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    posted a message on [Old] PitBull - official topic
    Thanks for answering my pet focus question. I edited the Pitbull Lua to change the growth range so I can now have the square layout be more friendly to my UI.

    I love the Spark, lets me be rid of NabuFiveSec. Question/idea: Let the spark travel the other way, some might prefer it go right to left. I do not mind either way. I did notice that if you have a big mana pool, then the numbers for your mana pool might be in the way as the spark currently travels left to right, preventing you from accurately seeing when it ends.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from kilaera »

    if possible i would like to have an option to have the focus target disappear when dead.


    A side question to this request, many revisions ago, while I was running Maraudon, I had a Hunter's Gorilla pet as the focus. When he died, lost him as the focus and had to manually re-enter him as /focus. I do not think this had anything to do with PitBull, but perhaps Blizzard. Anyone with ideas why?

    I do second the above idea, but I think I need to focus the intent of it, at least for my reasons. Perhaps a "Hide focus when dead" option?
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Thanks for revision 33889, Square Grouping should help my UI. Freeform editing would be great if it came back, but Sqaure is a great addition. How about bigger vertical and horizontal spacing? 300 is somewhat small. If I could stretch it from one side of the screen to the other that would be great.

    Thanks again.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Anyone else having problems with InterAct lines showing up of late?

    I changed my UI around and Interact lines doesnt seem to want to show up. Party is not being ignored at all.

    I will try to delete the Saved Variables for that module today.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Thanks alot. Should make a lot of people happy.

    Any idea if we are to ever get freeform party placement again?

    Thanks for any info ahead of time.
    Posted in: Unit Frames
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    posted a message on UI Screenshots - Show us what you use!
    Quote from Benea »

    What quest mod is that Ravagernl?


    Lightheaded by Cladhaire, same author as Clique.

    http://www.wowinterface.com/downloads/info7017-LightHeaded.html
    Posted in: General Chat
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    posted a message on [Old] PitBull - official topic
    I was wondering if and when we might get freeform party placement again. I would prefer this method of placement much more so then all the frames being tied together.

    I did see the code in the Pitbull.lua but decided not to edit quite yet. I am not using an up-to-date version, but I read the current versions changelog and did not see that in there, unless I misunderstood one of the entries (entirely possible).

    Thanks for any info.
    Posted in: Unit Frames
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    posted a message on Replacing bongos / natures cast bar
    Quote from FlareCDE »

    According to the author it's pretty decent. It's probably a bit more dependant on how many buttons you actually use as compared to Bartender/Bongos.

    Ace - does NOT automatically mean BETTER
    QFT. Bad Ace mods are nearly as common as bad non-Ace mods, in proportion. Ace makes it easier for inexperienced morons like myself to make utter crap :P.

    Well I do not think the author is exactly bias in the matter, but I should take a look.

    I agree with you both. Ace does not make the mod great. it does not even mean the memory usage will be good.

    Posted in: General AddOns
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    posted a message on Replacing bongos / natures cast bar
    How does InfinBars stack up memory wise with those two?
    Posted in: General AddOns
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    posted a message on UI Screenshots - Show us what you use!
    My first attempt at trying a UI making heavy use of Pitbull's Interact Lines plugin.



    The Chats are actually on top of where the party frames are. Chronometer sits under the left hand chat boxes. Buffs and are under right side, which is the combat log. Debuffs are in the very bottom left corner under Chronometer.

    I am improving this daily though.
    Posted in: General Chat
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    posted a message on Text editors
    Notepad++ works good for me.
    Posted in: General Chat
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    posted a message on DreamChat
    Quote from vschiu »

    Quote from PathMaster »

    Feature Request. This has to do with the functionality of DreamChat.

    Is there a way to have it expand downward instead of upward?

    Still hoping for Simple Combat Log compatibility.


    Having it be able to expand in any direction would be nice for some layouts that I'm personally thinking of. In addition, if it could just create the chat windows and allow Prat to control the settings such as timestamps and color and have the editbox skinnable by Skinner I'd start using it right away.


    Yea, same here. I am thinking of having 3 windows at the top. General, Guild/Party, Combat log. With DreamChat I could have all three on top and set to minimal size and only expand it when I need to. It would help tremendously in cleaning up my UI.
    Posted in: Addon Ideas
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    posted a message on IceHude is not disabling the default casting bar?
    Not the best option, but you could delete the files in SavedVariables for just IceHud. Have to totally reset IceHud, and should help, but no guarantees. Sorry I could not be of more help.
    Posted in: Unit Frames
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    posted a message on Action Bar Usage.
    I currently use Bartender and have been for a long while. I see others use Bongos, FlexBar (working yet?), Trinity, DAB (from alt site), and now a few others seem to be appearing on WoWace.com/files. InfiniBar, BarBrawl, and I think UAB (Not quite sure this classifies as being a generic action bar mod) are newer mods on the scene.

    I am wondering about user experiences that people have had with them as well as memory usage for these addons. I do not think that Bartender is causing me memory issues, but you never know. I am also wondering about general config options.





    Posted in: Addon Ideas
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    posted a message on IceHude is not disabling the default casting bar?
    I had a similar problem, but it turns out it was a slight conflict between Pitbull and IceHud. I basically reset each addon's castbar option and it was fixed. Try checking other mods to see if they have the castbar disabled or not.
    Posted in: Unit Frames
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