in: Unit Frames
  • To post a comment, please or register a new account.