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    posted a message on IceHUD
    Iceroth: I left a message for Cirk, hoping to shed some light on the issue. It does seem that indeed my lib is picking up 2 SPELLCAST_STOP's which i had never encountered before. Beyond that, I havent had a chance to look at the variables that you use that come back from the lib. The Start and finish casts do seem to fire just fine, so we could be looking at a few issues all in all.

    I'll work on this again tomorrow *falls asleep*
    Posted in: Unit Frames
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    posted a message on IceHUD
    Ill fix that now.

    Should work properly now
    Posted in: Unit Frames
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    posted a message on SpellStatus-1.0
    Made updates that fix several defects and added enhancements:

    http://wiki.wowace.com/index.php/SpellStatus-1.0

    Posted in: Libraries
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    posted a message on IceHUD
    Things we discusses that you thought you might not remember tomorrow:

    - Somehow make the energy ticker not show when the rest of the hud is not shown.
    - Alpha slider for ticker is 0.1 - 1 instead of pecentage like the rest of the alpha sliders
    - Add perhaps parent settings for the module settings. The parent settings would be used unless the modules settings are enabled to override
    - Center cast spell name in between the bars
    - Option to flash castbar on instants

    Thats all I can remember lol.
    Posted in: Unit Frames
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    posted a message on IceHUD
    I do not intend on changing anything. There might be a few additions but no changes to existing pieces. I wont be adding targetting because it would not be 100% accurate.

    All I am doing now is trying to eliminate defects as other or I stumble across them.

    I use IceHud now myself, so I would have every interest in making sure it worked properly.
    Posted in: Unit Frames
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    posted a message on IceHUD
    IceRoth, would you consider using my library SpellStatus for your spellcastbar? GotWood is already using it, but the more addons are using it, the better tested it will be.

    It gives additional data with custom simplified events.

    http://wiki.wowace.com/index.php/SpellStatus-1.0

    Let me know what you think.
    Posted in: Unit Frames
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    posted a message on GotWood?
    There might be a potential problem with dragging macros onto toolbars. If anyone experiences this, please supply me with as much data as possible. Especially a stack trace would be much appreciated.
    Posted in: General AddOns
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    posted a message on BugGrabber / BugSack -- Ace2'd
    Last night i was coding and usinng BG/BS. I was having bugs and it was all shown to me clearly. However, at some point reloading UI started crashing WoW.. so i rebooted thinking maybe some mem leak or wtf ever. Nope, it didnt help. I cleared the saved vars for BG and all is good, now.
    Posted in: General AddOns
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    posted a message on SpellStatus-1.0
    It wont work because the hidden logic. Unless you always specifically target your target, there are variations possible due to the fact that some spells can not be cast on your target and go to yourself for instance.

    I know its a somewhat vague description, but believe me, i would have added it if it were possible.. unless someone knows how to do it correctly.. and wants to let me know how.
    Posted in: Libraries
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    posted a message on GotWood?
    I developed SpellStatus and SpellCache.. and as you can guess it is still under development as I try to optimize and make the libraries more robust and solid. Moonsorrow has been willing to adopt this first version, and I am very appreciative of his patience and willingness to help me do so.

    Some defects are found, and I try to fix them ASAP. I also want to thank each of you for testing my libs through the use of GotWood. (I need to get a shaman too!)
    Posted in: General AddOns
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    posted a message on SpellStatus-1.0
    Quote from Josh_Borke »

    I'd really like to see target information for SpellStatus_SpellCastCastingStart


    That will be next to impossible, because nobody seems to have ever been able to correctly determine target in all instances.. The data would be a guessing game..
    Posted in: Libraries
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    posted a message on SpellStatus-1.0
    Name: SpellStatus-1.0
    Author(s): Nightdew (denzsolnightdew@gmail.com)
    Website: http://wiki.wowace.com/index.php/SpellStatus-1.0
    Documentation: http://wiki.wowace.com/index.php/SpellStatus-1.0
    SVN: http://svn.wowace.com/root/trunk/SpellStatus/SpellStatus-1.0/
    Description: Status library that simplifies retrieving spell status information from the player
    Dependencies: AceLibrary, AceDebug-2.0, AceEvent-2.0, AceHook-2.0, Deformat-2.0, Gratuity-2.0, SpellCache-1.0, (optional) SpellStatus-AimedShot-1.0

    Name: SpellStatus-AimedShot-1.0
    Author(s): Nightdew (denzsolnightdew@gmail.com)
    Website: http://wiki.wowace.com/index.php/SpellStatus-1.0
    Documentation: http://wiki.wowace.com/index.php/SpellStatus-1.0
    SVN: http://svn.wowace.com/root/trunk/SpellStatus/SpellStatus-AimedShot-1.0/
    Description: Addon library for SpellStatus-1.0 to allow support for Hunter's Aimed Shot
    Dependencies: AceLibrary, AceDebug-2.0, AceEvent-2.0, Babble-Spell-2.0, SpellCache-1.0, SpellStatus-1.0
    Posted in: Libraries
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