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    posted a message on oRA2
    Quote from durcyn »

    UNIT_DIED is bugged until 2.4.2


    Thanks
    Posted in: Raid AddOns
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    posted a message on Incubator - Trash respawn timers
    Great addon, really like the looks, there's one thing that I don't understand though:

    It shows the timers for many different mobs and only shows the mob names, is that intendend?

    For example rather than showing a timer for Shade of Aran, it shows a timer for 4 or 5 different mobs (The ones that probably start the respawn timer for that boss) where I can only see the mob names and have no idea what the timer is for (Specially on cases like Shade and Illhoof where the respawn timers overlap).

    If it is intended would it be possible to add an option to see boss names on timers rather than the mobs so I know what's the respawn timer for every boss?

    Another note: I didn't get any respawn timer for the first boss in ZA (Nalorakk).

    Thanks for the nice addon.
    Posted in: Raid AddOns
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    posted a message on oRA2
    Ever since 2.4 I no longer get the "ding" sound whenever a MT dies? Has that been changed or is it not working yet due to 2.4?

    I am not the only one getting the same problem.
    Posted in: Raid AddOns
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    posted a message on XLoot
    Can I say thanks to Xloot author(s). I have been using it for a while now and love it. It might be getting split into different addons (Butsu+Teksloot) which I just found myself looking for a way to get the need/greed/pass information on the right side of the xlootgroup frame rather than the left one (Or inside the frame like Teksloot does).

    I'd love to see this addon back in the scene with full force (Rewrite and code cleanups if needed) but ofc that ain't always possible and many times very time consuming. Whatever happens to this addon I still want to thanks the author(s) for the great addon.

    I may give a try at Teksloot but would rather keep xloot along with it's counterparts (Xlootgroup and Xmasterloot, the latter of which I have never used myself but may need it in the future and would hate to see that it is no longer supported) if possible.

    Thanks
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Quote from Arkayenro »

    does this rule have the lowest order number? ie is there another rule picking it up? can you check the item debug info and see what it says.


    Spot on Ark. I failed to realize that the rules are global and not per window so I never thought a rule from my bag would take priority on a rule created from the guild bank window.

    It's working again, Thanks.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Quote from Arkayenro »

    does this rule have the lowest order number? ie is there another rule picking it up? can you check the item debug info and see what it says.


    There are not other rules being used in my bank that are picking up the trinkets, as they fall into the general/random category bit I'll play around and see if I might be wrong.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Quote from Arkayenro »

    it was working ok when i checked last night. can you copy and paste (dont retype it) the whole rule here so i can double check.


    Sure. Copy and pasted straight from the game I have

    soulbound() and equip(trinket)


    But just equip(trinket) doesnt work either (Which is the one that's making the error I guess).

    I have the rule on my guild bank but Ialso tried on my bag, and neither refreshing it or compressing it and restacking will do.

    I havent reinstalled my arkinventory from scratch, for a long time now. Could it be that one of the updates changed something on the profile data that broke it? I have already tried deleting the rule and remaking it and that didn't work either.
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Been meaning to post this for a while now.

    I have a rule which just says "equip(trinket) and soulbound()" for my bank. It used to work but it doesn't anymore.

    Soulbound() will do it's job fine but it seems equip(trinket) doesn't work. The rule is there but no trinkets get moved to the I tell it to use that category on.

    Is anybody having the same problem?
    Posted in: General AddOns
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    posted a message on TinyTip v2 (official thread)
    Also getting the same nil erros. Deleted all tinytip folders (Including tinytipoptions) and all tinytip saved variables and reinstalled it using wowaceupdater but when I try entering setup by typing /ttip I get the error ppl mention above (Tinytipoptions nill value or something of the sort)
    Posted in: General AddOns
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    posted a message on AutoBar by Toadkiller (official thread)
    Hi, I'd like to thanks for the great addon. I have noticed a few things I wanted to point out.

    1 - Whenever I click on the button which I have set to show wizard oil/mana oil (Don't remember what category that is under) it uses always the oil which has the highest number of charges in my bag thus if you have 2 superior wizard oils or more in your bag all with the same amount of charges it will use one charge of each until each has 1 charge left instead of using up the one with the least charges first so you can have bag space and moving on to the next one and so on. Is this intended?

    2 - Is it possible to make button that show things with charges in them like oils/mana gem, show the amount of charges left on the tooltip? It currently shows 1 charge always.

    3 - Is there anyway to put a macro in a button on autobar?

    4 - A mage has to throw away his mana gems and recast it before a fight pretty often due to the fact he might need all 3 charges and for some reason blizzard made it so that you can't just recast the mana gems to freshen up the charges. Would it be possible to add any sort of functionality where one can just quickly click on the mana gem button on autobar (Maybe with a modifier) and have it throw away without having to open my bags and drag them out in the field and confirm that I want to destroy it?

    Thanks again for the nice work on the addon.
    Posted in: General AddOns
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    posted a message on Bananabar2
    Quote from Ragnor »

    Nope


    There goes an idea down the drain :(

    Thanks for the answers guys. I still can think of some things which probably won't work either (Like have a /assist macro and just calling the macro when the user presses a button that triggers searching for the raid member that has the wanted target selected, and calling the macro afterwards but I suspect it wouldn't be that easy either).

    Best Regards

    NooK
    Posted in: General AddOns
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    posted a message on Bananabar2
    OK I might be passing the wrong idea or getting the wrong one.

    It's entirely possible to click on a player and see if his target (Being target of target in this case) has a star on it and then click on the "target of target" frame (Or press the assist hotkey) to select that mob and that mob will be selected until you change to another mob right?

    So correct me if I am wrong but is it not possible to programatically cycle through every memeber on the raid and check his target to see if it has the symbol we want on it and if it does just use a /assist on that player otherwise move to the next player and so on?

    If I understand correctly from you guys I can't set a unitframe to a certain unitID but isn't it possible to run a /assist programatically?
    Posted in: General AddOns
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    posted a message on Bananabar2
    Hmm upon just discovering this addon myself I also noticed that I get stuck on login screen when trying to use. There's is no way of targetting a mob by raid icon indeed however if I am not mistaken an addon should be able to circle through all of the raid members and check their targets and if that target has a marking on it (And what that marking is) and if it finds the one marking you're looking for, select it, right?

    If so I think there's still a lot of use for this addon unfortunatelly I haven't got the time at the moment to go through the code but might do so at a later time. Such a thing would help a lot with raiding because most of the time it will save ppl having to tab thousands of times looking for the next marked target wasting time that could be used to be DPSsing (Plus easilly allowing mark setting too by clicking on the button rather than right clicking on the mob avatar)
    Posted in: General AddOns
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    posted a message on ArkInventory v2.00
    Sorry if this was asked before but is there a way(In case it is not already being worked on) that the "new" tags can work independantly as well. At the moment if I switch off "new" tags in the guild bank for example they are switched off in my bags as well.

    Also it would be good (If it is even possible) if when an item I had in my bag, got used (ex: putting a trinket from my bag on to the char) didn't get the new tag when it goes back to my bag again

    Thanks for this great addon.
    Posted in: General AddOns
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    posted a message on Recount
    Hmm just read that the addon might be no longer developped (Someone sure did bump the toc though :D).

    Something I never understood and maybe I just couldn't find the way but is there any way to make recount not report any information on the pet when it is set to put both pet and owner data together?

    Feels pretty silly everytime I put the data up in a it shows the pet owner data (Which includes the pet data) and the pet data itself (Leads ppl to think the pet owner data is of himself only).

    Another thing, everytime ppl leave my group, I can no longer show the data for that person, seems that recount simply vanishes with the data, is that normal?

    One last thing I'd like to comment (In case anybody is still or plans to develop this addon) is that holy priest with the talent that turns them into a spirit healer for certain amount of time always have their death count doubled (Yeah, I know that's what the wow log shows too, them dieing twice), it would be nice if there was a way to check that and count their deaths only once.

    Thanks for the great addon.
    Posted in: General AddOns
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