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    posted a message on nQuestLog
    http://hollowtube.mine.nu/tmp/tmp.jpg what's the first thought that hits you here people, is it he's color blind and on acid, or a clear improvement?

    Text size is +1, a few extra spaces, border is transparent (which means you have to be psychic to figure out how to drag the frame if you just installed the mod, but nevermind that), and the colors are a bit changed.

    If someone could come up with something prettier for me, that'd be great too ;), I got two spaces between title and progress now both for quests and quest objectives, good idea or bad?

    I was thinking about aligning the progress to the right, but I'm not 100% sure on that.. And also I'm not entirly sure how I'd do it :P
    Posted in: General AddOns
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    posted a message on nQuestLog
    Just figured out why people were complaining about the highlighting, it highlights quests where you've recently (last 30 min) gotten a quest item, and that seemed like a fairly good idea.

    But I've started marking quests as "got quest item" whenever you go pick them up, which means any new quest will be highlighted if you move to another zone :p (or the zone for it will be atleast).

    Also, I'm gonna try to tweak the layout a bit, it's ugly atm, I'm aware of that, it just hasn't been very high on the priority list ;)
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Cal »

    What I actually meant, was a module to show what quests people in your party have, regardless of you having them or not.

    I typically help out people in the guild doing quests and such, and to be able to see what quests they have and their progress on them, regardless of me having them (which I typically don't having done 95% of them already) would be really nice.

    Something like QuestLink but as an optional module integrated into nQuestLog.


    It'd be possible to implement as a module, but there's quite a lot of things I'd add before that.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Cal »

    Quote from neuron »

    Quote from luxus »

    great addon.. is getting better and better...
    is there any communication between nql users possible? for quests, quests process etc.?


    it uses quixote as a backend, so it'll comunicate with anyone who has an addon using that library.


    Out of curiosity, would this allow you to add a feature that lets you see what quests party members have that you might not and their status (assuming they have something using Quixote)?

    Perhaps as an optional module?


    It's already there, if you mouse over the tooltip will show their total progress, if you open the details frame it'll show their progress for individual objectives. I show "?" instead of 0, because sometimes when 0 is shown it's wrong :p, although looking into what's causing that is on the todo list.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from highend »

    Please, please (did I say please?) make the header / progression chat posting things multiline, everything in one single line suckxxx :/

    One line for the header and an additional line for _every_ part of the progress for a quest. Thx! :)


    Does anyone disagree with this? If not I'm gonna change it. (maybe link single line if you have chatbox open, multiline if chatbox is closed?)

    Quote from highend »

    While finetunig things, please add a space between the level display and the quest header (at least when posting it to the chat).

    E.g.:

    [63]Ill Madness
    is posted as:
    [63] Ill Madness

    It's much more readable.

    Thx again :)

    Regards,
    Highend


    Changed it in my version, but I got some broken code atm so I'm not gonna commit it until later.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from bjcar3 »

    Haven't really gotten a chance to really use the new nQL because of these two errors I get with the latest version as of 2:30pm EST 2/1/2007. They aren't keeping the addon from working, it just bugs me to have errors :)

    [2007/02/01 14:29:06-34-x1]: nQuestLog\modules\DetailsFrame.lua:37: Cannot find a library instance of Babble-Class-2.2.
    ag_UnitFrames-05-01-07\libs\AceLibrary\AceLibrary.lua:422: in function `AceLibrary'
    nQuestLog\modules\DetailsFrame.lua:37: in main chunk
    
     ---


    [2007/02/01 14:29:11-34-x1]: nQuestLog-11\moduleLoading.lua:31: attempt to call method 'OnModuleLoad' (a nil value)
    <in C code>: ?
    AceEvent-2.0-25921 (ag_UnitFrames):251: in function `TriggerEvent'
    AceEvent-2.0-25921 (ag_UnitFrames):962: in function <...Ons\ag_UnitFrames\libs\AceEvent-2.0\AceEvent-2.0.lua:955>
    
     ---


    These are both immediately upon loading the game.


    fixed in r26879

    Also defaulted my header to off, since it's so ugly. Thinking I can have the same menu pop up if you for example alt + rightclick or something like that.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Adding a quest minion header now, you can turn it off in the settings menu ofc.

    I know it's ugly people, but it's there so the ones that hide zones they are not showing any quests in can find the zones without making their way into the menu system.

    Oh, and the header also works as an anchor.

    Need feedback on:
    A : Choice of color (I know it's ugly atm, consider it work in progress)
    B : Size
    C : Should I change the font too maybe?
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from DiabolicalDestiny »

    i know this addon is more of a minion like thing, but sometimes i would like to go through all my quests and i dont want to have to maximize every zone, so im wondering is it possible to have it when i press 'l' that the quest log opens up and it has all the quests in 1 frame and the quest description in the other frame (similar to EQL or UberQuest) n still have the minion on the side with advanced features, that would be AWSOME


    Sorry, not gonna happen, it involves a ton of work because I can't just modify the blizzard frame, I'd have to make a new one.

    Quote from highend »

    I hope you set these as defaults and if you like, implement a setting where anybody can change modifier keys + left-/right-/middeclick for all functions that offer such a modifier + mouse click feature.


    Yeah I might let people set their own modifiers.

    Quote from djp123 »

    Quote from neuron »

    - rightclick/altclick on quest to show/hide objectives for that quest
    The problem with this is smart quest objective tracking, as this would efficiently just override it. I've been thinking for a long time how to implement it well and be able to turn control back to the smart quest tracker, but I'm thinking now I might just skip that part and let manual override be 100% manual override (until next relog atleast).


    Maybe turn it back over when the user collapses them again? If they want to keep a quest manually hidden they could hide it on the list, not just collapse the objectives.


    Yeah but this is for quest objectives, not for quests ;)

    Quote from highend »

    Latest version from yesterday:

    Settings - Quest objectives tracking - Hide completed objectives

    doesn't work any more (when I finish a quest the objectives aren't
    hidden (collapsed)). *Edit* Sometimes it works, sometimes not. That's weird...


    This bug might be fixed now, I've redesigned that entire system ;)

    Quote from highend »

    Thx for the color settings!
    A feature request for them: Please let uns use a copy & a paste button
    in the color picker window too apply same colors to multiple settings.

    Hm, I dont think that's possible. But you might be able to "trick" it like the blizzard frame, open colors for one setting, click ok, then reopen it, open another setting without clicking ok, and it'll reuse the color frame you have open.


    Quote from Doggabone »

    Quote from neuron »
    It tries to be clever and highlight what you need to pay extra attention to.
    For example if the subzone your in is mentioned in the quest objectives, such as :
    Bring Whatever to Whoever in Booty Bay, if your in STV it wont highlight, but if your in booty bay it will.

    It'll also try highlight stuff where the zone is in the quest objectives if it's a quest from another zone.
    Example : Which doctor whoever wants you to go to feralas to get X. (quest from tanaris), this will highlight if your in feralas.


    I've tried like dang to turn this off, and now when one pops up I flip options until the highlight dies. Is there an option (or pending option) to disable this? And if not, eh, I'm requesting it. Heh.

    With or without it, this is a great tracker.


    Yes, I will make highlighting a module, and I realize it was absolutly useless for people who didn't use smart quest objective tracking, it should be usefull again now. (it had a tendency to highlight based on whether or not the quest objectives were visible, which is kinda bad when you always show them :P ).
    Posted in: General AddOns
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    posted a message on nQuestLog
    I've actually been thinking a bit about this, and the "smart tracker" is going byebye, instead it's options will be added as seperate options for the "normal" tracker. There's no real reason to differentiate between them.

    And some more options will be added, such as tracking current zones objectives only etc.

    And dont worry to those prefering normal or smart, you'll be able to configure it just the way you want it ;)


    Oh, and I just commited kemayo's details frame, took some time to add because I couldn't get a hold of him, but I got his ok, so it's in now :)
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from Mythik »

    Yeah, sorry I had just woken up :P Anyway, with the latest version I just grabbed it's all better!!

    Bug Sack picks up this error though:

    [2007/01/31 17:12:45-741-x1]: nQuestLog-11\core.lua:370: attempt to perform arithmetic on local 'iPartyTotal' (a string value)
    <string>:"nQuestLogButton13:OnEnter":5: in function <[string "nQuestLogButton13:OnEnter"]:1>


    REv r26725 I think


    svn -m "nQuestLog : Fixing problem with iPartyTotal" commit
    26735

    Completely theoretical fix :P, should work.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from seanwcom »

    Hey Neuron, I think you've got the start of something great here! The only thing I can think of as a suggestion right now would be padding...

    I'd like to be able to add just a but of dead space between the border and the text (maybe just a couple more pixels all around). Also, it would be neat if there was a slider for padding between zones, and padding between quests.

    For me, being able to add a couple pixels here and there makes it much more readable... good job so far!

    -Sean


    I added some basic padding options now, but I'm not entirely sure if they work the way people would want em to work, let me know :)

    Quote from Mythik »

    Updated this afternoon and it was broken. Couldn't get any quest log to show.


    it was broken at one point, but for error report that's kinda useless :P, I need a line number, version and preferably a bugsack trace.
    Posted in: General AddOns
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    posted a message on nQuestLog
    I wanna redesign/rethink some stuff, I need easy ways to :
    - Show/hide zones (even when zones without quests are hidden)
    - Show/hide quests for zone (think that's fairly easy as it is, EXCEPT when the zone is hidden :P )
    - Show/hide quest objectives.

    It's very important that the options does what you expect them to do, and that they are as easy to access as possible.

    Small ideas I've gotten myself or from random people that I want feedback/suggestions on:
    - a nQuestLog header for the quest minion, that you can rightclick to show/hide zones.
    Thinking this might be a good idea, it'd work as nice place to drag from as well, but it would mean it'd take more screenspace.

    - rightclick/altclick on quest to show/hide objectives for that quest
    The problem with this is smart quest objective tracking, as this would efficiently just override it. I've been thinking for a long time how to implement it well and be able to turn control back to the smart quest tracker, but I'm thinking now I might just skip that part and let manual override be 100% manual override (until next relog atleast).

    - Saving which quests we're showing objectives for to disk
    Would you guys want this stored? I guess if I make it easier to add/show objectives etc it'd be more practical.

    - shift+rightclick on quest to link it in chat with quest objectives
    I'm worried about overly many hotkeys and shortcuts here, would anyone notice this feature even existed? :P

    - auto fold zones your not in
    If this triggers per zone change it could become annoying maybe?

    - auto show quest objectives for zones your in
    for smarttracking, think this could be fairly straightforward, but I'd have to rethink the backend part, with hiding quests after time etc
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from luxus »

    great addon.. is getting better and better...
    is there any communication between nql users possible? for quests, quests process etc.?


    it uses quixote as a backend, so it'll comunicate with anyone who has an addon using that library.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from djp123 »

    not sure where to report bugs but:
    v. r26687

    Notifications.lua
    143: attempt to index field 'watchedQuests' (a nil value)

    whenever a quest is updated


    fixed

    Quote from Firedancer »

    In QuestsFu (which i have now replaced with nQL ^_^) and some other mods, when something is collapsed/hidden the indicator is a "+" and when things are open/visible the indicator is a "-". Currently nQL does this the opposite way ("+" for visible and "-" for hidden). It's not game- or mod-breaking, and may well just be personal preference...but possibly something to look at. I switched the values myself in core.lua at any rate.

    One request (if I may): An option to get rid of the "/25" from the FuBar plugin text. I've done it myself already, but I think that some might like the option to just show the colored (or uncolored) number of quests they currently have...most people can probably remember that the max is 25 now.


    hm, yeah, both of those make sense, changed defaults now.


    Also people, new coloring code in, it's quite a lot of code, and quite a lot of options now. If someone can make some default pretty colors that might be nice, cuz I dunno how good my defaults are ;)
    Posted in: General AddOns
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    posted a message on nQuestLog
    Quote from highend »

    @neuron

    It's getting better and better... :)

    Some feature requests:

    1. Audio notification sound when a quest get's finished completely (should be toggable in the settings menu)


    Comming, just modularized the notifications stuff now, that'll make that easier (also gonna support using SCT/MikSBT for notifications).

    Quote from highend »

    2. Atm a quest get's the status text "done" (when you finish it) after it's headline witch has a white color. Could you make this color changeable? I'd prefer a green color because there are quests witch havee a "goto" description after their headline that look (from a kind of "color perspective") almost the same :)


    Yes, consider it on my todo list now.

    Quote from highend »

    3. We'll have a shift and a ctrl modifier key available to post quest headlines / quest headlines + progressions to the chat. So atm the alt key would be still available. Please implement this:

    Alt left clicking on a quest entry switches the display of a quest progression on and off (it would be some kind of override of the hiding feature after a given time when you use the special quest tracking feature). A right mouse click on a quest could offer the same feature, in this case with a drop down menu:

    "Show progression" (when it's hidden atm) or
    "Hide progression" (when it's visible atm)

    A short example:

    [60] Kill bees
    [60] Kill boars
    War boars slain 3/30
    [61] Kill blabla

    Alt + left clicking (or right mouse clicking for the drop down menu) on [60] Kill boars
    would lead to:

    [60] Kill bees
    [60] Kill boars
    [61] Kill blabla

    Keep up the good work! :)

    Regards,
    Highend


    Hm, yeah, good idea.
    Posted in: General AddOns
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