- Registered User
Member for 12 years, 4 months, and 28 days
Last active Fri, Oct, 4 2013 21:32:22
- 0 Followers
- 80 Total Posts
- 0 Thanks
Sep 28, 2008Posted in: General ChatQuote from Phanx »
The gloss is actually a separate texture, from .... rTextures? I can't even remember. I think Neal's UI on WoWInterface has it. It's just a single texture, should be fairly self-explanatory on how to use. :P
I think it's a different gloss than the rTextures one. Can't entirely remember how i got it. But i remember it's different to the one on my old Rothar UI.
Sep 27, 2008Posted in: General ChatQuote from Led ++ »
Well what spell you bind to which key is personal feeling I think. (tho ofcourse something you only use once every 30 minutes aint worth the 'best' key).
I use ZQSD (Azerty keyboard) for moving combined with rightclick. This means good strafing and best sight through your camera.
Then I bind buttons:
and all the above with shift to.
Things like shapeshifting, poisons, professions are mostly bound on F-keys.
My numpad 1-9 are bound to fun macros or macros useful in BG's etc ...
The left buttons on my Mouse are normally bound to my main spells. Mutilate and KS being on my rogue and Lifebloom, Swiftmend on my Druid. (they change in stealth ofcourse). This way I can use my main Spells while keeping the full functionality of my moving keys.
OPie, if I use it, is bound to things like ? (beneath escape) and shift-space.
I dont use any combinations with Alt because I suck at it.
Wait, you're playing again? Why was i not informed of this :(
Sep 26, 2008Posted in: General ChatQuote from Willbailey »
I'm really quite new to lua programming and I'm certianly enjoying it no end I do keep hitting brick walls. Can you maybe explain what you mean there about it not being a texture? Is there anyway I can use the simple square as a texture for rFilter or is it not possible.
Nice UI btw :) I agree with your own comment the textures do look a little flat somehow.
And finally ... love the /p message in the screen shot made me laugh :)
I meant that in the code itself, it will create a plain black background behind each button(A bit like creating a background behind a UF), and not skin it using a border (examples of this are Buttonfacade, oUF custom skins).
I hadn't even noticed the party message. ^^
Edit: Moonwitch, that code doesn't appear to be working. It may be due to me having to adjust variables however. How would i move it to the left?
Sep 26, 2008Posted in: General ChatQuote from p3lim »
That depends on how you use textures
I use the 3rd method myself
I personally use the first, but meh :P
Quote from Willbailey »
Yep it was the t2:SetTexture("Interface\\AddOns\\rTextures\\gloss") line that was giving me the problem thanks folks much appreciated great help as always.
Next issue is that I don't really like that texture I have tried using Lyns simple square as my UI is mostly based around his but for some reason I just get any other texture to work with rFilter2 and I've tried using several why are they not working?
I think it's not a texture, but a built-in background around each button, which is just plain black. Not sure though.
My UI, very much a WIP still.
I'm still working on my statusbar texture, as it's quite flat atm.
Edit:Forgot to ask, i want to move the WorldStateCapture thingy, but i'm unsure how. I tried Visor2 but was unsuccessful. Anyone know a way to do it? :<
Sep 26, 2008Posted in: General ChatQuote from Ocularis »
you have the gloss texture put in Interface\Addons\rTextures, right?
Check if you've spelled the rTextures folder correctly.
In your code you've put interface\\\\Addons etc. You only need two slashes between each one, that's what's causing the problem.
Sep 26, 2008Posted in: Unit FramesQuote from Coldfury »
what was the error when only using "party:SetManyAttributes("xOffset", 20, "point", "LEFT")" ? because its working fine for me. i didnt update to ouf1.1 yet tho but i dont think haste changed something that could affect that.
maybe you had a typo or something..
Don't think it was a typo. I'l test it again to see if i can figure it out.
Sep 25, 2008Ok, with more testing, that isn't working.Posted in: Unit Frames
You can see that all my party frames are stacking on top of one another, any idea what's causing that?
local party = oUF:Spawn('header', 'oUF_Party') party:SetPoint('BOTTOM', UIParent, 'BOTTOM', 0, 170) party:SetManyAttributes('xOffset', 20, 'showParty', true, 'unitsPerColumn', 1) party:Show() party:SetAttribute("showRaid", false)
My party spawn code.
Sep 25, 2008So i'm trying to get my part frames to go horizontally, similarly to Coldfury's layout in oUF_Lighterfluid.Posted in: Unit Frames
The code i've tried so far is Lighterfluids code(Produced an error) and this:
local party = oUF:Spawn("header", "oUF_Party") party:SetManyAttributes("xOffset", 20, "point", "LEFT") party:SetPoint("BOTTOM", 0, 300) party:Show() party:SetAttribute("showRaid", false)
Which doesn't produce an error but doesn't show anything.
- To post a comment, please login or register a new account.