Time to start back up a ridiculously old topic. Seems every time I try to index ScrollingMessageFrame it tells me the global ScrollingMessageFrame doesn't exist. Haven't written anything in a while, so maybe I missed a change? Dunno, please enlighten me. :)
Ok, I've been looking everywhere. EVERYWHERE! And I cannot find a single Addon that tells me the Item Level of any given item (Preferably in the bottom of the tooltip). I'm sure it's out there, so if someone could help me out with a link, that would be great. Otherwise, anyone wanna create it?
Ah yes Kyahx, thanks for pointing that out :) The border turns blue when resting, and red when in combat, but as far as I can see there's no way to tell if PvP is turned on, or whether a mob has been tagged.
A tagged mob has a red border, and a non-tagged has a grey. This was the way it was in the Ace 1.3 version anways.
To tell if PvP is enabled, it doesn't seem to work on the Player frame, but if you target yourself, your target will have a green border if you are PvP enabled.
I actually started work on a few Battlefield like features and started cleaning them up and popping them into a single AddOn. Recently though, within the past few months, I've been running end-game content and have had little time to PvP, at all. Although, I should be getting my mage to 60 soon, and he will become my PvP machine, especially over the summer. So, it could happen, but won't be for another couple of weeks or so.
local h = UnitHealth("player")/UnitHealthMax("player")
PlayerHealthBarFrame:SetText(h.."%")
Then rig that on the event UNIT_HEALTH, and you're set. Then do the same thing for the target frame, replacing all instances of player with target. Then, for mana, replace every instance of health with mana.
P.S. Dunno what the health frame really is, I'm just guessing.
Edit: Here is some code that should work when put somewhere in an Ace AddOn.
function AddOn:Enable()
self:RegisterEvent("UNIT_HEALTH")
self:RegisterEvent("UNIT_MANA")
end
function AddOn:UNIT_HEALTH()
self:Update(arg1, Health)
end
function AddOn:UNIT_MANA()
self:Update(arg1, Mana)
end
function AddOn:Update(unit, type)
if unit == "player" or "target" then
local t = Unit..type..(unit)/Unit..type..Max(unit)
if unit == "player" then
PlayerFrame..type..BarText:SetText(t.."%")
else
TargetFrame..type..BarText:SetText(t.."%")
end
end
end
Edit2: Fixed the frame to the one I think it is supposed to be.
I think some good tooltip addons will come out with 1.11 as we can't write dynamic tooltips at the moment, as the code changes are slated for the next patch...
This should definately spark some more intrest in coders. I mean, look at how many AddOns are already using Dynamic Frames; then again, most of those are Ace AddOns. Maybe the tooltips will have a better impact on the outside community. I guess we'll see. /shrug
Doesn't Gypsy_BuffBar do the same thing as CT_BuffMod? You can just remove the Gypsy one, and the Gypsy shell, I'm sure you'll see a decrease in memory there.
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<-- Lazy.
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Visor did everything flexbar did and more, though I've completely stopped using it after almost a year of use.
It's become nastalgic to me now. . . (Oh, the days with Rowne still around.)
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A tagged mob has a red border, and a non-tagged has a grey. This was the way it was in the Ace 1.3 version anways.
To tell if PvP is enabled, it doesn't seem to work on the Player frame, but if you target yourself, your target will have a green border if you are PvP enabled.
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EquipSet("WTFIMGOINGTODIE")
Hope this helps.
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Then, on lines 29 and 31, try... string.format("lfs%", t) instead of t.."%". I have no clue if that will work, but... It's worth a shot.
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Then rig that on the event UNIT_HEALTH, and you're set. Then do the same thing for the target frame, replacing all instances of player with target. Then, for mana, replace every instance of health with mana.
P.S. Dunno what the health frame really is, I'm just guessing.
Edit: Here is some code that should work when put somewhere in an Ace AddOn.
Edit2: Fixed the frame to the one I think it is supposed to be.
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This should definately spark some more intrest in coders. I mean, look at how many AddOns are already using Dynamic Frames; then again, most of those are Ace AddOns. Maybe the tooltips will have a better impact on the outside community. I guess we'll see. /shrug
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