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    posted a message on how to extend chat scrollback?
    Yea, I figured that out really late last night after the raid. Thanks for the reply though. :)
    Posted in: General Chat
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    posted a message on how to extend chat scrollback?
    Time to start back up a ridiculously old topic. Seems every time I try to index ScrollingMessageFrame it tells me the global ScrollingMessageFrame doesn't exist. Haven't written anything in a while, so maybe I missed a change? Dunno, please enlighten me. :)
    Posted in: General Chat
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    posted a message on Item Level Shown in Tooltip
    Ratings buster isn't the one I was looking for, but I can strip it down fairly easily. Thanks.
    Posted in: Addon Ideas
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    posted a message on Item Level Shown in Tooltip
    Ok, I've been looking everywhere. EVERYWHERE! And I cannot find a single Addon that tells me the Item Level of any given item (Preferably in the bottom of the tooltip). I'm sure it's out there, so if someone could help me out with a link, that would be great. Otherwise, anyone wanna create it?

    <-- Lazy.
    Posted in: Addon Ideas
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    posted a message on Flexbar 2 goes Ace2?
    Quote from Astika »

    what did you replace FlexBar with? do tell ^_^


    Visor did everything flexbar did and more, though I've completely stopped using it after almost a year of use.

    It's become nastalgic to me now. . . (Oh, the days with Rowne still around.)
    Posted in: General AddOns
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    posted a message on OneBag 2.0.6026 [Released 7/28/2006]
    Teasers suck. :)
    Posted in: General AddOns
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    posted a message on otravi_UnitFrames 2.0.0 [Alpha] [26.06.06]
    Quote from Andaer »

    Ah yes Kyahx, thanks for pointing that out :) The border turns blue when resting, and red when in combat, but as far as I can see there's no way to tell if PvP is turned on, or whether a mob has been tagged.


    A tagged mob has a red border, and a non-tagged has a grey. This was the way it was in the Ace 1.3 version anways.

    To tell if PvP is enabled, it doesn't seem to work on the Player frame, but if you target yourself, your target will have a green border if you are PvP enabled.
    Posted in: Unit Frames
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    posted a message on WeaponKeeper - SaveTehMoney!
    EquipSet() needs to have the name of the set in there, in quotes I believe. Like this...

    EquipSet("WTFIMGOINGTODIE")

    Hope this helps.
    Posted in: Addon Ideas
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    posted a message on Ace SVN
    Hmmm... Anyway the SVN could be hosted by WoWI as well? Seems like a better idea than Clad hosting it somewhere else.
    Posted in: General Chat
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    posted a message on Battleground Mods
    I actually started work on a few Battlefield like features and started cleaning them up and popping them into a single AddOn. Recently though, within the past few months, I've been running end-game content and have had little time to PvP, at all. Although, I should be getting my mage to 60 soon, and he will become my PvP machine, especially over the summer. So, it could happen, but won't be for another couple of weeks or so.
    Posted in: Addon Ideas
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    posted a message on Addon to display %health and mana on player and target frames
    For one, on line 27, the First "unit" needs to be capitalized.

    Then, on lines 29 and 31, try... string.format("lfs%", t) instead of t.."%". I have no clue if that will work, but... It's worth a shot.
    Posted in: Addon Ideas
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    posted a message on Addon to display %health and mana on player and target frames
    I'm thinking a simple...
    local h = UnitHealth("player")/UnitHealthMax("player")
    PlayerHealthBarFrame:SetText(h.."%")


    Then rig that on the event UNIT_HEALTH, and you're set. Then do the same thing for the target frame, replacing all instances of player with target. Then, for mana, replace every instance of health with mana.

    P.S. Dunno what the health frame really is, I'm just guessing.

    Edit: Here is some code that should work when put somewhere in an Ace AddOn.

    function AddOn:Enable()
      self:RegisterEvent("UNIT_HEALTH")
      self:RegisterEvent("UNIT_MANA")
    end
    
    function AddOn:UNIT_HEALTH()
      self:Update(arg1, Health)
    end
    
    function AddOn:UNIT_MANA()
      self:Update(arg1, Mana)
    end
    
    function AddOn:Update(unit, type)
      if unit == "player" or "target" then
       local t = Unit..type..(unit)/Unit..type..Max(unit)
       if unit == "player" then
         PlayerFrame..type..BarText:SetText(t.."%")
       else 
         TargetFrame..type..BarText:SetText(t.."%")
       end
      end
    end


    Edit2: Fixed the frame to the one I think it is supposed to be.
    Posted in: Addon Ideas
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    posted a message on Lightweight Unit Tooltips with Advanced Features!
    Quote from wobin »

    I think some good tooltip addons will come out with 1.11 as we can't write dynamic tooltips at the moment, as the code changes are slated for the next patch...


    This should definately spark some more intrest in coders. I mean, look at how many AddOns are already using Dynamic Frames; then again, most of those are Ace AddOns. Maybe the tooltips will have a better impact on the outside community. I guess we'll see. /shrug
    Posted in: Addon Ideas
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    posted a message on What else to Ace ?
    Doesn't Gypsy_BuffBar do the same thing as CT_BuffMod? You can just remove the Gypsy one, and the Gypsy shell, I'm sure you'll see a decrease in memory there.
    Posted in: Addon Ideas
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    posted a message on a new kind of raid ui
    As a tank, that looks sick, keep up the good work.
    Posted in: Addon Ideas
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