I have a request for StatBlock_MeleeStats.
First, how can i change Melee_Hit to display hit rating, not hit percentage?
Second, I'd like and Melee_ArmorPenetration in future as it's kinda important melee stat right now.
Thanks in advance for reply.
bariel there is a thread for statblock_melee stats, but a quick fix for hit, this is probably the worst possible way to implement this, if some1 knows of a better way please point me in that direction
What I AM thinking of doing, however, is to add an option to only display the verbose mode after x percentage of the debuff slots have been satisfied. That is, it's not necessarily always useful to show the whole debuff readout right when combat starts and no one has done anything yet, but after most (x%) of the debuffs are up, it may then be useful to see who the stragglers/slackers are. This may also come in a time option (show after x seconds of combat).
this sounds great.
another thing i just thought of is maybe its possible to permanently exclude buffs? maybe through spell ID or something, just a thought.
as for a less verbose version of debuffs it might b possible to just include the initials of the debuff possible colored by standard class colours.
-is it possible to incorporate the green/red sqaure into the existing stat block for debuff enough? possibly making the tool tip a drop down of that block?
-is it possible to make a less verbose version of the tool tip that pops up?
still a great looking mod, oh one other thing slightly off topic you considered including a total debuffs counter, similar to what demon used to include and maybe including that at the bottom of the tool tip window, or in the existing stat block? i find this an easy and quick way to ascertain if my raid is paying attention.
The demon interface was _super_ easy to just glance at, quickly see (if a buffs initials where red) and c that a certain debuff was missing. If I glanced at demon and only saw green thats it, if I saw red I'd be able to look for a second longer and see whats missing.
I tank and raid lead as such I'm checking every 30s or so that a mobs debuffed correctly, inevitably you have someone that always forgets or lets something fall off.
I don't need the graphic of a debuff to know what it is I just need the initials.
or even the initials of the type of debuff it is taking into account the new debuff system.
say for Thunderclap, Judgment of the Just and Infected Wounds you could have MAS for melee attack speed.
edit: i'm playing around with debuff enough i really like the red/green square idea :D. The only problem is that it seems to not always load or start or something ok this is a really really bad bug report i'll start again.
when solo'ing it works fine.
when in a party/raid environment it goes blank unless somebody joins after awhile (say I swap a dps for a healer or tank or whatever) and displays that person who joined debuffs.
on another note, i'm not certain if debuffenough is scanning talent points for something that is best suited but I honestly don't think its necessary. I'm pretty familiar with my raids talent specs.
If i missed an existing post please point me to it.
Before wrath I used demon to track boss debuffs, I really like the green/red buff display and found it very easy to quickly ascertain if a boss was properly debuffed. Which of course allowed me to prompt the raid for missing debuffs.
Demon seems to have stopped so I started using utopia, only problem is that I'm finding the interface hard to use.
So if anyone has the time, or enough patience to coach me through the process of updating demon to work with the new debuff system that would be great.
I gave up waiting for some1 to cave and write StatBlocks_MeleeStats, so gave it a crack myself.
I just grabbed StatBlocks_MeleeStats, StatBlocks_RangedStats and StatBlock_RangedStats and tried to get it working, got up to the part with mh, oh weapons and got stuck.
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The range display is used (limited to ulduar fights) on:
Thorim (chain lightening)
Mimiron (napalm shell)
Possible IC hard mode?
A multimob HP module would be used on:
Kologan (arms)
Auriya (feral defender)
Freya (elemental add wave)
Thorim (mini boss type adds in the gauntlet)
Mimiron (boss sections)
Vezak HM (animus HP)
Yogg (brain HP)
I raid on my tank so its likely I missed things.
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bariel there is a thread for statblock_melee stats, but a quick fix for hit, this is probably the worst possible way to implement this, if some1 knows of a better way please point me in that direction
in your statblock_meleestats.lua file find
self.Hit.value = hit
and change to
self.Hit.value = hit*32.79
this only works for lvl 80 charecters
armor pen is pretty easy to add aswell
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long buffs (>3 min) grow up alongside debuffs, aura's are underneath.
its a bit messy with stuff not lining up super neat but yeh, like most i fiddle with it once a week or so.
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this sounds great.
another thing i just thought of is maybe its possible to permanently exclude buffs? maybe through spell ID or something, just a thought.
as for a less verbose version of debuffs it might b possible to just include the initials of the debuff possible colored by standard class colours.
but overall cheers nick <3 the addon.
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-is it possible to incorporate the green/red sqaure into the existing stat block for debuff enough? possibly making the tool tip a drop down of that block?
-is it possible to make a less verbose version of the tool tip that pops up?
still a great looking mod, oh one other thing slightly off topic you considered including a total debuffs counter, similar to what demon used to include and maybe including that at the bottom of the tool tip window, or in the existing stat block? i find this an easy and quick way to ascertain if my raid is paying attention.
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anyway atm debuffenough atm is working really great, i have a small suggestion.
if a debuff is missing would it be possible to put that debuff in the red square? so i don't' have to mouse over to find out whats fallen off.
sorta off topic http://www.tankspot.com/forums/f120/42346-debuff-monitoring-addon.html this thread over at tank spot is about debuff monitoring might be something to check out.
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I tank and raid lead as such I'm checking every 30s or so that a mobs debuffed correctly, inevitably you have someone that always forgets or lets something fall off.
I don't need the graphic of a debuff to know what it is I just need the initials.
or even the initials of the type of debuff it is taking into account the new debuff system.
say for Thunderclap, Judgment of the Just and Infected Wounds you could have MAS for melee attack speed.
edit: i'm playing around with debuff enough i really like the red/green square idea :D. The only problem is that it seems to not always load or start or something ok this is a really really bad bug report i'll start again.
when solo'ing it works fine.
when in a party/raid environment it goes blank unless somebody joins after awhile (say I swap a dps for a healer or tank or whatever) and displays that person who joined debuffs.
on another note, i'm not certain if debuffenough is scanning talent points for something that is best suited but I honestly don't think its necessary. I'm pretty familiar with my raids talent specs.
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smarty uses the spell graphic just like utopia, which is something i wanted to avoid :/
thanks for the pointer to debuff enough, I'm having a play around now looks pretty neat.
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Before wrath I used demon to track boss debuffs, I really like the green/red buff display and found it very easy to quickly ascertain if a boss was properly debuffed. Which of course allowed me to prompt the raid for missing debuffs.
Demon seems to have stopped so I started using utopia, only problem is that I'm finding the interface hard to use.
So if anyone has the time, or enough patience to coach me through the process of updating demon to work with the new debuff system that would be great.
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funkeh would u prefer diffs, zips or for me to just update the svn?
i'm a little hesitant to edit the svn thats all.
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I can probably fix it and upload a patch than :D.
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expertise is working except its putting a "%" after my expertise and I'm not sure y.
armor is working...well in the sense its out by a factor of 3.
anyway b sweet if u could sorta point me in the direction of my mistake.
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I just grabbed StatBlocks_MeleeStats, StatBlocks_RangedStats and StatBlock_RangedStats and tried to get it working, got up to the part with mh, oh weapons and got stuck.
Anyway if any1's interested its attached.
Cheers.