Just some tiny suggestions, in the settings menu, instead of showing Group1/Group2 etc, show the name of the frame (or even 1 - <frame name> if you need the group part there).
And does anyone need show anchor per group? I find when I'm configuring stuff the first thing I do is show anchor on every group, so I can see which group is which, then change my settings, and hide all anchors again. So for me atleast this might as well be a global setting instead of per group.
any way to have xloot history ignore atleast grey items? Clearing karazhan for example makes the list unusable, because of all the random grey crap. Would like to see it only show blue+ tbh.
Problem 1 : when dual wielding if I for example have a setup like this for mainhand/offhand. Switching between the sets will fail, as it can't find Weapon1 when it's in my offhand and not in my inventory.
Weapon 1 + Shield
Weapon 2 + Weapon1
Problem 2: When using a 2h I dont have anything in my offhand slot, it still saves it, and wow says "That slot is empty" every time I equip the set.
I noticed the item rewards in the quest log potion of this only list the rewards and don't provide the ability to hover over the items - they have to be clicked on. Anyway to change this? MonkeyQuestLog does this very well.
I dont know. The details frame is a tablet, not a conventional frame, but I'll try to get time to look into it.
Quote from Kamarade Molotov »
I use cartographer quest objectives. I configured it so that only tracked quest objectives are shown on map.
I tried nQL and it looks like tracked quests in the nQL minion are not tracked in the official quest log. So objectives are not show by cartographer.
Am I doing something wrong or is this a ?bug??
Hope this can be fixed.
Have a nice day.
Cartographer_QuestObjectives and nQuestLog only reads information from the blizzard api, I dont change the api and neither does cartographer, if cartographer is breaking for you something else is causing it.
Quote from spanspace »
I'd liek to see an option so that we could tell it not to show zones we arent in. With out clicking the quest off one by one.
You sure about that? You'll often get quests to go to different zones etc, this will effectivly always hide them for you :P
Quote from kengsim »
I found the problem. It was Extended QuestLog 3.7.12. Once I disabled that, nQuestLog works beautifully!!!
Sorry for the trouble.
Quote from neuron »
Quote from kengsim »
[2007/04/10 23:11:51-188-x1]: Quixote-1.0-30739 (Quixote):205: attempt to compare number with nil
<in C code>: ?
AceEvent-2.0-30806 (Ace2):427: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:403>
This is the error I'm getting now.
This isn't any weird locale or anything is it? I'm gonna talk to kemayo about that one, as I dont think this is me using his libraries wrong :P
Man am I a noob - I avoided using this mod for the LONGEST time because when I display the minion the only interaction with the mouse that worked was "lock minion". I just today figured out the once you LOCK the minion NOW you can show the quest details, click the little "+" and "-" symbols.
BAH - I have been searching and searching for this exact mod and not finding what I want.
SO- for noobs like me - LOCK THE MINION !!!
Thanks for the hard work that has gone into this - I absolutely love it!
One feature request - could you add a resize handle for the quest details window? I operate at 1920x1200 and would like my window wider and shorter.
In the options..:)
<3 -- thanks Fred -- i see how to edit the LightHeaded display box - but I cannot find out how to change the width of the questlog minion - the box that contains all of the quest details.
[2007/04/10 23:11:51-188-x1]: Quixote-1.0-30739 (Quixote):205: attempt to compare number with nil
<in C code>: ?
AceEvent-2.0-30806 (Ace2):427: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:403>
This is the error I'm getting now.
This isn't any weird locale or anything is it? I'm gonna talk to kemayo about that one, as I dont think this is me using his libraries wrong :P
Attached you can find deDE-localizations for "nQuestLog".
I hope I left no typos or unfinished strings inside... :-P
Updated svn with translations, thanks :)
Quote from kengsim »
I uninstalled and reinstalled Quixote 32015 and nQuestLog 31904. No luck, still broken, no quests showing in nQuestLog, Minion won't even show. Quixote error still there.
*sigh*
honestly have no idea why, can you install bugsack and get me a full trace?
when i pass mouse over one recipe (Huh) i have this error:
"Interface\addons\nQuestLog\modules\Tooltips.lua:123:Quixote-1.0: Bad argument#2to'is questitem' (string expected, got nil)
fixed that one a while ago
Quote from TDurden »
Any chance on getting that title bar for the minion, and a quest count in it?
My previous message:
2. Could you add an option for Minion to have a title bar of some kind, perhaps with the total number of quests in it? Could be as simple as: nQuestLog 21/25
Thanks. :)
I did write it as a module earlier, but it was so damn ugly and I dont really have time to implement it atm.
Similar to the problem I was getting. Deleting all the saved variable files, reseting the profile to default etc didn't work for me so I just switch back to Double Wide and QuestsFu
I figured out what was causing the mod to meltdown. Apparently one of the quests in my quest log has a broken or missing header according to DoubleWide.
Just updated all addons via WAU. Now I have this error:
[2007/03/23 21:37:00-114-x1]: nQuestLog-1.0\modules\Tooltips.lua:123: Quixote-1.0: Bad argument #2 to `IsQuestItem' (string expected, got nil)
Ace2\AceLibrary\AceLibrary.lua:96: in function <Interface\AddOns\Ace2\AceLibrary\AceLibrary.lua:49>
(tail call): ?:
Quixote-1.0-30739 (Quixote):542: in function `IsQuestItem'
nQuestLog-1.0\modules\Tooltips.lua:123: in function <Interface\AddOns\nQuestLog\modules\Tooltips.lua:122>
(tail call): ?:
<in C code>: ?
<in C code>: ?
<in C code>: ?
<in C code>: in function `SetBagItem'
ItemSync-r30543\ItemSync.lua:843: in function `Scan_Prices'
ItemSync-r30543\ItemSync.lua:170: in function <Interface\AddOns\ItemSync\ItemSync.lua:170>
<in C code>: ?
AceEvent-2.0-30806 (Ace2):324: in function `TriggerEvent'
AceEvent-2.0-30806 (Ace2):997: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:990>
---
as far as I know this is no longer a problem
Quote from prophetik »
Haven't seen this mentioned - but for quite some time now the "Share" and "Abandon" options are unclickable when I click on a quest within the minion and it brings up the quests' info. I also am unable to hover over the quest reward links....very annoying, and I'm not sure what has caused this.
Loving the mod regardless!
You locked the frame :P, alt+right click and unlock it.
Also, I might be leveling an alt soon, in which case development will pickup a lot again :P
Does that mean us frame-mover-wannabes may have some love too ? *beg*
well I can't think of any hotkeys I'm not using :P, why would you be moving the frame at all? Just place it and it stays, and if you place it on the bottom part of your screen have it grow upwards.
0
And does anyone need show anchor per group? I find when I'm configuring stuff the first thing I do is show anchor on every group, so I can see which group is which, then change my settings, and hide all anchors again. So for me atleast this might as well be a global setting instead of per group.
0
0
Weapon 1 + Shield
Weapon 2 + Weapon1
Problem 2: When using a 2h I dont have anything in my offhand slot, it still saves it, and wow says "That slot is empty" every time I equip the set.
0
I dont know. The details frame is a tablet, not a conventional frame, but I'll try to get time to look into it.
Cartographer_QuestObjectives and nQuestLog only reads information from the blizzard api, I dont change the api and neither does cartographer, if cartographer is breaking for you something else is causing it.
You sure about that? You'll often get quests to go to different zones etc, this will effectivly always hide them for you :P
great!
0
settings -> minion
0
This isn't any weird locale or anything is it? I'm gonna talk to kemayo about that one, as I dont think this is me using his libraries wrong :P
0
Updated svn with translations, thanks :)
honestly have no idea why, can you install bugsack and get me a full trace?
0
fixed that one a while ago
I did write it as a module earlier, but it was so damn ugly and I dont really have time to implement it atm.
nQuestLog now has LightHeaded support, to use it you need Lightheaded 0.3 or higher (which isn't released yet)
To test it grab Lightheaded_Horde/Alliance_Data from http://www.wowinterface.com/downloads/fileinfo.php?id=7017 's 0.2 release. And grab the lightheaded core from svn at http://wow-lightheaded.googlecode.com/svn/trunk
0
Is that the exact error message?, searched through doublewide for header, and nothing there. So I can't really see what'd be causing it.
0
as far as I know this is no longer a problem
You locked the frame :P, alt+right click and unlock it.
0
0
if you drag that to 0% it should be completely gone.
0
well I can't think of any hotkeys I'm not using :P, why would you be moving the frame at all? Just place it and it stays, and if you place it on the bottom part of your screen have it grow upwards.
0
options -> colors -> minion background color (or something close to that), set transparency :)
Also, I might be leveling an alt soon, in which case development will pickup a lot again :P
0
Do you have "Enable Castbar" in AG_Unitframes -> Player?