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    posted a message on FuTextures w/ better FuXPFu compatibility
    I can add the skins I submitted sans the border (ripple, brushed, sandstone, etc). I'll try to get to it sometime this week or weekend.
    Posted in: FuBar AddOns
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    posted a message on oSkin
    I'm curious Anias, do you happen to play on the Eredar server?
    Posted in: General AddOns
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    posted a message on KC_PlayerFramePlus 2.0.3354 [Release 6/26/06]
    Getting an error on startup...

    http://www.vppregion1.com/images/kcpferror.jpg

    Thanks for the hard work!
    - Occam
    Posted in: General AddOns
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    posted a message on ag_UnitFrames (Release 7/19/2006) alpha version
    A quick question... as I'm very happy with Xraid as my raid UI, can I use ag_UnitFrames for my party-only frames, and then switch them off when I join a raid to allow XRaid to load?

    I hope its as simple as turning on the option of "Hide Party Frames in Raid" in the Blizzard options... Thanks!
    Posted in: Unit Frames
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    posted a message on Idea: AceQuest
    Well boys, it's that time for me. I'm done with WoW. With a new full time job, there just isn't enough time for me to justify $15/mo. And I've grown bored with the game since 90% of my friends quit as well.

    So, no AceQuest from me. So sorry!
    Posted in: Addon Ideas
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    posted a message on Idea: AceQuest
    Quote from "Orione" »
    Check out Rowne's touchdown AddOn here. Believe me, it's helpful.

    <Note> I've hosted Touchdown myself since Rowne's version is no longer on the server.


    Thank you! I just took a quick browse through it and it looks like it'll be very helpful. :)
    Posted in: Addon Ideas
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    posted a message on Idea: AceQuest
    Hello all. Just signed up today to express my idea for an Ace'd Quest Log.

    The Quest Log is one of my favorite things to have an addon for, and being such a fan of Ace (I use AceLoot, OneBag, Angler, ChatScroll, Mendeleev, MG2, and ShardAce) I decided that since nobody has done a quest log addon, I might like to try my hand at it.

    As for my programming experience, I'm new to Lua. However, I'm NOT new to programming. I program and develop websites as a (paying) hobby, so I've done my share of all-nighters trying to debug why the frickin' script won't query the database correctly! Ugh... bad memories. Anyway, over the next couple of weeks I'm going to be doing my best to learn Lua and to learn why Ace is such a better way to program Addons. I've heard the arguments before, but hearing them and actually knowing what's going on are two different things to me right now. That'll change soon, I hope with the help of the great community I've been watching for the past couple of months.

    So, AceQuest! My thoughts on it now:

    Two versions: AceQuest One, and AceQuest Two.

    One's Features: Very similar to MonkeyQuest. A single window frame with quest levels, a quest minion, etc etc.

    Two's Features: Two window frames. Very similar to UberQuest. The left frame listing each quest, with a collapsable second frame to its right giving the selected quest description. Also a quest minion.

    The reason for the two versions? Some people obviously prefer the one window for space constraints, and some people (like myself) enjoy a larger area to read and view quests.

    To teach myself Lua, I'm going to be going over several tutorials on Lua's main website, and then I'll progress to Ace's Development Starter Kit to scout the examples there. Unfortunately I'm starting a full time job next week, but I'll have some time after I get home to do my research.

    If anyone has any thoughts, suggestions, complaints, whatever, post them! I'm eager to see what you guys think. Thanks!

    -- Occam
    Posted in: Addon Ideas
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