• 0

    posted a message on Carto_GuildPositions: Guild Member Limit Issue
    The limit of the characters shown in your guild member list is 500. So there'll be some of them who won't be displayed in the list when you have more than 500 characters in your guild.
    Carto_guildpositions is not working properly when you are in a big guild like this. I guess this is because the addon can't get information of some people who are not in the list via guild list.
    Hope this can be fixed. At least don't make the addon report error when you move your mouse over a guildie who is not in guild list.

    Thanks a lot!
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on PitBull - official topic
    Feature Request:
    Could anyone add an option for pitbull to choose fonts from SML?

    Thanks a lot!
    Posted in: Unit Frames
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    Quote from Seerah »

    That's there already - it's in the layout options where you can pick colors, too.


    @_@
    Oooops, I find it now. Omen -> display --> skin settings --> bars --> Font....
    It's so deep that I didn't find it at first >.<
    Thanks for the tip. :)
    Posted in: Raid AddOns
  • 0

    posted a message on Omen - Bug Reports and Suggestions
    Feature request:
    Could the author add an option in game to change the font that Omen displays?

    I made a font myself and use Clearfont2 to change the font display in game. I really wanna make Omen use my own font. In some mods like SCT, there's an option for player to change the font which the mod uses to display in game, choosing from both game default fonts and fonts from ClearFont2. It's really important feature to me. >_<

    Thanks a lot!
    Posted in: Raid AddOns
  • 0

    posted a message on Chronometer (Ace2'ed AceTimer)
    This mod is great. It's so clear and powerful. I use it with Antagonist to replace NECB.
    I wanna request some features listed below and it'll be really appreciated if the author could complete them
    1. Spell Filter
    For example, basically I disable "self" option which will show self buff/debuffs, because I use ElkBuffBars. But I wanna see the timer bar for the duration of my Water Elemental(I'm a mage XD) since it's not a permanent pet.
    2. Target Control
    Need an option to toggle the mod to show bars for target/focus only or show bars for all.
    3. Target Control exceptions
    Based on request No.2, people may need to see timers for some special spells even the affected mobs/players are not theirs current targets when using "show bars for target/focus only" option. Most of these spells are crowd control spells, such as poly, sap, etc.
    3. Timers for spells/CDs of party/raid members

    Some of you guys may find that the features requested above are supported by NECB. In fact, I think they are the most important features for people like me who wanna improve microcontrols in game.

    Thanks a lot!
    Posted in: General AddOns
  • 0

    posted a message on Chronometer
    This mod is great. It's so clear and powerful. I use it with Antagonist to replace NECB.
    I wanna request some features listed below and it'll be really appreciated if the author could complete them ;)
    1. Spell Filter
    For example, basically I disable "self" option which will show self buff/debuffs, because I use ElkBuffBars. But I wanna see the timer bar for the duration of my Water Elemental(I'm a mage XD) since it's not a permanent pet.
    2. Target Control
    Need an option to toggle the mod to show bars for target/focus only or show bars for all.
    3. Target Control exceptions
    Based on request No.2, people may need to see timers for some special spells even the affected mobs/players are not theirs current targets when using "show bars for target/focus only" option. Most of these spells are crowd control spells, such as poly, sap, etc.
    3. Timers for spells/CDs of party/raid members

    Some of you guys may find that the features requested above are supported by NECB. In fact, I think they are the most important features for people like me who wanna improve microcontrols in game. ;)

    Thanks a lot!
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from sylvanaar »

    Quote from pickboy »

    For the 2nd problem, I made some modifications to the Popupmessage.Lua myself to make it work correctly. I uploaded it here in case anyone is having the same problem.
    I added an additional function for user to customize popup message fading speed in game, and I modifid the enUS locales. Need some help with locales of other language.


    Can you submit a patch?


    Still having a problem with the latest version of popupmessage(V.46393)

    local tmp_color = {}
    local function safestr(s) return s or "" end
    function Prat_PopupMessage:CheckText(text, display_text, event, r, g, b)
    local textL = string.lower(safestr(text))
    local playerL = string.lower(safestr(self.playerName))
    local shown = false
    for k, v in pairs(self.db.profile.nickname) do

    local nicknameL = v

    if (nicknameL ~= "" and not shown) then
    if string.find(textL, playerL) or string.find(textL, nicknameL) then
    shown = true;
    self.lasteventtype = event
    self.lastevent = AceLibrary("AceEvent-2.0").currentEventUID

    self:Debug("Showing", self.lasteventtype, self.lastevent)

    self:Pour(display_text or text, r,g,b)
    PlaySoundFile(Prat.sounds.popup);
    end
    end
    end
    end

    If you don't define any "nickname", then the value k, v in self.db.profile.nickname will be nil.
    Consequently, the "for" circle will not be executed at all.

    1 request: could you please add a parameter for user to config the popup message fading speed in game?

    Thanks a lot.

    Posted in: General AddOns
  • 0

    posted a message on Cartographer Merge Tool (CMT) - Official Thread
    I've tried the database lua files in the first post of this thread.
    I found that there are so many dump notes and some of them are even at totally wrong locations.

    Really hope this can be fixed.
    Posted in: Map/Minimap AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from sylvanaar »

    Quote from pickboy »

    For the 2nd problem, I made some modifications to the Popupmessage.Lua myself to make it work correctly. I uploaded it here in case anyone is having the same problem.
    I added an additional function for user to customize popup message fading speed in game, and I modifid the enUS locales. Need some help with locales of other language.


    Can you submit a patch?

    All I did was changing some codes in Popupmessage.Lua which was uploaded yesterday. :)
    I've made some comments where the changes were made. Hope this would help with the improvements of this mod.
    And I just started to learn Lua language a few days ago, so please tell me if I made any mistakes. :D
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from pickboy »

    I'm having some problems with the latest version from aceupdater(v 46229).
    1. There's a "Prat: nil, nil, nil" above every message on the chatframe.
    2. Popupmessage module seems not working at all.
    I didn't see any error reported in tmy GugGrabber.

    Thanks a lot!


    For the 2nd problem, I made some modifications to the Popupmessage.Lua myself to make it work correctly. I uploaded it here in case anyone is having the same problem.
    I added an additional function for user to customize popup message fading speed in game, and I modifid the enUS locales. Need some help with locales of other language.
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    Quote from pickboy »

    I'm having some problems with the latest version from aceupdater(v 46229).
    1. There's a "Prat: nil, nil, nil" above every message on the chatframe.
    2. Popupmessage module seems not working at all.
    I didn't see any error reported in tmy GugGrabber.

    Thanks a lot!


    Another question btw,
    line 497 in Popupmessage.Lua "self:Pour(display_text or text, r,g,b)"
    Could anyone tell me in which lib or .lua file I can find the "Pour" function? Thanks.
    Posted in: General AddOns
  • 0

    posted a message on Prat 2.0 Chat Mod Framework (Official Thread)
    I'm having some problems with the latest version from aceupdater(v 46229).
    1. There's a "Prat: nil, nil, nil" above every message on the chatframe.
    2. Popupmessage module seems not working at all.
    I didn't see any error reported in tmy GugGrabber.

    Thanks a lot!
    Posted in: General AddOns
  • To post a comment, please or register a new account.