Divine Blessing. It's included in Cosmos, but it's pretty lightweight. The only graphical part of it is for configuration of buffs. You can either drag to the slot, or right-click and get a dropdown that includes all blessings, greater or otherwise, that you know. Click the name, and you're set. Provisions for buffing pets, setting everyone to one particular blessing (BoKings is where this gets used the most), and can be configured to buff by class.
I've been using it for over a year now, and for the same reasons, haven't felt the slightest desire to switch to anything else. There's optional dependencies from Cosmos, but nothing that's actually required.
If there's one drawback to it, it's the inability to buff in combat. Then again, you shouldn't need to be buffing in combat, so it's a fairly small drawback. :)
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Mar 16, 2007That's got a portion of it, but not all. Still, it's a dead mod for all intents and purposes, and it's a good place to start.Posted in: Addon Ideas
If the icons went visible as soon as combat started and showed activation info based on rage/mana/energy, it'd be perfect; as it is, it's a start. Thanks!
Mar 11, 2007Okay, thanks for the thoughts guys.Posted in: Addon Ideas
For the record, I'm currently using Bartender 3 for my main bars. I've tried adjusting it, but I end up with the buttons visible at all times, and I don't have a way to implement a flash when the ability becomes ready. Cooldowns, honestly, I can live without this being on there. The goal is to replace the event-driven text notifications of ready abilities that SCT does with an icon. Trying to do, say, Riposte with SCT is fine, trying to do Eviscerate, or Sinister Strike, or so on and so forth is not really practical because the events would be constantly firing. That's one of the reasons that candy bar cooldowns won't work for the job; it only tells you when the cooldown is up, and it won't do anything for showing you when you've got enough energy/mana/rage for the ability to activate.
I'll look into Flexbar 2 some; I've been wanting to, I'd just like to get a menu-structure config rather than be purely slash-command driven.
Mar 9, 2007So I'm looking for something that will display 4-6 specific spell icons in a bracket around my character on-screen. There's a few things I want to do with this, and I am seriously considering getting my feet wet with addon writing with this, but I want to make sure there's no "dummy, that's exactly what Bob'sAddon does!" before I duplicate a lot of effort.Posted in: Addon Ideas
Essentially, they're bar icons, but the spells, if they're unavailable at a given moment, for whatever reason, will fade out or become darker. When they become available, they flash or strobe in some fashion, and when not in combat, they're completely invisible. Cooldown counter functionality would be nice as well, but baby steps.
The purpose of this is to eliminate either large candybar displays in the middle of my screen (and yes, I know they can be scaled), yet still allow me to focus on the fight and not my cooldowns and energy/mana needed. Specifically, I hate keyspamming, but want to be able to get attacks off as soon as they're available for use with my rogue. The concept is for key items (in my case, Hemorrhage, Eviscerate, Riposte, and one or two other finishing moves for my rogue, Holy Shield, Avenger's Shield, Consecrate and Judgement for my Pally) to be visible, not intrusive, and able to be seen out of the corner of my eye. I wouldn't need them clickable, though they could be with little difficulty because they wouldn't normally change. Ideally, each icon would be moveable so as not to interfere with the multiple possible HUD setups out there.
If anyone knows of something that will do all of this (range coloring doesn't do the trick, neither does normal bar setups for me because they don't flash or strobe, and won't fade out when they're not ready on a button basis) please point me at it, even if it's pre-BC. Otherwise, pointers welcome on where to start digging into this.
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