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    posted a message on about memory
    Perhaps I need to completely spell it out. After using WAU 3-4 days ago, an addon(s) SINCE THEN is causing a memory leak.

    It's not Blizzard's fault as they haven't changed anything since last patch. I also do not use embedded libraries so it gets a little more difficult to track down. It could be a single library causing this for all I know.
    Posted in: AddOn HELP!
  • 0

    posted a message on about memory
    I don't have the pitbull raiding module enabled, yet mine increases to about 50-60 after an hour or so of playing.

    It happened after I used wowaceupdater 3 days ago. I'm gonna see if I can track down the culprit.
    Posted in: AddOn HELP!
  • 0

    posted a message on Official Threat-1.0 error reporting and discussion thread
    Possibility of adding an automatic threat wipe on lurker when he submerges?
    Posted in: Libraries
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    Omen isn't clearing the threat meter on The Lurker Below on submerges.

    Unsure if you don't know the mechanics of the fight or it is bugged.
    Posted in: Raid AddOns
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    posted a message on Quartz: Modular Casting Bar
    Windfury and Sword Specialization still reset the swing.

    CHAT_MSG_SPELL_SELF_BUFF include extra attacks, but my knowledge and implementation of lua is fairly poor, but if I can get it to work I'll post the code.
    Posted in: General AddOns
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    posted a message on Post cool PitBull layouts here!
    I wanted to get as close to the default blizzard ui, but in pitbull. Castbar is above the name and the buffs are below like normal.


    {
      name = "nexx1",
      pbRevision = 42443,
      bars = {
        blankSpace = {
          height = 5,
          position = 3
        },
        castBar = {
          position = 2
        },
        expBar = {
          position = 4
        },
        healthBar = {
          height = 4,
          position = 7
        },
        portrait = {
          position = 1,
          side = "left"
        },
        powerBar = {
          height = 4,
          position = 8
        },
        repBar = {
          position = 5
        },
        threatBar = {
          position = 6
        }
      },
      icons = {
        combatIcon = {
          position = "frame-edgebottomleft"
        },
        leaderIcon = {
          position = "frame-edgetopleft"
        },
        masterIcon = {
          position = "frame-edgetopleft"
        },
        pvpIcon = {
          position = "frame-edgetopright"
        },
        raidTargetIcon = {
          position = "frame-edgetop"
        },
        restIcon = {
          position = "frame-edgebottomleft"
        }
      },
      texts = {
        Class = {
          custom = "[Classification] [Level:DifficultyColor] [SmartClass:ClassColor] [DruidForm:Paren] [SmartRace]",
          position = "blankSpace-left",
          style = "Standard",
          styleType = "class"
        },
        combatText = {
          position = "frame-center"
        },
        Combo = {
          position = "frame-outright",
          style = "Standard",
          styleType = "combo"
        },
        Experience = {
          position = "expBar-center",
          style = "Standard",
          styleType = "experience"
        },
        Health = {
          custom = "[Status:PercentHP:Percent]",
          position = "healthBar-outright",
          style = "Percent",
          styleType = "health"
        },
        hp = {
          custom = "[Status:SureHP:Short:PercentHP:Percent]",
          position = "healthBar-center",
          style = "Absolute Short",
          styleType = "health"
        },
        mp = {
          custom = "[~HasNoMP?FractionalMP:Short]",
          position = "powerBar-center",
          style = "Absolute Short",
          styleType = "power"
        },
        Name = {
          custom = "[Name]",
          position = "blankSpace-right",
          style = "Standard",
          styleType = "name"
        },
        Power = {
          custom = "[PercentMP:Percent]",
          position = "powerBar-outright",
          style = "Percent",
          styleType = "power"
        },
        Reputation = {
          position = "repBar-center",
          style = "Standard",
          styleType = "reputation"
        },
        Threat = {
          custom = "[Threat]/[MaxThreat]",
          position = "threatBar-right",
          style = "Absolute Short",
          styleType = "threat"
        }
      }
    }
    Posted in: Unit Frames
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