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    posted a message on Cartographer_QuestObjectives - Official Thread
    Quote from se99jmk »

    I've just started a new toon, and getting a lot out of this addon!!
    However although kill and gather Qs seem to work great, it's not showing "go to X npc" quests.

    Is it possible to have 'go to' quest points shown on the map?
    Or for even more uberness, linking with nQuestlog (or similar) that we can click on a button next to the Q for a Waypoint to appear leading to the quest completion npc! Just thinking about it makes me want to change my pants in happiness...

    The thing about "Go to NPC" quests is that they do not actually have any objectives. No objective, no note.

    However, the next version will have this. It will track quest givers, objectives, and turn in locations, and do it all while using less memory. I would also love the integration that you are talking about. I plan on having the functions available to do that, but it will be up to the individual addon authors to add that kind of feature to their own mod.
    Posted in: Map/Minimap AddOns
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    posted a message on Guild Position Broadcast Option
    I would also like the option to disable it.

    Not everyone is in a guild because they trust everyone you know. If you're not the guild master then you don't control everyone that's in the guild. What if you trust all but three of them, and because of those three you want to turn it off?

    Also sometimes my guildmates are disappointed by the guild positions because it can be fun to try to find someone in a zone, not knowing exactly where they are.

    Different people play the game differently, so I don't see why it's not an option.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer: Quest Objectives -- share your database here!
    Quote from Troy »

    Thx for the answer.
    I'm using Cartographer just for a short time, that's why my db is really little at the time :(
    Would be great if someone could share the database, who is using cartographer longer.

    Troy


    The next version (which will come eventually I swear!) will have some merging features. Although it still can't cross languages (and never will be able to), the idea is to make a webpage that will automatically merge submitted databases - then you'll be able to download any language version you want, and it will be based on what people have submitted. This idea is probably quite a ways off from implementation.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer_QuestObjectives - Official Thread
    Quote from Acherontia »

    I have this mod installed, enabled in my mod menu and enabled on Cartographer after I log in - but my quest objectives aren't saving after I complete them. I downloaded the latest versions of everything from files.wowace.com. How can I fix this?

    By default objectives are not supposed to show if you have completed them because you don't need to know where to go to complete objectives you've already done.

    If you just want to verify that it's working, from the map click on Cartographer>Quest Objectives> and untick "hide completed objectives" and tick on "show inactive quests" - that should make all notes show all the time.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer_QuestObjectives - Official Thread
    Quote from ElykNosrac »

    OverloadUT:
    Now, I don't know what features you've finished 'for the next version', But i was hoping we could get them each 1 by 1 rather than waiting for them all (I'm dying for the QO database import xD)

    -ElykNosrac

    Unfortunately that's not possible because the next version is a major overhaul of the database structure, and quite frankly the entire mod. However, I suppose I could cut some of the extra features I was planning on release a version with just the overhaul and import stuff. I'll think about it. :)
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer_QuestObjectives - Official Thread
    Yeah, that error happens when you gain a rep level and you have a quest that needs you to become a certain rep. It shouldn't do any harm as I ignore those events anyway; it's just erroring out instead of gracefully ignoring it. ;)

    It'll be fixed in the next version.

    Speaking of the next version, I just wanted to give a little update: I started a new job so I've been a bit too busy to work on this as much as I'd like to. I've also been having to do other things that are taking my free time such as transferring all of my domains over to a new web host. Development will remain slow during the coming weeks, but I will release the new version eventually!
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer: Quest Objectives -- share your database here!
    Ezik:
    All of those features are planned for the next major release. :)

    However, development has been slow recently as I've been busy at work.
    Posted in: Map/Minimap AddOns
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    posted a message on Guild Member Positions in Cart.
    Quote from Nirek »

    Anything in any form of instance won't really work, as instances have no coordinates, at least not that I've ever been able to find, everything reads as 0,0.

    Except for battlegrounds.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer_QuestObjectives - Official Thread
    Unfortunately using the faction of the quest giver is not a sure fire way to tell if a quest is cross faction.

    However, the new version of the DB will handle pretty much exactly what you want. The short description is that mob locations will be stored in a separate cross-faction table, so if you get a quest on the Horde to kill the same mobs you had to for an alliance quest, it will already know where those mobs are. :)
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer_QuestObjectives - Official Thread
    Quote from janopdm »

    is it possible to have a button that execute a "/way x y" for the quest we are currently reading? (if present on the database ofc) it would be nice to have that button embedded in the quest log like the addon "bookmark" does.

    Also, id like the addon to recognize the npc that starts or ends a quest, which is also a quest target. It would be easy to copy all NPCs and its coordinates from wowhead.

    Both of these features are planned. :D

    Quote from se99jmk »

    if this is to become diassociated from Cartographer, what name will it go by?
    I'd like to be ready so i can make sure I keep this one up to date :-)

    Also any news of when we can get rid of cartographer_quests? (i hate this because the mark it gives covers over the bright yellow dot on my map for Q hand-ins)

    I have thought a lot about the name. I think the first new big version will still be called Cartographer_QuestObjectives if no other reason than make upgrading the old DB simple. I will probably just change the name to QuestObjectives but I'm not sure the best way to go about doing this. I suppose I could leave Cart_QO up on the SVN as a mod that just displays a big fat message on login explaining the name change.

    As for timing... I've been working on it a lot, but there's still a lot of work to be done. I figure it'll probably be a couple weeks.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer: Quest Objectives -- share your database here!
    Wow, that certainly is a nice start! Now how about some Alliance love? ;)

    It makes sense to keep them as separate downloads because there's no need to use up a bunch of memory if you don't plan on playing the other faction...

    The next version is coming along nicely. It's a complete overhaul of probably 90% of the code but the extra stuff it will be able to do will be really nice.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer_QuestObjectives - Official Thread
    Quote from Nickenyfiken »

    I am having a problem with some quests where QuestObjectives thinks i still am on the same part in the series as the previous one.

    For example Clefthoof Mastery in Nagrand where you have to kill 30 Clefthoof Bull's and in the next part your just going to kill one huge Clefhoof elite.

    Unfortunately WoW does not provide any sort of unique ID for quests, so I have to figure out manually what different quests are. Currently it uses the quest name and the level of the quest, which works most of the time, but as you saw in that particular quest line it didn't work perfectly. Is the second quest a group quest? In that case it will work better in the next version because I will store the type of the quest as well.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer_QuestObjectives - Official Thread
    I will be sure to keep the data collection to as little as I can while still maintaining the complete feature set. I believe the new database structure will actually use less memory than the old one, even with the new data collected. Keep in mind that the size of the SavedVariables file by no means represents the amount of memory is actually uses, it's far less. When WoW 2.1 comes out I'll actually have the ability to truly see how much memory my database takes up, and at that point I might provide options to collect less data. But as it is now, I think it will be pretty efficient.

    And yes, tracking what quests have been completed is in my plans. :)

    As for moving the logging part out to its own addon... I have contemplated the idea of moving it to an Ace2 library, that way other addons could make use of a full featured quest database without needing to collect that info itself. I MIGHT do this. ;)
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer: Quest Objectives -- share your database here!
    Quote from sid67 »

    Out of curiosity Overload, why is some of the information stored twice in your database structure?


    Well, for the quest info being stored in both the notes db and the objectives db, the short answer is a lack of planning. If you look at the very top of the code, you'll see that the first "TODO" item says to fix this. :)

    However, the "source" table is there for a very good reason. With potentially thousands of notes in the database, it could become very time consuming to iterate through every one of them to find all of the notes sent by a specific user. That table allows you to reference the notes directly. Right now it's only used by the "delete all notes from this source" function, but it could potentially be used for other things too. Basically it's sacrificing a tiny bit of memory usage for a big reduction in processor cycles. :)

    Also, keep in mind that identical strings in Lua are only stored once in memory. So even though there might be a billion places that say "Stranglethorn Vale" or whatever, that string is actually only in memory once and all the places that use it are just pointers. Also, the bad database structure does not increase the amount of data that you have to send over the Comm channel to guildies - it only sends the data it needs to.

    And finally, the new version is going to have a completely overhauled database structure, partly because the Cartographer part is an optional module. The Quest DB will store all of the information as efficiently as I can manage. Also I've figured out a much better way to send notes, so it should use a lot less bandwidth and therefore time to send over.
    Posted in: Map/Minimap AddOns
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    posted a message on Cartographer: Quest Objectives -- share your database here!
    The next version of QuestObjectives will have an importer to assist with this. :)

    The next version also stores a lot more information about each quest, so unfortunately anything gathered with the current version won't have all the details. It will still use your old database just fine though; it's just that there will be some information missing (like location of quest giver, chained info, mobs that dropped quest items, etc.)
    Posted in: Map/Minimap AddOns
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