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    posted a message on PitBull - official topic
    Anyone having issues with square grouping? When there is more then two others in a group, the square form is there. When there is only 1 or 2 others in a group, the two end up in the middle, half-way to where a square would be.

    Normal: x x
    x x

    Issue: x
    x

    It almost seem like the square will not form until there is 3 in the group. Anyone?
    Posted in: Unit Frames
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    posted a message on PitBull - official topic
    Did not see this in a search. I am using the Square grouping.

    Usually it looks like:
    0 0
    0 0

    When in a party of 1 or 2
    O
    O

    The party frames seem to go into the middle. The bottom covers up PT3Bar and part of my minimap. Not the best.

    Any clue how to fix this? I will add, that I have changed the dimensions for vertical and horizontal width to above stock Pitbull.
    Posted in: Unit Frames
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    posted a message on nQuestLog
    I now have mine giving me just one notification. I turned off Blizzards, well it was off, but I made sure. I then turned off Nquestlog's. Completed a quest and it was there. I am still receiving both the objective and quest done notifications.
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)
    Quote from Kaelten »

    PathMaster: If you're running fence standalone KCI's won't load, IIRC that is. KCI's sell values database is adaptive and it learns as it sees you attempt to sell or buy items.

    Thanks. Good info to know.

    Keep up the great work.
    Posted in: General AddOns
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    posted a message on nQuestLog
    I am getting 2x notifications sadly. Stock wow is not set to do this. Nquestlog is the only thing set to do this and unchecking it disables it all. Ideas?
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)
    Question, do the DB's learn? Ie if I keep running Sellfish will KC learn prices form its DB? Same follows for Fence as well. Will KC's Fence learn my data from Fence that I have been running for months.
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)
    Any updates on when the price DB will be updated? KC doesnt quite have the amount of prices I need. I am just wondering if and when to shelve Sellfish, if at all.
    Posted in: General AddOns
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    posted a message on KC_Items (Ace2)
    Quote from Morgh »

    Quote from Srosh »

    Just go with a complete scan. I don't think anyone ever only scans particular categories.

    I never scan all categories. I don't need it, for any reason whatsoever, to know what the price of 97636822 weapons and armors are when my intention is to sell herbs and ores. What I am looking for, in addition, is the option to scan for one product at a time as well, to minimize tedium and time even further. If I have herbed Terocone and Felweed all day, I'm not interested in knowing what previous amounts of weapons and armors are worth, nor do I care about the current prices of Dreaming Glory unless I decide that I know "What's expensive today", and scan the herbs :P

    Sorry if I come across as aggressive and demeaning, not my intention, but your statement is just plain wrong :P

    I would also prefer an item only scan or at least a category scan.

    Addon is running smoothly so far. Some of my items did not have prices, but that was easily rectified by visiting a vendor.
    Posted in: General AddOns
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    posted a message on nQuestLog
    I was going to post that in lieu of a fix, you could use Cladhaire's suggestion of DoubleWide, by Iriel. I grabbed last Friday and it worked great.

    Thanks for the fix Mazzle.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Yea. I just tested this with the newest version of both. The comment parts just shows the text info. Will grab the DoubleWide addon for now.
    Posted in: General AddOns
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    posted a message on nQuestLog
    Does the new version of LH not work with Nquestlog?
    Posted in: General AddOns
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    posted a message on Chronometer (Ace2'ed AceTimer)
    The spell icons on the bars are missing. It just now gives the bar, the mob, and the time remaining.
    Posted in: General AddOns
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    posted a message on [Old] PitBull - official topic
    Quote from spec^^ »

    hey guys,

    first of all : great addon! keep up the good work.. but i got a little problem, dont know if it was mentioned before



    any suggestions?

    regards, spec

    edit : this bug is only with the target frame, all other frames work


    That problem is related to the Seerah layout.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Feature Request for Party Frames Square Layout. Currently there are set to:
    1 2
    3 4
    I would like an option to change it to:
    3 4
    1 2
    I currently can do this editing the Pitbull.Lua via changing the min & max values for 'spacing' & 'hspacing' to something like -1000 -> 1000. This allows the party to grow upward and many people to keep their UI down low when not in a full party. A Growth type option might resolve this in a neater fashion, although the above hack also works.

    I used such large value to deal with the constricting current values.
    Posted in: Unit Frames
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    posted a message on [Old] PitBull - official topic
    Quote from HunterZ »

    Quote from Osamar »

    Nice work. I am using Pitbull without any mayor problem.

    Could I make a request? It could be possible to have another "just name" row above health row for target? In spanish (and probably in french too) mob names are really looooooooong, so my target frame is now 400 units width (at least I have all my buff/deffus below it in a row XD)

    Thanks.

    PD. Pleas excuse my english.

    I was thinking about this myself ElkBuffBars has the ability to anchor text to each of the 4 corners of the buff bar, and I was thinking it would be cool if Pitbull let you do something similar with name/health. I like the Informational health text setting, but it takes up most of the bar and obscures the unit name. Also, some unit names are really long to begin with and get partially obscured, and in English that can be bad because the differentiating word between multiple related mob types is often the last word in the name (so you might end up seeing "Bonechewer" but not what exact type of Bonechewer mob you're targeting).

    In addition, there's a lot of wasted vertical space on some of my bars (player, target, focus, party, mouseover), because I had to set them high enough to make the portrait a meaningful size. Allowing the name and health text to be on separate lines within the health box would take advantage of this space.


    Does using Seerah's layout help at all? The frame's name area sits above the frame itself. Might help some.
    Posted in: Unit Frames
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