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    posted a message on World Markers Addon
    Looking at Blizzard_CompactRaidFrameManager.lua, it uses PlaceRaidMarker(arg1, arg2) with arg1 in 1 to 5 depending on what colour you want and don't know what arg2 should be, maybe nothing. Can't test this right now but I'm guessing that a macro containing something like this could work:

    /script PlaceRaidMarker(1,nil)


    ClearRaidMarker(1) should clear it or ClearRaidMarker(nil) should clear all.
    Posted in: Addon Ideas
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    posted a message on All Rights Reserved
    Kind of replying to myself here but I thought this through on my way home and figured out how all this would make sense. Not sure if this anywhere close to how it really is legally, probably not because it makes sense. And naturally all this probably varies a great deal depending on what country you're in.

    When I write a new addon I have copyright over it and can give others rights to do various things with it. If I don't they can't do anything at all. I upload the addon to Curse at which time I specifically give Curse the right to redistribute it. End users can then download the addon from Curse and use it regardless of the license. They cannot however make any copies of it if the license doesn't specifically allow this. So assuming ARR they for example can't give it to their friends or guild. Copyright law however does give the right to make incidental copies of it (to RAM) in order to use it and to make backup copies.

    How do license agreements of pretty much all commercial software then fit in? One way it could be (again this makes sense to me, no idea if this is the way it really is), is that when downloading the WoW client or installing it from the DVD you're making a copy of it. But to get the right to make that copy you have to agree to the license agreement which is (or tries to be) equivalent to a signed contract between you and Blizzard and in which you agree that you will use your copy of WoW only for some specific things.

    Similarly to how we agree to Blizzard's license agreement before installing WoW, I suppose I could distribute my addon myself and make users agree to various terms before they can get their copy of my addon. Blizzard's addon policy is related to this but doesn't really restrict what I can do as it's not a signed (or clicked through) agreement between myself and Blizzard.

    What about the license agreements we have to click through after every patch? We already have our copy created automatically by the Blizzard Updater without us agreeing to anything. The original license agreement (or might have been the terms of service) had a clause which stated that the agreements might be updated and to continue using your copy you have to agree to the updated terms.

    Might this be at all close to how it works?
    Posted in: General Chat
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    posted a message on All Rights Reserved
    I'm by no means a lawyer and while this whole thing is somewhat pedantic my take on it is that ARR alone indeed wouldn't convey any use rights. When developers upload stuff to Wowace or Curse they grant Curse the rights to redistribute their work but don't grant anything to end users. I didn't go through the terms of service in detail (although I probably should have seeing as I have submitted addons myself), so I'll just trust what's been said in this thread. Maybe you could argue that there is an implied right to use the addon you downloaded because it can be assumed that the author knew what would be done with the addon when they submitted it. But that certainly is less vague than explicitly saying in the license that users are granted the permission to use the addon.

    Copyright law may have originally only covered actual copying but these days it certainly goes beyond that, at least as far as software is concerned. How else would all the different licenses be enforced. About the analogy to buying a book, isn't buying software exactly the opposite of that. You buy something off the shelf and then before you use it you still have to accept a license which grants you some very specific rights instead of allowing you to do whatever with it. You can also legally download the whole wow client for free but that certainly doesn't give you the right to do what you want with it. For example connect to private servers. Similarly you may download addons from Curse but maybe not actually use them.

    If I remember right, GPL only requires you to keep original copyright statements intact in the source and reproduce any copyright statements and the license in the manual, about dialogs, credits or whatever is the usual place for such things in your software. And of course to offer the source code along with any binary files, which doesn't really apply to wow addons as they're distributed in source form anyway. So as long as Wowmatrix didn't go out of their way to specifically remove any copyright notices in addons or try to change the license then I don't think there was anything you could have done. Also you're allowed to sell GPL software made by someone else, the license doesn't prohibit this at all.
    Posted in: General Chat
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    posted a message on Help with the AVR
    The Saurfang positioning screenshot has a range warning scene with range set to something very big and marker radius set to 6 yards. Yes 6 yards, the ability radius is 12 yards so with 6 yards circles you can tell when two people are too close when the circles overlap. Also add more spokes to make the markers circles instead of hexagons.
    Posted in: AddOn HELP!
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    posted a message on Raid leader macro pad
    I made a mod called Order of battle a while ago pretty much for exactly this. In addition to just simple text macros, you can also add player slots in your macros and then drag and drop people on them. For example you could make a macro "{} tanks Keleseth, {} tanks Taldaram, {} tanks Valanar" which would have three slots where you can drag and drop people. It's somewhat of a beta quality but at least works for me personally.
    Posted in: Addon Ideas
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    posted a message on GPS tracker/logger
    I did some tests for something like this a while ago. Don't need everyone in the raid to be running it, you can get coordinates of everyone in the raid and in the same zone. Lag of course introduces some inaccuracy but not more than you see in game.

    I made an addon to track everyone in game and then a Java application to replay it all. The in-game addon kept track of everyone in the raid pushing new coordintes in a table whenever there was a sufficient change in their speed vector. So people standing still or running in a straight line wouldn't generate new coordinate updates but someone running in a circle would do it all the time. For long 25-man raids this'll take quite a bit memory of course. I just simply stuffed it all in big tables but if you packed it in strings or something you could probably do it much more efficiently.

    In the end I got a very accurate replay of some boss fights I tried it on. Could clearly see people (well most of them anyway) running away from deadly stuff or whoever got chased by Anub kiting the spikes far away etc. Frame rate in game didn't really take any noticeable hit. The coordinate tables end up pretty big if you keep it running for hours. With two hours of 25-man coliseum raiding I ended up with a 10M savedvariables file. But like I said could surely do this much better.

    I'd really like to see something like this combined with an offline/online log analyzer. I had some plans to start doing one myself but haven't found the time for it yet.
    Posted in: Addon Ideas
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    posted a message on RBM2 Official Thread
    Quote from Kameril

    @Everyone, When Wotlk hits I'm gonna be taking a break from working on RBM2 for a week or two, I actually want to play the game! :p


    That's understandable ;).

    It seems that debuff watch resets all timers to original full duration whenever you change targets and possibly at other times too.

    Oh, and would you like bug reports rather in curseforge than here?
    Posted in: Raid AddOns
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    posted a message on RBM2 Official Thread
    Nice to see this updated. I wonder if you'll be adding the normalized bar length option the old version had. I really liked that feature. It makes it much easier to see how much time left bars have relative to each other.

    I realize all the spells in debuff watch are probably still a work in progress. It seems to be missing several new spells introduced in 3.0.0 patch. One thing I always wanted for the old version was more flexibility with buff and debuff options. Now I can only see stuff my own class can do. However I would often like to see many other things too. Especially now with homogenized buffs, I'd like to know if the mob has thunderclap or whatever else does the same thing. With the old version I also manually added some potion buffs in the lua file. And who knows, maybe some obscure buffs used only in a specific boss fight might also be useful if boss mods don't cover them. I never really got my head around abilitywatch, maybe it did some of these things?
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    I agree with focusing on cooldowns and de/buffs. Boss mods stuff works fine through the BigWigs plugin. Fixing RBM to work with 3.0 without any new features would be enough for me. I really hope you do at least one maintenance release to get at least most of RBM working.

    Or does anyone know any possible working replacement to RBM. What I need mostly is BigWigs boss bars and de/buff timers together in some meaningful way?
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Quote from Apoco »

    They should disappear when the boss dies. Not sure how bigwigs handles it, but if the StopBar event is fired (which it should be) then they would be cleared.


    Meant to add this bug to Jira but forgot. Bigwigs bars indeed don't disappear when boss dies. It seems that there aren't any stop bar events. Instead you probably need to catch boss module disabled event or something else.
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Quote from Arkive »

    In setup, if you go under Ability_Watch, every class is listed and I can pick and choose what I want for each class. If I go under Cooldown_Watch and De|Buff_Watch, I only show my own abilities/cooldowns (which honestly makes perfect sense). But if each of the classes were listed under those like Ability_Watch, you could configure all of your classes at the same time, or change something on the fly that you thought of (or didn't want tracked) on another one of your toons without having to log in as them. From my perspective, it would let me produce or change a config for all classes without having to log in over and over. In all fairness though, you have a lot better things to be working on then that, and I don't even know if having those options available would add extra overhead to the mod or if it would just be saving variables.


    I haven't really used ability watch at all yet but for debuff watch, I want to track different abilities with all my characters. On warrior I want to see timers for sunder, thunder clap and so on. If I'm playing priest, I don't really care if a mob has sunder on or not. So I doubt you could properly configure it to work for all classes.

    However, I would still like to see abilities of every class in debuff watch but for a different reason. There are some things that I'm interested in that I can't cast myself. One thing that immediately comes to mind is curse of weakness. If it's on a mob I know that I don't need to do demo shout, otherwise I do.
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    I'm not totally sure if I'm right on this, haven't tried this in a raid since I'm still the only one in our raids using RBM. But by looking at the sources it looks to me that if I turn off some timers in a boss module, I might still get bars for them if someone else has them turned on and I get sync messages from them.

    You might call this a bug or feature, depending on what you think RBM is supposed to do. Anyway, if this is how it's supposed to work then I think there should be a way to disable certain boss module features locally. You can probably do this with the bar filtering options but that's not as user friendly as unchecking some boxes.
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Do you have any plans to allow more customization about what spells are tracked by de|buff watch and how? I'm using RBM mostly for raiding on my warrior tank and there are a few things I've added in the categories list at the end of the lua file. Namely, I've added demo shout, thunder clap and sunder as timeless debuffs and ironshield as a buff. I'd also like to see commanding and battle shout buffs as timeless buffs but that doesn't seem to be possible yet. I'd imagine other classes have other things they might want to see other than what's in there already. Although a bit inconvenient, I can easily enough add the things I need in the lua itself but I don't think everyone else is as comfortable doing that.
    Posted in: Raid AddOns
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    posted a message on RBM Offical Thread
    Looking really good this addon. So far I've been using Classtimer to keep track of important buffs on me and debuffs on mobs. I had to make a small change to it myself so I can see debuffs on mobs that have been applied by someone else than me. I know the addon can't get time remaining for such debuffs but I'd still like to see them. The way I modified Classtimers to work is that it shows a full bar all the time (well really 60 minute duration) if it can't find a duration for the debuff. Would it be possible to get such functionality built in RBM debuff module?

    Another feature I'd like to see is an option to have all bars have the same max duration. What I mean is, I'd like to have all bars 30 seconds long. If a buff, debuff or whatever timer takes longer, the bar will just stay at full length until time remaining is below 30 seconds. This would make it easier to see when certain events with different timer durations happen relative to each other. I know I can get bars sorted by time remaining which is great but it's still sometimes hard to see if certain events will happen right next to each other or if there will be 10 seconds gap between them.

    Keep up the good work :D
    Posted in: Raid AddOns
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