hey guys, thx for discussing my issue. couldn't answer til now cause we were raiding twins.
at first my "updateNameRaid"
local updateNameRaid = function(self, event, unit)
local color = "|cff00FF00"
if(self.unit ~= unit) then return end
if UnitIsPVP(unit)then
color = "|cff00FF00"
else
color = "|cffFFFFFF"
end
name = self.Name
if(UnitIsDead(unit)) then
name:SetText"Dead"
name:SetVertexColor(.5, .5, .5)
elseif(UnitIsGhost(unit)) then
name:SetText"Ghost"
name:SetVertexColor(.5, .5, .5)
elseif(not UnitIsConnected(unit)) then
name:SetText"Off"
name:SetVertexColor(.5, .5, .5)
else
name:SetText(color..UnitName(unit):sub(1, 4))
end
end
in fact i am not using the same font in my raid frames. somehow i forgot to change that. because i like the font i use on all other frames ^-^
gonna change this for tomorrow's raid.
But i guess your idea with sub for shortening the names is correct.
Are there any other ways to shorten names safely?
If not help me make it work with the current, cause changing the height on the debuff/buff frame doesnt help, and the growth-x/y positions doesnt work whatsoever. Using a callback atm.
(the aura.x/aura.y was just an idea)
i guess this is about buffs and debuffs won't grow in y-direction right?
this is something thats bugging me too since i started building my layout :/
Do you need it in the call? You can already access it from button.frame :).
yay!
if button.frame:GetParent():GetName():match"oUF_Raid" then
button:EnableMouse(false) --makes debuff clickthrough
end
did it ^-^
Where is something else i' thinking about. When i am standing in Shatt my Layout stays at around 30kb. But when i am in a raid and there is some heavy action going on the memory use of my layout is growing pretty fast.
Is this the intended way or am i doing something wrong?
now i have 2 questions for you, since i am not done reading the whole thread ^^
1. how can i click through a debuff on my party/raidframe?
2. when i create a raid the names on the newly created frames are somehow hard to read. if i /rl everything is fine. Any ideas?
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well i changed it in the code for now. But an option to force pitbull not to show all raidframes would be sweeeet ^-^
0
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is it actually possible to limit pitbull to just show raidframes 1-5?
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at first my "updateNameRaid"
in fact i am not using the same font in my raid frames. somehow i forgot to change that. because i like the font i use on all other frames ^-^
gonna change this for tomorrow's raid.
But i guess your idea with sub for shortening the names is correct.
Are there any other ways to shorten names safely?
0
hey guys.
on this picture you can see my target frame and my raid frame. any ideas why the name on the raidframe is spelled wrong?
name code for target frame
name code for raid frame
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i guess this is about buffs and debuffs won't grow in y-direction right?
this is something thats bugging me too since i started building my layout :/
0
yay!
did it ^-^
Where is something else i' thinking about. When i am standing in Shatt my Layout stays at around 30kb. But when i am in a raid and there is some heavy action going on the memory use of my layout is growing pretty fast.
Is this the intended way or am i doing something wrong?
0
thats exactly what i was missing in aura.lua ^-^
@Haste: oUF rocks :)
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Is it possible to make a difference between between each frame? I mean can i disable Mouse on my "Raidframes" and Enable it on my Targetframe?
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i already tried this command, but it didn't do the trick.
this is what my debuff frame code looks like. i guess i am doing something stupid there :/
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Ok, so i got the problem with the distorted font solved. I increased the fontsize.
But i am still having problems to make a "debuff" frame clickthrough-able.
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question 2) distorted playername text in raidframes
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i recently started building my own layout.
now i have 2 questions for you, since i am not done reading the whole thread ^^
1. how can i click through a debuff on my party/raidframe?
2. when i create a raid the names on the newly created frames are somehow hard to read. if i /rl everything is fine. Any ideas?
0
oCB2 is the good old oCB modified to use ace2 libs.
last revision was 21925 on wowace, but i think you can't download it anymore.
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after 423748372 login/out ocb2 (aced ocb) showed up to responsible for a broken Grid and Pallypower. :(
I'm looking for an alternative now. And no Quartz pls. I just need tu move the Castbar and give it a little optix and Spellcasttime ^-^